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Thx for playing.
Repeatedly telling a player with over 2,000 hours in-game how to zoom, how to place portals, stop bouncing, etc. is ridiculous. That's not your fault, that's on Volvo to fix an 11-year old bug.
As for the playermodel, I don't think I've ever had trouble with it reverting the player back to Chell (or the ridiculous "Bendy"); I too use P-Body for my maps and it seems to stick after using a single onMapSpawn command.
I absolutely agree you can't please everyone. I thoroughly enjoyed the map though even without the instructor messages.
Everything has a reason, once you die the playermodel resets to default, as far as I know, is something hardcoded into the engine... I haven't found any other way aside looping the coommand to circumvent that problem, maybe with vscripting, but I ain't skilled on it unfortunatelly, so I need get by with the tools I have lel.
I undestand that not everyone will like this choices, but I can't please everyone, all I can offer is a sorry for them to have affected your playthough.
Thanks again for playing and have a really nice week
Although, let down by your hard-on for the gameinstructor yet again. To the point that I ended up having to kill your @command entities.
Not only is the gameinstructor extremely broken, but you also don't need to repeatedly set the playermodel. Once is enough.
--v 1.2 Patch Notes--
-Visual improvements
-Optimization Pass adressing crashing reports.
-Fixed cube poping in/out in low configuration.
-Changed Test Chamber music.
i cant
I personally chose to leave but I might replay just to see the other endings.
Good job to all the people who worked on this small map series, I really loved it!
@susman (and others), I beieve I might have nailed down the crashing problem to an optimization issue, I am attempting to see what can be done about it and probably will be pushing an update on it along with that previous one, I do not know if it will fix it for everyone having the issue, but I hope that it makes things smoother for some of you.
And, I don't think I've ever seen a more beat up, dinged out, shot up and dirty companion cube before. Kudos to whoever did the texture work on that.
--v 1.1 Patch Notes--
-included missing file in ending 1
-fixed trigger placement in ending 3
-changed elevator area to better accommodate navigation.
-fixed death fall when trying to enter the elevator on the cube ride
-fixed camera enabling looking up on the cube ride
-change fizzler pwr src analysis to door pwr src analysis for better gameplay
-improved truss white wall area to draw more attention
-attempt to improve container ride experience
-disabled turret push-back
-changed platform area.
-auto-enabling hints to improve gameplay experience
-light improvements
-visual improvements
Thank you for this awesome series :D
@psy any chance you are on linux or using -vulkan?, if not try lowering graphics, i'll investigate the issue after solving the issue with my monitor.
Thx for playing
One part I should mention that I was able to portal https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2523849634 that I think shouldn't be portalable.
Other than that, excellent series.