RimWorld

RimWorld

X.E.N.O
136 Comments
Kokey  [author] 28 Jun @ 1:14pm 
@maltesefalcon afaik it shouldn't be needed to update unless they change something about biotech dlc
Maltesefalcon 28 Jun @ 10:15am 
Hello,sorry are you planning 1.6 update
Kokey  [author] 27 Jun @ 4:26pm 
@branch? You should use HD Pawn Textures
branch? 7 Apr @ 6:45pm 
I find the ears are a little too far apart for some heads?
Kokey  [author] 17 Mar, 2024 @ 5:13pm 
Just pushed an update for 1.5, it changed some stuff regarding pawn graphics so I had to update a few patch operations. Everything should be fine now. Once Anomaly comes and I start playing Rimworld again I might update with more xenotypes.
CTH2004 27 Mar, 2023 @ 7:28am 
thanks! if you add more complex ones (abilities, ect), and/ or a lot more, you might want to consider describing them (via a picture of the new trait, and a description) (But, then again, I'm the person who describes everything way too in-depth, so...). Either way, I can always load it and check! I have found almost any xenotype mod is quite nice

just a thought (:
either way is good!

p.s. Just curious, but which is the next one?

also, @Saith and the other person, I think Ork is a good name. Not to mention, typically it's with a C (as that's how Tolkien spelled it, and most Orcs are inspired by his), making this one a different creature!

so, I vote: Ork
Kokey  [author] 27 Mar, 2023 @ 6:54am 
@CTH2004 the one with the wifi kind like icon increases psychic, and the gene icon ones increase genetic stability.
CTH2004 27 Mar, 2023 @ 6:36am 
quick question: could you describe what the new genes are and what they do?

Thanks!
Saith 5 Dec, 2022 @ 6:14am 
@WaKKO151 There's a difference in providing constructive feedback for features/issues and demanding a mod author to rename *his* race because you have other mods with the same name..

nonetheless, just wanted to appreciate you Kokey for porting my space elves to biotech c:
WaKKO151 4 Dec, 2022 @ 7:06pm 
wow. feedback is an important process when in a community.
Kokey  [author] 4 Dec, 2022 @ 3:37pm 
@WaKKO151
What you want is not really my priority, I'm sorry. I will call them whatever I want when I make them, and if I pick ork, it will be ork, period.
Narlindir 3 Dec, 2022 @ 4:01pm 
I vote for Orx
WaKKO151 3 Dec, 2022 @ 11:38am 
There are alot of Orks out there. I don't want to have 7 different versions of them. You have to call them something else. Krork, Troll, Desper, Torrx, anything other then ork
Kokey  [author] 15 Nov, 2022 @ 9:56am 
@Lumi I only borrrowed the names and appearance xd
MercuryDoll 14 Nov, 2022 @ 8:39pm 
Man so weird reading the Deuman's description and it mentioning "natural" mutation when i know PSO2's lore too well... I know its not supposed to be accurate to THEIR lore but still :')
Spacemonkey 10 Nov, 2022 @ 1:32pm 
Thank you :) and thanks for your work
Kokey  [author] 9 Nov, 2022 @ 2:50pm 
@Spacemonkey
No factions, they appear rarely in vanilla factions.
Spacemonkey 9 Nov, 2022 @ 2:15pm 
Are there factions? How do they spawn ingame?

I love this mod. Especially that it is so simple and without bloat.
BlazingImp77151 7 Nov, 2022 @ 10:54pm 
could you add images showing the xenotypes with text? and/or something about the genes marked "new" on your images. I have not personally memorized what all the genes look like yet, and don't have the opportunity to use the mod atm.
Kokey  [author] 5 Nov, 2022 @ 12:20pm 
@Tefnut
The legacy version is broken, since I wasn't maintaining it for a long time
Tefnut 5 Nov, 2022 @ 8:35am 
Okay, so it doesn't need HAR. Is there a legacy upload of the HAR version? I'd at least hope you wouldn't have deleted it already
Kokey  [author] 1 Nov, 2022 @ 10:31am 
@seanggag
That's how genes work
Seanggag 1 Nov, 2022 @ 7:55am 
I don't know why Deuman is 125% hunger. Be lore, they feel that they should feel less hungry when looking at their bodies or physical qualities.
Ireheart 31 Oct, 2022 @ 6:03am 
cant wait for the gravdwarfs.
Kokey  [author] 30 Oct, 2022 @ 11:39pm 
Believe steam, not Rimpy.
TheSevenSins 30 Oct, 2022 @ 7:30pm 
does the mod actually require the race mod or does it now work via biotech completly? While on steam it doesn't put a mod requirement, rimpy still thinks it needs Humanoid alien
Lux-Vertas 30 Oct, 2022 @ 12:58pm 
Oooohhh Update... and a good one at that!
Kokey  [author] 30 Oct, 2022 @ 12:10pm 
New update is up. Rebalanced the Newmans and Deumans, and added two new genes. :) They shouldn't be as annoying to play due to hunger rate anymore.
Kokey  [author] 29 Oct, 2022 @ 7:20pm 
@ZE
Not that I know of. Looking at eye addon it's a single eye texture which gets mirrored. I have a few solutions in mind tho but those require custom head textures.
ZE 29 Oct, 2022 @ 5:40pm 
oooh .... wait is it possible to do heterochromia ? Deuman generally have heterochromia
Kokey  [author] 29 Oct, 2022 @ 12:13pm 
@noisy
Currently it adds a strong psychic sensitivy gene, which newmans use. Also the long ears rexture.
Noisy Koi 29 Oct, 2022 @ 11:57am 
does this just add xenotypes or does it add any genes?
Helios 29 Oct, 2022 @ 11:31am 
damn, this gives me hope for a full pso2 ngs mod for rimworld with weapons, apparel, races and powers/classes (be they vanilla psycasts expanded trees or rimworld of magic classes :D)
nothing to see here 29 Oct, 2022 @ 11:23am 
Eyyyy. A new
Kokey  [author] 29 Oct, 2022 @ 11:01am 
Sorry, I don't know what could be causing this. Try "Advanced operations -> Delete and unsubscribe" and the downloading again.

It shouldn't be asking for HAR, at all.
Yautja 29 Oct, 2022 @ 7:54am 
Yup, same thing for me, Rimpy says it needs HAR, it's weird... might be a bug?
shane_357 29 Oct, 2022 @ 5:29am 
Hey, Rimpy is telling me that this has HAR as a dependency, but this page says it doesn't, what's up?
Alexandr 29 Oct, 2022 @ 1:09am 
Hello.... Newmans.
nothing to see here 28 Oct, 2022 @ 5:52pm 
Glad to see this revived and brought into the new system so I don't have to use HAR.
Kokey  [author] 28 Oct, 2022 @ 4:32pm 
New update is up! The xenotype should less OP now :)
Kokey  [author] 25 Oct, 2022 @ 6:58pm 
@Lucky I believe it can work as a texture replacement only if you disable the newman settlers faction from spawning during world generation.
Lucky 25 Oct, 2022 @ 3:12pm 
May I request a stand alone ear retexture?
Kokey  [author] 23 Oct, 2022 @ 8:58pm 
@Tams Try forcing it to update
Tams 23 Oct, 2022 @ 8:29pm 
Rimpy says it still requires Humanoid Alien Races.
Jirnu 7 Apr, 2022 @ 4:42pm 
hey man, do you accept mod commissions or something like other mod authors? I just love this mod a lot and for a long time have been hoping for a the next in your series, hope the best for you))
Jirnu 28 Dec, 2021 @ 1:25pm 
will the next get released soon?
Ogam 24 Oct, 2021 @ 1:16pm 
CE patch seemes broken
Hohen 5 Oct, 2021 @ 12:26am 
I went ahead and made a patch and included it with my Facial Animations mod.
If anyone wants it but not the animations it should be a pretty simple copy and paste of a file.

I had to learn how to patch something similar for a different mod so I thought I'd share. :dscheer:
Hohen 30 Sep, 2021 @ 11:00pm 
Hey there! Found a small error in the royalty patch that pops on quest giving

<li>XENOHighNewmanEmpire_Royal_Esquire</li> on line 15

Should be:

<li>XENOHighNewmanEmpire_Royal_Acolyte</li>
Chill Gates 22 Sep, 2021 @ 5:18pm 
I can’t wait for these. You are a genius at work