UBOAT
[2025.1] Realistic torpedo reload times
55 Comments
Kerberos  [author] 24 Sep, 2024 @ 10:03am 
Dont need, the Mod works Fine with the Full Release 👍
Kerberos  [author] 3 Sep, 2024 @ 5:03am 
Leider nein, das Spiel unterscheidet das nachladen der verschiedenen uboote nicht. Aber das nachladen dauert je nach Erfahrung unterschiedlich lange. Eine unerfahrene Besatzung braucht länger zum nachladen als eine gut eingespielte erfahrene Besatzung 👍
(v)1GHTY )v(4V$ 3 Sep, 2024 @ 4:04am 
Ist es möglich die Ladezeiten nach U-Boot Typ und Besatzungsfähigkeiten gestaffelt zu definieren ? Typ II benötigten mehr Zeit als Typ VII, da man bei den VII den Ablauf parallel und und einige Arbeitsschritte synchron ablaufen und effizienter beladen konnte - wobei das erste Beladen etwas schneller ablief als ein darauffolgendes zweites Beladen.
Kerberos  [author] 4 Aug, 2024 @ 3:45am 
Thanks, I added the information. The problem was, every time I updated the mod the description was deleted
Mikhail_Filitov 3 Aug, 2024 @ 1:50am 
Good mod but I would prefer more actual description (e.g. torpedo times increased to 20 minutes).

Instead of saying "realistic" values. It is more interesting as a mod user to see what source was used, or what the realistic values are. I still agree this is a very good mod, but more detail would be better :)
Kerberos  [author] 19 Jul, 2024 @ 7:46am 
I'm glad to hear that🙂
DECAFBAD 18 Jul, 2024 @ 5:40pm 
Such a tiny difference, yet it changes the flow of the game so much. Absolutely recommended!
Kerberos  [author] 17 Jan, 2023 @ 4:06am 
I'm sorry, I was abroad for a long time on business.
i update the mod
Haakon XIII 30 Nov, 2022 @ 3:20am 
not work :(
Scorpion® 21 Oct, 2022 @ 6:44pm 
It's still working on 2022.1?
Mustache Man 30 May, 2022 @ 6:15am 
I started a new game to try this out, it doesn't work, uninstalled all my mods so there is no conflict but it still doesn't work
Kerberos  [author] 11 Feb, 2022 @ 6:50am 
for the current version.
yes you have to start a new campaign
Snickers☑ 5 Feb, 2022 @ 9:56pm 
what version does mod work on?:steamhappy:
Tumble Trash᠌ ⁧⁧ Official 18 Jan, 2022 @ 10:29am 
Do I need to start a new save for this?
Kerberos  [author] 1 Jan, 2022 @ 10:56am 
thank you bacomania for the nice conversation. when i'm back at home and have some time i test the preheat time, when i created the mod about 1/2 years ago all functions worked. would be very annoying if the preheat time had a max lock of 2 hours. thank you for your feedback
Droomland 1 Jan, 2022 @ 9:59am 
@NickFick:
After we had our steam chat, i started testing with a new career and turned off my own mod. I also checked all mods I have running and none of them is changing the entities.xlsx file. So your mod is the only one changing it. I also checked in your mod and I can confirm your settings are correct, so the warmup time should be 24 hours.
Ingame I warmed up a torpedo and just 2 hours later it was allready cold.
I honestly think the warmup time is capped to a maximum of 2 hours. Strange.
Can anyone else confirm my findings?
Ohhh and all happy new year of course :steamhappy:
Doug Masters 27 Dec, 2021 @ 3:40pm 
@Bacomania I had yours on before and actually removed it when I down loaded this mod for the reload times. Didn't want a conflict between the two. I will redownload yours as it worked fine but was just looking for more time. Thanks for the response.
Droomland 25 Dec, 2021 @ 9:43pm 
Hi Doug Masters,

You are correct on that one about the preheating times. Since this mod does not even contain the file that can change the preheat time, I noticed after reverse engineering.
This was the sole reason I started my own mod "[B131] Torpedoes pre-heat 1 hour". See in the most popular mod listing.
Hopefully [38.] NickFick can update this mod or it's description to more precise indicate it's purpose and behaviour?

