Barotrauma

Barotrauma

SOFA'S DECO
20 Comments
Pickles The Donut Frog 1 Oct, 2023 @ 8:03pm 
Whenever I go to the mods list for some reason this does not pop up as an option to activate
lelkr 15 Mar, 2023 @ 9:22am 
I wish there was some industrial walls and debris and such in this mod aswell
SOFA  [author] 12 Nov, 2022 @ 1:51am 
Yeah that did it.
Taj the King 12 Nov, 2022 @ 1:35am 
Okay, I've been snooping around and I am pretty sure you can fix it by simply deleting the: prefabtype="wrecked"

aspect of <prefabs> which is at the top/beginning of the StructurePrefabsWrecked.xml file.

Should take less than 2 minutes.
SOFA  [author] 29 Oct, 2022 @ 5:35am 
I have tried to fix it and ill try again at some point but not right now.
Taj the King 29 Oct, 2022 @ 4:42am 
Hi there,
Just wondering if the bizarre in-menu name bug for all of the decals is ever going to get fixed. That's all. Thanks a lot for your contribution to the Barotrauma community.
Evergreen 16 Sep, 2022 @ 1:36pm 
I'd like to reach you about something if you got a minute!
5doc 23 Jun, 2022 @ 7:33am 
There seems to be a problem with the sand wall, if the sand wall (horizontal) is streched ver long, whenever a projectile hits the floor it give some error msg.
HalfdeadKiller 3 May, 2022 @ 2:26pm 
Also another small feedback request. Can you put the Biome name in front of the (Wrecked) name? For example all the dark grey walls could be Rock Wall (Wrecked). So if I wanted to make sure I was using the same color cave walls, i can just search for Rock Wall. Bonus points if you put Horizontal or Vertical, similar to Shell names.
HalfdeadKiller 3 May, 2022 @ 11:51am 
I like the look of this mod, and am thinking about using it to make explorable cave ruins and stuff. The iceburg sub you made has fantastic atmosphere and really shows off what you can make with this.

My only worry is that the identifiers used for all the decals don't have a prefix in them. I've seen some mods run into the issue of conflicting with vanilla identifiers. The issue is that if these identifiers change, all the created mod walls and stuff might not be found by the game. This could cause headache for existing creations.

A simple prefix like SD_ should be unique enough, but doing this also means the above will happen. I'm looking into seeing if theres a way to tell barotrauma to update old identifiers with new ones, but I'm a little in over my head right now.

I dunno, maybe i'm just overthinking it. It might not be an issue at all in the future.
CrusaderOfLight 3 Jan, 2022 @ 11:08am 
Ah damn, then im guessing it's a problem on my end. The only mods I was using were the EK ones and backpacks. Thanks for trying to help!
SOFA  [author] 3 Jan, 2022 @ 10:57am 
So i couldn't recreate the bug and nothing seems to be wrong with the code either. I'm sorry i couldn't be more helpful the only thing i can think of that might cause it is if you were using into the abyss.
SOFA  [author] 3 Jan, 2022 @ 10:30am 
i will look into it
CrusaderOfLight 3 Jan, 2022 @ 7:56am 
Hello Sofa! I am currently experiencing errors in regards of "CaveWallH (Wrecked)". I am hoping you would know of a possible solution or possibly fix this weird glitch in the mod. Basically when I shoot at CaveWallH (The straight cave floor/wall) an error appears and kicks all of my players, the error states "Error While reading a network event for the structure "CaveWallH (Wrecked) (192)". Section count does not match (server:128 client:385)" And below this error message is another that relates to shooting the cave wall "Message byte position incorrect after reading an event for the entity "CaveWallH (Wrecled)" (ID 192). The previous entity was "Assault Rifle Magazine (ID: 678)" (ID 678) Read 1040 bits, expected message length was 3088 bits." To my knowledge the rest of your cave walls work nicely besides this specific cave wall and would like to know if you could possibly fix it?
SOFA  [author] 17 Sep, 2021 @ 1:23am 
Well... i cant draw either since all i do is graphical/photo editing. So i wouldn't be much help. sorry
KosheiWu 16 Sep, 2021 @ 8:32pm 
Hello. I would like to ask you for help. I am making a modification to Subnautica in Barotrauma (Baronautica) and there was a problem that I need to draw biomes. As you know, I can't draw, and it's even more difficult to do everything alone. If there is a desire and an opportunity, then please help me with this.
Secretguy 9 Jul, 2021 @ 11:36am 
Suggestion: add stalactites for caves. Very good mod though sofa,
Right 28 Jun, 2021 @ 2:15am 
Good :barotrauma:
Secretguy 26 Jun, 2021 @ 9:27pm 
Awesome, Easier then using ITA
FREEKDA 24 Jun, 2021 @ 8:18pm 
:Valakas_haha: this is what I needed :steamthumbsup: