Arma 3
Surveillance Cameras Live Feed
48 Comments
Benchmark  [author] 5 Jun, 2024 @ 8:02am 
This script is not so reliable on MP.
Or someone destroyed the object you used to show camera (the actual camera, not the screen)
BeppeBoxing979 2 Jun, 2024 @ 9:49am 
HELP
BeppeBoxing979 2 Jun, 2024 @ 9:49am 
screen went dark...no idea how to fix
Fire Starter 23 May, 2024 @ 5:30am 
having the turn off issue as well any fix?
Itsuk1_1 19 May, 2024 @ 9:32pm 
it turned off after about 2 minute, screen went dark...no idea how to fix
Benchmark  [author] 3 Oct, 2023 @ 11:23pm 
You can see here how to use remoteExec, here in comments is not exactly the Ideal place to learn it.. :)
https://community.bistudio.com/wiki/remoteExec

Also, keyframe is camera cinematic effects, it works without remoteExec

You'll need to google it, it's not that easy if you have no background in Arma 3 mission making
Karelian Mountainkeeper-Hobo 3 Oct, 2023 @ 8:42pm 
Thanks to answer. What should i do with remoteExec? Also, does KeyFrame Camera (by modules) work with remoteExec.
Benchmark  [author] 3 Oct, 2023 @ 11:23am 
I remoteExec it, so all players could see it.
And thanks
Karelian Mountainkeeper-Hobo 3 Oct, 2023 @ 10:01am 
also great work! keep it up!
Karelian Mountainkeeper-Hobo 3 Oct, 2023 @ 9:59am 
is that only client side? it works on LAN multiplayer?
T-REX [ARG] 23 Aug, 2023 @ 6:47am 
it´s turn off after a few minuts. Privite server
Benchmark  [author] 16 May, 2022 @ 7:13pm 
It's Wogz187s, but he knows of course :)
Thanks
Bóng ma 15 May, 2022 @ 11:31am 
@Benchmark Great composition, thankyou! :)
Benchmark  [author] 15 May, 2022 @ 8:11am 
@Ghost1495 Yup.
Just add s4, t4 and so on
Bóng ma 14 May, 2022 @ 11:45pm 
is there a way to have more than 3 cameras?
Mania 30 Jan, 2022 @ 1:35pm 
@benchmark Apologies I didn't see the comment earlier. Thanks for the response though
Benchmark  [author] 30 Jan, 2022 @ 12:45pm 
@ToXiC bAnDiT mAiN Going into Zeus breaks it..
I don't know how to fix it, sorry.
Mania 30 Jan, 2022 @ 8:21am 
Hey so the second I get into zeus it turns off the monitors, any fix?
Mr Nic 9 Jan, 2022 @ 8:01pm 
Five Nights at Arma 3
Benchmark  [author] 19 Oct, 2021 @ 11:51am 
@Wotan
Didn't try. Those arrows can be anything, so I guess you can attach them to vehicles and try.

There's also a script to display drone feed into a screen, google it
Wotan 19 Oct, 2021 @ 11:24am 
Could you attach those arrows to moving object, like a drone?