Merry Christmas,
Bacomania
Doug Masters 25 Dec, 2021 @ 8:04pm 
I will say that the 20 min reload is working but for me the torpedo heating doesn't last more than the standard 20 mins in 131. Might just be me.
Kerberos  [author] 25 Dec, 2021 @ 2:41am 
i think not, pls tell me if it not work
Droomland 24 Dec, 2021 @ 11:02am 
bump: is a B131 update needed for this mod?
Madalin 8 Dec, 2021 @ 10:46pm 
Do I need to start new campaign or it will work with previous saves?
weidenkamp 18 Oct, 2021 @ 8:48am 
@NickFick
Danke für die schnelle Antwort.
Kerberos  [author] 18 Oct, 2021 @ 3:07am 
@Weisenkamp, ich habe es mir angeschaut. Also meine MOD ist daran nicht schuld, das liegt am Spiel selbst. Kannst du gerne mal komplett ohne meine MOD Testen. Da haben die Entwickler in der letzten Zeit mal dran rumgeschraubt ;-)
Kerberos  [author] 17 Oct, 2021 @ 2:17pm 
@Dufti, dan zock mal wieder Aces of the Deep😂😂 Was wie ein Problem hast du genau mit dem savegame? Sollte bis auf das 8h nachladen im Hafen Problem funktionieren

@Weidenkamp, okay dass ist nicht so gewollt🙈 Ich versuche, wenn ich dazu komm, das morgen zu fixen. Ansonsten die kommende Tage.
weidenkamp 17 Oct, 2021 @ 10:48am 
@NickFick
Richtig. Das Verladen eines Torpedos von Hafen zu Boot dauert 8h
Dufti 17 Oct, 2021 @ 10:44am 
Der Mod nicht sav kompatibel ?
Dufti 17 Oct, 2021 @ 10:44am 
Sh habe ich rauf und runter gespielt war das beste was es gab. aber hatte die Grafik anders in Erinnerung :steamhappy:
Kerberos  [author] 17 Oct, 2021 @ 7:21am 
Okay, hab sie nur auf die aktuelle Version angepasst ohne wirklich zu testen. Ich teste sie die Tage mal wieder richtig! Nur zum Verständnis, 1torpedo benötigt 8h um von hafenlager aufs Boot verladen zu werden?
weidenkamp 17 Oct, 2021 @ 6:19am 
Leider funktioniert diese mod bei mir nicht. Die Verladung der Torpedos vom Hafen auf Boot dauern immer noch 8h. Erst dacht ich das es an einer anderen mod die ich nutze liegt. Aber als ich alle anderen mods ausgeschaltet habe funktioniert es leider immer noch nicht.
Dufti 14 Oct, 2021 @ 2:56am 
SH1 war ein kleiner Schock hatte das anders in Erinnerung :steamsad:
Kerberos  [author] 14 Oct, 2021 @ 1:50am 
Naja bei Aces of the Deep waren die Nachladezeiten für 1 Torpedo 30 min :D
Es war aber meine erste Uboot Sim und dementsprechend bin ich total verliebt :D
Hab vor Monaten gesehen das man Aces of the Deep als Browserversion zocken kann... herrlich D:
Dufti 14 Oct, 2021 @ 1:41am 
Teste ihn gerade für unseren Frühschoppen :steamhappy:
Dufti 14 Oct, 2021 @ 1:40am 
Ist auch alles sehr Historisch :steamthumbsup:."Aces of the Deep" cool
Kerberos  [author] 14 Oct, 2021 @ 1:36am 
Ja man kann es nicht allen recht machen😂 ich habe mich an die realistische Zeit laut der oben genannten Quellen gehalten, mit einer kurzen Erklärung, wieso. Ein T1 wurde nur einmal am Tag aufgewärmt
Dufti 14 Oct, 2021 @ 1:21am 
Werde jetzt den Mod Testen und nutzen:steamhappy:. Torpedoes are now preheated for about 1 hours würde mir besser gefallen, aber so auch ok. Danke für deine Arbeit:steamthumbsup:
Kerberos  [author] 2 Oct, 2021 @ 5:10am 
Die Mod sollte nun unter b129 funktionieren.

