Arma 3
Max zombies (Dedicated Server Version)
22 Comments
Maxjoiner  [author] 13 Apr @ 1:14pm 
Maybe Bohemia has changed something, I have not other explanation:steamsad:
=_X_=™© 13 Apr @ 1:11pm 
the problem experienced by Esper & Phenosi. i also have


"At first if you spawn close to them, they will face you and keep facing you without moving, then after roughly 8 seconds, they start moving in a random direction and ignore you from then on."


the problem is also with the FAP aliens awell , they have a script of yours that for whatever reason no longer works , they used to work and very well but im not sure what changed , FAP aliens is designed by a different guy but he gave you credit for the " blood seeker " script .
Maxjoiner  [author] 15 Feb, 2022 @ 10:39am 
At this point I haven't idea what can cause that bug...:steamfacepalm:
Esper 15 Feb, 2022 @ 9:55am 
Yes, I did with them already place at start. Haven't tried spawning them.
Maxjoiner  [author] 15 Feb, 2022 @ 4:07am 
Maybe it could be a spawn system bug.
Did you try with zombie already in map?
Esper 14 Feb, 2022 @ 11:33am 
Tried it, had the same issue as described by Phenosi.

Almost looks like the zombies don't detect humans in general. Goes for both AI and Players after a few seconds.

At first if you spawn close to them, they will face you and keep facing you without moving, then after roughly 8 seconds, they start moving in a random direction and ignore you from then on.

Don't know if it can help you figure out what bug that is but I hope so!
Maxjoiner  [author] 24 Dec, 2021 @ 7:47am 
I appreciate, Thanks
Phenosi 24 Dec, 2021 @ 5:49am 
@MaxJoiner alright, just message me if you need anything!
Maxjoiner  [author] 23 Dec, 2021 @ 6:10am 
Thanks mate, but I don't know how You can help me....
Phenosi 15 Dec, 2021 @ 8:38am 
@Maxjoiner is there any way I can help?
Maxjoiner  [author] 15 Dec, 2021 @ 7:38am 
Thanks I've understood the problem but I haven't solution at the moment :steamfacepalm:
Phenosi 11 Dec, 2021 @ 8:34am 
@MaxJoiner I tested these for a bit on clean mission and our regular operations. the dog seems to work fine, but the regular zombies don't react to being in proximity, sound or otherwise. when you get close to them they will damage you but without animations.
Maxjoiner  [author] 30 Oct, 2021 @ 11:41pm 
Ok thanks
Hypoxic 30 Oct, 2021 @ 9:23pm 
ace_medical_fnc_addDamagetoUnit needs to be remotely executed as its a local function. Line 32 of the function has an exitWith if the unit is not local. This is why it doesn't work with ACE in your current zombie script.
Maxjoiner  [author] 21 Oct, 2021 @ 8:00am 
It should be Ace Damage compatible, about the Targets and Hits are You using a dedicated server to test it?
mr_gubbe 21 Oct, 2021 @ 3:30am 
is there a ACE compaitiblity mod for this or is this ment to be ace compatible out of the box?

i am testing it on a server right now and it seams to be having issues both tracking targets and hitting them.
is this ment to be run with the other mod at the same time or is this a stand alone mod?
Maxjoiner  [author] 1 Jul, 2021 @ 11:24pm 
Sorry mate I haven't a big experience with the Servers.
Try to search on Bohemia forum
AGEsun 1 Jul, 2021 @ 10:43pm 
@MaxjoinerThanks for your reply! I mean,what script i should use to add a exile server
Maxjoiner  [author] 1 Jul, 2021 @ 6:41am 
Install it in Dedicated Server and all the PC Players
AGEsun 30 Jun, 2021 @ 3:51am 
how to use it?
The Last Thing You Forget 25 Jun, 2021 @ 11:37pm 
Dayz 2
Beerbellygod 23 Jun, 2021 @ 2:31pm 
wooo. I like this direction