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Those waypoints are retrieved by a custom script I wrote that gets the buildings and objects by name. There should be waypoints at the abandoned building and the refinery outpost. The abandoned bldg is optional tho.
Some of the waypoints do require you to jump in order to get close enough to trigger the next one. I plan to write a formal GPS Objective mod at some point to replace that stuff. Mind you this was written for a mod showcase stream and is by no means a perfect solution.
Don’t judge too harshly :P
If you're playing on DS, it's either in
%appdata%\SpaceEngineersDedicated\Saves\<some number>\<world name>\AiEnabled\AiEnabled.log
or
%programdata%\same\as\above
If you're in single player / offline mode, it's in
%appdata%\SpaceEngineers\Saves\...
it throws a ton of errors like this first then throws the exception and crashes. i wiped out my steams mods folder and downloaded everythiing new again and it still crashes. i am unaware of where server world logs are stored, if you give me a directory il go digging
That looks like a Text Hud API issue - possibly an update to the API that I'm not aware of.
Can you also check the mod log (in the server world storage location)? Thanks for letting me know!
Ah, yes, the world probably has the old one still. Thanks for letting me know!