The mod should now work under b129
Muddyn 28 Sep, 2021 @ 7:42am 
why do the officers need a stamina of 12h if reloading takes 20 mins?
Muddyn 28 Sep, 2021 @ 7:40am 
unfortunatly it no longer works :(
Kumando 31 Aug, 2021 @ 12:13pm 
Can you reduce the load time in base? Its boring to wait so long.
Audio File 4 Jul, 2021 @ 8:21am 
@glen670618 Okay, boomer.
TacticalSimBR 3 Jul, 2021 @ 1:51pm 
What is the impact of the increased weight?
Kerberos  [author] 2 Jul, 2021 @ 3:45am 
@Remodor, thank you for your feedback. The problem is, I had to increase the stamina, if i not did this, the officer would not have even stamina to reload 1 torpedo with the realistic reload times. That's why I first decided to increase my endurance to 8 hours. After the criticism that was not enough, I thought "okay, then I'll adjust it to 12 o'clock". Everyone guy is able to work for 12 hours, the only question is whether you want this too? With the option of the duty roster, everyone can decide for themselves whether the officers work 12h, 8h, or 4h shift :) I'll listen to the further criticism in this regard, if the tendency is closer to 8h, I will adapt the mod again . Thank you for your contribution :)
Remodor 2 Jul, 2021 @ 2:29am 
I really like this mod. But one suggestion:
"The officers now have enough stamina for 12 hours." Imo this doesn't belong into this mod, as it has nothing todo with torpedoes. It is a completely separate topic.

Would love to have this mod without this change. Keep up the great work! :)
Kerberos  [author] 29 Jun, 2021 @ 12:36pm 
@all thanks for your Feedback 😊
Kerberos  [author] 29 Jun, 2021 @ 12:35pm 
@miodrag, i haven't changed the reload time in port, so it is not intended. I guess that it came about because i change the Torpedos weight of the realistic weight. previously torpedoes were specified with about 120 or 140 kg. in reality, a torpedo weighed over 1500 kg. I'll look at it again tomorrow👍
Kerberos  [author] 29 Jun, 2021 @ 12:22pm 
@Tom „ In der Regel wird jede Wache alle vier Stunden abgelöst. Das heißt, die Mannschaft arbeitet vier Stunden, danach hat sie wieder vier Stunden Pause. In der freien Zeit wird die Wache übergeben, gekocht, gegessen und gespült. Für den Schlaf stehen dann höchstens noch zwei Stunden zur Verfügung.“

Ich mach mich mal die Tage schlau ob es im 2 Weltkrieg anders war

@glen, As a rule, each guard is changed every four hours. That means the team works four hours, after which they have another four hours break. In the free time the watch is handed over, cooked, eaten and rinsed. There is then a maximum of two hours left for sleep.
miodrag.mijatovic 29 Jun, 2021 @ 6:25am 
When using this mod. I noticed that torpedo resuplying in port takes much longer - 17 days for 4 torps! Is this intentional?

I'm playing B129 v10
glen670618 29 Jun, 2021 @ 2:57am 
The Crew stamina IS NOT REALISTIC! A soldier/Sailer are capable of working hard around the clock! It is part of the training! They are trained to work on 4 hours of sleep a day, and not in one time. That means an hour here and an hour there! This game makes it seem like the crew are wimps like milinals! These guys did not cry or wimper!
-Tom- 28 Jun, 2021 @ 6:29am 
Da U-Boote eigentlich immer nur in zwei Schichten operieren, empfinde ich selbst 8h Ausdauer als recht wenig. 12-14 sollten Offiziere eigentlich schon durchhalten müssen.