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It looks like you have outdated mod version for some reason. I have simply bumped the version to 1.4.2 and uploaded it again. Try to unsubscribe/resubscribe.
You can force-refresh the tiles by toggling any of the mod options.
Right now, the bug cracks wont update until you reload your save, so it would be really cool if the cracks would be removed on tiles that get modified :)
I appreciate you ^^
So allow me the question: Is this compatible with 1.4?
Should be right?
I hope you get your RW cravings soon ^^
https://gist.github.com/HugsLibRecordKeeper/dbe8e53bc237a8f354b57ed9eb7ae306
Specifically:
Error in Bug Cracks, assembly name: BugCracks, method: DebugToolsGeneral:AddStickyMud, exception: System.MissingMethodException: void Verse.DebugActionAttribute..ctor(string,string,bool,bool)
Error in Bug Cracks, assembly name: BugCracks, method: ThisMod:DoSettingsWindowContents, exception: System.MissingMethodException: void Verse.Listing_Standard.CheckboxLabeled(string,bool&,string)
Not sure how much this affects the game, however.
though if you use another mod to change your biome randomly then the floor turns into lose soil. then the cracks will mean nothing. the bugs will appear everywhere even if the floor is smoothed showing no cracks. I carved out a mountain at the bottom of the map and they still chose my base with the least cracks. just user fyi and not fault of this mod.
I will probably remove red overhead mountain highlight from this mod (but it is compatible)
How difficult would it be to add a small option to alter the color for constructed roof to differentiate them in overlay from thin rock roof? While in vanilla they don't really have any difference in purpose, there are some mods (skylights, some specific power things) that allow building only under a constructed roof, but not thin rock. :)