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Over a decade ago I was dumb and wanting to make an open world game in the source engine and part of it was taking L4D2 infected and cleaning them up to use as regular pedestrians. Nothing ever came of it and I never got around to trying that out, but I'm curious if it wouldve been possible to begin with
From what it looks like, the L4D1 campaigns still precache the L4D2 infected back when they still used them, they didn't bother to update the relists...
This isn't a population mod, this only affects the models and textures of the CI. You just have unlucky infected spawns
Also "$burning" is useless on L4D1 CI , this feature is don't work properly on them
That is not why the gibbing is broken, it's something else. It's more than likely a bug with the method used here
I did say that the mod may or may not work online. As for the female gibbing, I honestly don't know what's causing it, there's nothing wrong with them internally as their gibbing is setup the same way as the TLS models
When I dismembered female infected her arms didn't dismember. Also when I dismembered her with machine gun, her limbs are starting to float. It seems that you haven't fixed everything. (also I don't have any mods which modify infected (only ragdoll physics mod which don't conflict with this mod). Test the mod yourself and see.
such as Improved Classic Dead Bodies or Improved Classic Corpses
It's just OK?
If you load this mod before those listed then yeah
Nope, I don't plan on doing that