Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Improved Squads & Rebalance For Conquest Compatibility (OBSOLETE ONLY REQUIRES MAIN MOD)
60 Comments
Waylen 18 Jun, 2022 @ 7:30pm 
just wondering is this mod dead. just hoping for update with the new dlc and all that way when hangems damage mod gets updated. so that i can go back to rock this and that mod again
DasMoss  [author] 12 Sep, 2021 @ 7:17pm 
@Hulk95 you can edit your save file to remove the mods used. Not sure how well previous saves will work though with the big rework.
Hulk95 12 Sep, 2021 @ 4:45pm 
Is there any chance to load my last save game where I used both these mods? Improved Squads & Rebalance For Conquest Compatibility (OBSOLETE ONLY REQUIRES MAIN MOD) + HangEmHigh's realism mod ...
THX
Pegasus 11 Sep, 2021 @ 5:59pm 
alright cheers mate
DasMoss  [author] 10 Sep, 2021 @ 10:33am 
@Pegasus this mod is no longer required to be used with HangEmHigh's realism mod. they are currently compatible as is.
Pegasus 10 Sep, 2021 @ 10:05am 
update?
Scrambles 28 Aug, 2021 @ 9:52pm 
Has a 2 man german mg squad been discussed? or having supply trucks have supplies in them like basic rifle mg and explosives.
Idler 21 Aug, 2021 @ 2:03pm 
I Agree with macondo, if dasmoss and mr cookie worked together then damn best mod for conquest
MacondoHondo 21 Aug, 2021 @ 1:11pm 
Great mod. I feel that my conquest game is incomplete without it. Congrats and lots of respect.
DasMoss  [author] 21 Aug, 2021 @ 12:37pm 
Working on it now.
Idler 21 Aug, 2021 @ 12:32pm 
update when
High Voltage 21 Aug, 2021 @ 9:39am 
Please update this amazing mod.
Upscaleroom16 21 Aug, 2021 @ 9:06am 
pls add pak 43
DasMoss  [author] 20 Aug, 2021 @ 9:39pm 
@RadamelFatcow_TTV its all on the main mod
Rev. Tea 20 Aug, 2021 @ 1:57pm 
wheres all the update notes? whats changed?
DasMoss  [author] 16 Aug, 2021 @ 5:42am 
@BeastieBoi go right ahead, nothing wrong with personal edits to mods. I started off modding by editing other mods for personal use, I would have never uploaded this publicly if it weren't for friends telling me I should throw it up for fun and see what happens.
Beast 14 Aug, 2021 @ 11:23pm 
Thanks for the reply! Are those adjusted using the .set files in your mod folder? Is it safe to make edits to those files? I wouldn't be uploading it anywhere (as its pretty much your work with some minor edits) but is it alright with you if I edit those files?
DasMoss  [author] 14 Aug, 2021 @ 10:47pm 
@BeastieBoi breeds is where infantry loadouts are kept while the squad settings are in the conquest unit lists.
Beast 14 Aug, 2021 @ 12:54pm 
Fantastic mod man, genuinely cannot play conquest without this anymore!

If you're open to sharing, where did you make changes to unit loadouts? I'd really like to play around with squad sizes and what they bring!
DasMoss  [author] 8 Aug, 2021 @ 1:39am 
@Scrambles I would also love a Pak43 haha, I'm no modeler though sadly.
Scrambles 7 Aug, 2021 @ 11:58pm 
this is a great mod:) My only request is a pak43
Minor 2 Aug, 2021 @ 2:00pm 
I can't wait for the next update. Could you please also fix the front shield plates on the Tiger II H in the next update, which randomly appears and disappears? It's so annoying. Such thing doesn't happen with other tanks.
DasMoss  [author] 31 Jul, 2021 @ 3:31pm 
@Kyonll he fixed it
Kyonll 31 Jul, 2021 @ 9:50am 
@DasMoss thx
DasMoss  [author] 31 Jul, 2021 @ 9:29am 
@Kyonll huh, I haven't changed anything with the damage myself as that's handled by HangEmHigh's side of things. I'll let him know myself but It wouldn't to post that there on his side too.
Battlechief 31 Jul, 2021 @ 4:39am 
@DasMoss
I appreciate it
was wondering if there was a way to modify the timer however, as I see 10 minutes tends to be too much time for some, and I don't really have the coordination to slap out a whole minefield and dig trenches for an entire army (then again, I usually only have 1 squad of infantry per point)

Hence why I suggested a 7 minute timer

I do appreciate you pointing me in the right direction, I just went with your starting resources and 10 min timer mod, I am sure I'll figure it out (I also use your 1000 more points mod, the extra points helps me drain the Ai out so I can go through and scavenge battlefield wrecks, so again, thank you for those mods!)

As always, keep it up, love your mods! :praisesun:
Minor 30 Jul, 2021 @ 3:37pm 
DasMoss, thx! :steamthumbsup:
DasMoss  [author] 30 Jul, 2021 @ 3:34pm 
@Minor huh, I thought I reorganized them. I'll fix it for the next update I roll out.

@BattleChief There a few prep time mods on the workshop that work with this, the one I made included.

@Kyonll Not sure what you mean, works for me ingame as far as I am aware.

@b-complex You may have some incompatible mods.
Minor 30 Jul, 2021 @ 11:06am 
For some of the new infantry squads with half-trucks (for example the 2nd SS Panzer Grenadiers) by default MGs are placed as drivers and shooters, while soldiers with conventional rifles are placed in a general compartment. So, because of this, when they are ordered to get out of half-trucks, the standard rifles leaves it instead of the MGs.
Could you fix it please? As far as I know it is only necessary to swap the soldiers in half-trucks.
b-complex 30 Jul, 2021 @ 6:04am 
mod crashes for me?
Battlechief 30 Jul, 2021 @ 1:54am 
Was wondering if you could make this standalone patch with the 10 minute prep timer, or even 7 minutes as a happy medium. 5 minutes is barely enough to make a bunch of defenses, and usually the Ai rolls in as my trenches are being built, since the spawns are so far away from the points. If you made it 7 minutes, this would give you 2 minutes of travel time or so, and the rest of the time to build up defenses in depth. Good mod though, I can't play GOH without this one, so thanks for the good work, and keep it up! :praisesun:
HailColumbia 25 Jul, 2021 @ 6:33pm 
I was playing this with the uncensored mod and its been crashing. Letting you and that mod know. Maybe the latest update did something? It was working fine this afternoon aside from my shitty playing
DasMoss  [author] 25 Jul, 2021 @ 9:02am 
Sure you guys arent running any other mods conflicting? Been playing with HangEmHigh's mod and this one and have had no issues myself.
Seb 25 Jul, 2021 @ 7:49am 
+1 on the game crash issue
Montjoie 24 Jul, 2021 @ 10:03pm 
game cash went active together with HangEmHigh's mod +1
Leaving 24 Jul, 2021 @ 10:54am 
my game cash went active together with HangEmHigh's mod how can i fix it ?
DasMoss  [author] 24 Jul, 2021 @ 1:03am 
@SMOKEY unsub and resub until you see the download
Seroth90 23 Jul, 2021 @ 12:47pm 
@minor you can also just change both parameters to "any" which solves this issue once and for all.
Hans 23 Jul, 2021 @ 11:21am 
is the mod saying out of date for everyone still?
VKGom 23 Jul, 2021 @ 9:00am 
NICE
DasMoss  [author] 23 Jul, 2021 @ 7:47am 
Fixed the problem
e51270 23 Jul, 2021 @ 7:22am 
Minor, thanks for the advice, it helped. ( Minor, спасибо за совет, помогло.)
DasMoss, thanks for the mod, really like it. (DasMoss, спасибо за мод, очень нравиться.)
HailColumbia 23 Jul, 2021 @ 6:33am 
It keeps saying that both this compatibility mod and the original standalone mod are completely outdated and won't let me activate them, should I follow the advice below me or are you working on some sort of solution?
Minor 23 Jul, 2021 @ 2:30am 
Who wants to play right now :gohtiger:, you can change the following: in "steamapps\workshop\content\400750\2521710575", in the file "mod.info", the parameter of the string called "minGameVersion" to "1.007.0" and it will work.
ICEBREAKER 22 Jul, 2021 @ 3:06pm 
update pls.. new game version
DasMoss  [author] 14 Jul, 2021 @ 7:02pm 
Think I figured it out, updating now.
DasMoss  [author] 14 Jul, 2021 @ 6:53pm 
hmm, I'll investigate
Grandmasterbooty 14 Jul, 2021 @ 6:14pm 
Was this updated or something? Started crashing all of a sudden:(
Die Eiserne Faust 14 Jul, 2021 @ 6:13pm 
Crashes the game. I activated HangEmHighs mod first then this one = crash. I tried to activate this one first then HangEmHighs = crash. It always closes the game upon activation.
Ceredh 11 Jul, 2021 @ 11:11am 
@ vlad-8011: I don't understand. It's a standalone according to the description. I have +500 Points mod, Sound and Realism mod and just this Improved Squads Comp version mod activated, no problems. I even changed the cp costs of the units and it's still working flawlessly. :steamhappy: