Portal 2

Portal 2

QUEST FOR A PUNCHLINE - Part 4
61 Comments
MrGermandeutsch 2 Jun @ 11:07am 
Perhaps my game was just cursed - but even without any of the hints, everything was perfectly obvious for me. I never got stuck even once. These maps were made very well in my opinion!
Sejievan  [author] 1 Jun @ 4:01pm 
Odd, I need to check if any P2 updates since 2021 broke anything.. the hints are used to hide one or two directioning mistakes, but they also double as a "robot vision" thing wich i really like.

Thx for playing. :steamthumbsup:
MrGermandeutsch 1 Jun @ 2:18pm 
I find it funny that the hints just completely broke on me, as they would only exist for barely 1-2 frames before vanishing permanently, yet I still managed to play the entire series without a single issue.
AGENT-427 30 Apr, 2022 @ 5:47am 
Amazing map series
Hellraiser 26 Apr, 2022 @ 2:04pm 
Oh, I don't specifically mean your use of the gameinstructor - I mean the built in controls tips, etc.

Repeatedly telling a player with over 2,000 hours in-game how to zoom, how to place portals, stop bouncing, etc. is ridiculous. That's not your fault, that's on Volvo to fix an 11-year old bug.

As for the playermodel, I don't think I've ever had trouble with it reverting the player back to Chell (or the ridiculous "Bendy"); I too use P-Body for my maps and it seems to stick after using a single onMapSpawn command.

I absolutely agree you can't please everyone. I thoroughly enjoyed the map though even without the instructor messages.
Sejievan  [author] 25 Apr, 2022 @ 5:55pm 
Thanks for playing, but the instructors are working as intended (within the engine limmitations anyways...) thruought the maps, "not liking it" although understandable, is not enough for me to see it as "broken", I like using them, so they ain't going away, all the maps have a "hints on" warning, for players to be aware of it's presence tho.

Everything has a reason, once you die the playermodel resets to default, as far as I know, is something hardcoded into the engine... I haven't found any other way aside looping the coommand to circumvent that problem, maybe with vscripting, but I ain't skilled on it unfortunatelly, so I need get by with the tools I have lel.

I undestand that not everyone will like this choices, but I can't please everyone, all I can offer is a sorry for them to have affected your playthough.

Thanks again for playing and have a really nice week :steamthumbsup:
Hellraiser 25 Apr, 2022 @ 4:17pm 
Another great map to finish off this bunch.

Although, let down by your hard-on for the gameinstructor yet again. To the point that I ended up having to kill your @command entities.

Not only is the gameinstructor extremely broken, but you also don't need to repeatedly set the playermodel. Once is enough.
gertie friendmont 27 Dec, 2021 @ 10:40am 
The ending reminded me of the ending of HL1.
Sejievan  [author] 5 Nov, 2021 @ 1:56pm 
well, yeah, that is something you can do, does people don't know that? lol
JAMES Gaming LV2 5 Nov, 2021 @ 1:46pm 
use quicksave before the choices at the end then quickload to see all of them
dad 30 Jul, 2021 @ 5:27pm 
That was fun, nice work dude! Good story-telling.
Sejievan  [author] 28 Jul, 2021 @ 11:03am 
New update out, hopefully fixing the crashing issue some of you experience. :steamhappy:

--v 1.2 Patch Notes--
-Visual improvements
-Optimization Pass adressing crashing reports.
-Fixed cube poping in/out in low configuration.
-Changed Test Chamber music.
Lemmy 28 Jul, 2021 @ 8:10am 
just now realising i said i love it twice
i cant
Lemmy 28 Jul, 2021 @ 8:09am 
I seriously loved this map series, and the part at the end where you can choose your own ending is certainly unique! I've never seen it been done before.
I personally chose to leave but I might replay just to see the other endings.
Good job to all the people who worked on this small map series, I really loved it!
Sejievan  [author] 27 Jul, 2021 @ 11:06am 
@Killjoy I found out the issue, it happens when you have P2 at low settings, but it's not exclusivelly because of it, I believe I fixed the issue, and probably will be pushing sometime in the future.