Unrelated to my question - BWMOD has working helmet cams that can be broadcastet to every soldiers (of the group) Navipad
Benchmark  [author] 12 Oct, 2021 @ 6:59am 
@Depressed meme lord
Change target location
Pigeon 12 Oct, 2021 @ 3:19am 
question how do i turn the cameras to face another direction?
Benchmark  [author] 14 Sep, 2021 @ 12:42pm 
@kelthane As I mentioned in the description, its not my function. I just expended it a bit to a composition.
The Shadowbroker 14 Sep, 2021 @ 12:37pm 
Sent you a friend request as well:) maybe we could talk more, i see alot of value in your work and it advanced an idea im toying with.
The Shadowbroker 14 Sep, 2021 @ 12:33pm 
Ive been running like hell with your concept and have made a sattelite:) but a pov cam would be much more practical
The Shadowbroker 14 Sep, 2021 @ 12:32pm 
In the way that t1 looks at s1 and projects to f1...can the arrow be fixed to a unit and be made to always face forward?..i think this works because of how indirect it is so actually using a rhs asset would undermine it
Benchmark  [author] 14 Sep, 2021 @ 12:05pm 
@kelthane Vanilla don't have helmet cam.
RHS has,
This is for vanilla and never been tested on helmet cam that is not vanila
The Shadowbroker 14 Sep, 2021 @ 11:31am 
? Im confused..im asking if you can do this from the pov of a soldier and you said its red hammer studio stuff lol
Benchmark  [author] 14 Sep, 2021 @ 7:38am 
@kelthane
I have no idea :))
I think it's RHS stuff
The Shadowbroker 13 Sep, 2021 @ 11:05pm 
ty for helping me learn how to do this:) can you do it with a helmet cam as well?
Benchmark  [author] 8 Sep, 2021 @ 2:35pm 
@Ojibwe Reaper Zues uses another "interface", and this code is running to players

So if you go zues, when you're back, the code already run and effected all players, but not JIP dudes.

Solution? None at the moment, it's pretty fragile script that already struggling to effect ALL players.
Ojibwe Reaper 7 Sep, 2021 @ 1:52pm 
So when I go into zeus it works fine when I leave zeus the screens deactivate any solutions?
Benchmark  [author] 21 Aug, 2021 @ 1:45pm 
@jSubbHD The script in this composition uses TRUE condition so it runs at start. If you want it to run when a certain condition is met, make sure you change the original trigger condition.
Super General Super Klod 19 Aug, 2021 @ 1:52pm 
I guess what I'm trying to ask is how specifically to set up the triggers b/c I will place the triggers so that the one that runs the function fires, then the one which runs the live feeds fires and it seems to activate before I even enter those triggers. Then it promptly deactivates following the end of the establishing shot.
Benchmark  [author] 19 Aug, 2021 @ 11:01am 
@jSubbHD
Not sure Im following your question.
Try to make them work when players are close to the compound and not from mission start and also make sure to tick SERVER ONLY in the trigger itself.
This function has sometimes issues in MP, an engine problem so you can't really predict when it works. Most of the time it does.
Super General Super Klod 18 Aug, 2021 @ 4:38pm 
I'm working on an mp mission and the cameras seem to disable after the establishing shot finishes. Does anyone know why?
Pofea 27 Jul, 2021 @ 2:25am 
Yes, I decided to test it yesterday, but I was faced with a limit of 8 cameras. It looks like a limitation of the engine. But it's still a very useful mod :steamthumbsup:
Benchmark  [author] 26 Jul, 2021 @ 7:27pm 
@Cat
Hey man, actually never tried 8.
So if you say you can't set more then 8, it might be an engine limitation
Pofea 26 Jul, 2021 @ 10:25am 
Hi ! It`s very nice work :lunar2019coolpig: ) can i ask, there is only 8 cameras can set? i can`t add more camers than 8 :NATO:
Benchmark  [author] 24 Jul, 2021 @ 12:32pm 
Link above mate :)
GhostRecon101BN 26 Jun, 2021 @ 4:52pm 
i will be trying em out soon,stay stuned for my noob questions lol
Benchmark  [author] 26 Jun, 2021 @ 1:34pm 
yeah, basically yes. But knowing where to move them and how to terminate them (as PiP is a bit FPS heavy) is the real deal. Pretty easy

Enjoy
GhostRecon101BN 25 Jun, 2021 @ 6:40pm 
so this is a comp where i can have cameras without doing anything beyond placing it down? o.0 yes!
Pup 25 Jun, 2021 @ 12:42pm 
pog
Predator14 20 Jun, 2021 @ 5:35pm 
Very nice ! ;)
Benchmark  [author] 20 Jun, 2021 @ 3:58am 
Thanks, enjoy!
Polka 20 Jun, 2021 @ 3:56am 
that's cool man!