Wildermyth

Wildermyth

5 player lineup
17 Comments
Oumura 5 May @ 7:31pm 
6 player mod when?
Terion 3 Mar, 2024 @ 7:28pm 
Does not work. Characters recruited during the campaign will have classes but the starting characters do not get the classes assigned to them.
RacuVovk 27 Mar, 2023 @ 1:40pm 
is it working?
Zaeto 17 Jan, 2023 @ 10:50am 
This mod isn't working with the current version of the game, simply does not overwrite the base 3 character lineup.
Synthcro 31 Jul, 2022 @ 1:21am 
tho this mod may be broken when starting a new story with new character. it does make for an interesting gameplay as you have to fight every single enemy without any skills other than what you have on hand
庞皮莱姆 16 Dec, 2021 @ 4:56am 
this mod will lead to heroes get no class at the start of the game, no warrior nor hunter, do not use!!!
chaikat  [author] 20 Jul, 2021 @ 9:54pm 
If any tips I can give I think you'll be safer running it with legacies
chaikat  [author] 20 Jul, 2021 @ 9:52pm 
@Ziph Sorry you experienced that, but I did make these mods to play with my friend group and we've already played campaigns using it working perfectly fine, no bugs we could see first hand.
Ziph 19 Jul, 2021 @ 10:56am 
This mod brings gamebreaking bugs. DO NOT use it as of right now. It removes big parts of the game, along with being unable to level up. So, no class features, no hp gain, and big story elements are gone. Nobody can choose weapons or relationships.
Sad to have lost 3 hours as new players to the game, not knowing what we were actually supposed to experience, missing out on so many things.
Mythophile 16 Jul, 2021 @ 9:24am 
FYI, since this is set up as a new campaign, it needs an intro quest to give the group it's name. Right now it just appears as "null".
chaikat  [author] 30 Jun, 2021 @ 12:22pm 
Sorry to hear, see 4 player mod comments for response!
Milf Molester 28 Jun, 2021 @ 7:33am 
@Astra My group last night encountered a problem with starting a character out as a mystic. No matter how many times we re-rolled in the menu, it always gave us a ranged weapon or a melee weapon on the mystic. And when we set them to mystic, started the game, and made them a wand/staff, they were unable to use interfuse / magic spells, even though they got the level up cards for it.
chaikat  [author] 22 Jun, 2021 @ 11:31pm 
Later on might make my own intro mission to replace it with 5 characters in mind (as well as for the other x player mods)
chaikat  [author] 22 Jun, 2021 @ 11:30pm 
@Rhazes So I did some testing and it ended up being the intro mission having too many plot characters to function, since generally they're only made with 3 in mind. For whatever reason it works fine on the 4 player mod but I went ahead and took out the intro so the problem should be gone for this one.
chaikat  [author] 22 Jun, 2021 @ 3:12pm 
@Rhazes I'll take a look tonight and see if I can fix it
Rhazes 22 Jun, 2021 @ 11:02am 
I also tested it with just this mod and it has the same issue.
Rhazes 22 Jun, 2021 @ 11:00am 
4 player works fine for me. 5 player the first event can't be started and the cards are all blank.