@susman (and others), I beieve I might have nailed down the crashing problem to an optimization issue, I am attempting to see what can be done about it and probably will be pushing an update on it along with that previous one, I do not know if it will fix it for everyone having the issue, but I hope that it makes things smoother for some of you.
Nobody No-One 20 Jul, 2021 @ 6:39pm 
Funny mappack.
c4shurik 19 Jul, 2021 @ 9:18am 
Wow! Very nice! Many thanks!
Sejievan  [author] 11 Jul, 2021 @ 8:52am 
I unfortunatelly do not know what is different between this cases and the others that run the map fine without crashes (which seems to be the majority), without any reference (a video would be great, if you could kindly provide it I would be rly grateful) on what is happening to see what you might be doing to cause it, or if it is something with your portal 2 installation, your computer or if it really is just the map itself, there is not much I can do, sry dude.
sauceboss 11 Jul, 2021 @ 5:36am 
I love it but it keeps crashing at the end. I even no cliped and I cant get past the part that crashes my game pls fix.
Killjoy 9 Jul, 2021 @ 2:37pm 
@Sejievan I just set the cube down, walked several steps away, and I can no longer see it.
Rooke 5 Jul, 2021 @ 10:12am 
The attention to detail... Amazing! All of it was great! Another favorite. :steamthumbsup:
And, I don't think I've ever seen a more beat up, dinged out, shot up and dirty companion cube before. Kudos to whoever did the texture work on that.
DoMessWithProfile 3 Jul, 2021 @ 4:38pm 
High effort in this collection of maps, and a nice backstory to the main story. :lunar2020ratinablanket:
Romanialex 1 Jul, 2021 @ 7:23am 
Part 4 still crashes the game for me. When I walk holding the cube it doesn't crash but as soon as I drop it the game crashes.
Sejievan  [author] 27 Jun, 2021 @ 7:38pm 
Nope, I at least never bumped into it on my test runs, so Idk what might be happening there for you @Killjoy, so far your case is the only one, any way to describe how exactly it happened?
Killjoy 27 Jun, 2021 @ 4:30pm 
The cube disappears if I walk away from it and reappears if I walk close to where I left it. Was that intentional?
Fireball19 26 Jun, 2021 @ 5:15pm 
Very good loved the whole series keep up the good work :steamthumbsup:
[AUS] Midnight 25 Jun, 2021 @ 9:07pm 
Thanks for fixing Part 4, it kept crashing to desktop, nice set of maps!
Ick Am Su 25 Jun, 2021 @ 2:31pm 
Great series. Loved the ending(s). Well done.
BotondS 25 Jun, 2021 @ 1:23pm 
anazing, but there is a lackof a walking animation
SparkedRose 25 Jun, 2021 @ 12:02am 
Absolutely amazing! I love the idea and to be honest i might make it my personal head cannon..I loved the mapping too, Also i find it funny that your update was only 3 hours ago which shows you are still doing stuff! I would love to see more from you!
Test Chamber Junkie 24 Jun, 2021 @ 11:06pm 
Sejievan  [author] 24 Jun, 2021 @ 8:46pm 
Update everyone, hope things now are a bit smoother.

--v 1.1 Patch Notes--
-included missing file in ending 1
-fixed trigger placement in ending 3
-changed elevator area to better accommodate navigation.
-fixed death fall when trying to enter the elevator on the cube ride
-fixed camera enabling looking up on the cube ride
-change fizzler pwr src analysis to door pwr src analysis for better gameplay
-improved truss white wall area to draw more attention
-attempt to improve container ride experience
-disabled turret push-back
-changed platform area.
-auto-enabling hints to improve gameplay experience
-light improvements
-visual improvements
LKA 24 Jun, 2021 @ 8:13pm 
Amazing story and ideas!
fil331970 (Dem) 24 Jun, 2021 @ 6:37pm 
This series was awesome! The idea is very cute and clever- The puzzles aren't difficult, but the mapping is beautiful. Also, it's my first time seeing custom voicelines in a Workshop map, and they were really great!
Thank you for this awesome series :D
Sejievan  [author] 24 Jun, 2021 @ 4:06pm 
I prefer to leave that question open heh, but thx for playing :steamthumbsup:
Crazy Owl 24 Jun, 2021 @ 4:04pm 
Oh, well, I meant which one is the cannon one?
Sejievan  [author] 24 Jun, 2021 @ 4:02pm 
the one you choose ;)
Crazy Owl 24 Jun, 2021 @ 2:32pm 
Quick question. Which ending is the correct one?
Sejievan  [author] 24 Jun, 2021 @ 10:42am 
Alright, I've got my pc issues solved today, so, I'll be able to start working on patches for the maps, expect some updates in the following days.:steamthumbsup:
Rx 24 Jun, 2021 @ 10:05am 
Brilliant series thank you
PsychedelicDef 23 Jun, 2021 @ 4:54pm 
I use windows 10 pro
Sejievan  [author] 23 Jun, 2021 @ 1:39pm 
@sam 15.ai is down for some months now, I wanted to use but i just rly got bored of waiting coming back, if possibe i might switch to it in the future.

@psy any chance you are on linux or using -vulkan?, if not try lowering graphics, i'll investigate the issue after solving the issue with my monitor.

Thx for playing :steamthumbsup::steamthumbsup:
PsychedelicDef 23 Jun, 2021 @ 11:59am 
I keep crashing near the area where I finish the test chamber (not the map)
Maximilian_ 23 Jun, 2021 @ 3:44am 
i realy like the idea that you saafe the companion cube. nice work!:steamthumbsup:
samfizz 23 Jun, 2021 @ 12:03am 
This is such a great series! I love the story and how it's incorporated into the canon. The GLaDOS voice is just okay I feel, it gets the job done. It would be nice if it could've used some of the really accurate AI voices like 15.ai which replicates characters but it's not a big deal. Very clever all around, I enjoyed it a lot :steamthumbsup:
Volty MixMusic 22 Jun, 2021 @ 9:45am 
I loved the quest for a punchline series! the references used are really cool, and the end ... whaa you really want us to start over 3 times for each end haha ​​^^ Good job really!
Skyferret 22 Jun, 2021 @ 12:06am 
Awesomeness and quality mapping.
One part I should mention that I was able to portal https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2523849634 that I think shouldn't be portalable.
Other than that, excellent series.
[Dragunov37] 21 Jun, 2021 @ 10:58am 
Thank you for doing this for us!)
Sejievan  [author] 21 Jun, 2021 @ 10:49am 
There is a missing element there i only noticed later, for now I cant work on any patches due the issues adressed in one of my posts below, I'll be adressing those problems as soon as I be able to, thx for playing tho, i appreciate :steamthumbsup:
[Dragunov37] 21 Jun, 2021 @ 9:53am 
I really liked it, there is at least an original plot here, and even glad that it exists at all, roughness is visible, but this is nothing. My main pritenzy why is everything so bad in the first ending? It could have been more beautiful