Portal 2

Portal 2

Immured
36 Comments
Steve3Dx 8 Nov, 2023 @ 2:21pm 
pretty good I had to think :steamthumbsup:
kimist108 14 Jun, 2022 @ 6:02pm 
:steamthumbsup:
Spider_Dawg 8 Mar, 2022 @ 6:15pm 
Nice puzzle. Not too hard yet fun to play. I too overlooked the ledge that simplified that jump, and made the same mistake of "going up" without the first cube, but still solved it rather quickly. Thumbs up.
nock 30 Nov, 2021 @ 1:53am 
Nice little mono portal puzzle :)

https://www.youtube.com/watch?v=C0jHlghhRo0&t=8263s
metadavid 13 Nov, 2021 @ 1:48am 
Yeah, I solved it. Great map. Made me think.
BehindPortal 19 Oct, 2021 @ 4:26am 
cool ideas. fav :p2cube: lioke other said i dont think its too repetitive.
ezKill42 28 Sep, 2021 @ 9:53am 
Well done but a bit too repetitive..thumbs up anyway. :steamthumbsup::p2cube:
SpielSatzFail 7 Aug, 2021 @ 10:09pm 
Fun map, some creative moves in here, as always :-) The backracking and the fact that you need to see that the laser has to be interrupted BEFORE you go up to the companion cube dropper yourself could be optimized. Other than that, visibility respectively the chance to imagine (or hear) what was happening were given ^^
Unfortunately I didn't see the ledge above the funnel source that makes the jump more comfortable... ^^ (00:15 in the walkthrough video, and many more times ;-)
SaSSolino 2 Aug, 2021 @ 11:24pm 
Great test, but damn the backtracking is annoying!
Jiezoujun 25 Jul, 2021 @ 2:36am 
颅内炸裂,简简单单的小地图韵味无穷,小提示:爱心方块碰到激光会坏掉,但另外一种不会。
Oblivious Owl 7 Jul, 2021 @ 10:51am 
Fun, easy map!
zeo1337 1 Jul, 2021 @ 12:15pm 
Honestly this one was annoyingly repeating the same move over and over....especially if you didn't plan things out well.
Sloi 29 Jun, 2021 @ 1:49pm 
Very nice, as always. You have a good eye for aesthetics as well.
thattallguy130 29 Jun, 2021 @ 11:52am 
That was a real mind-bender! Thank you!
hub 28 Jun, 2021 @ 1:21pm 
:cupup:
Nobody No-One 27 Jun, 2021 @ 9:41pm 
Fun map. Indeed I didn't realize I needed to spawn the companion cube, leading to some repetitiveness , but that didn't hinder my enjoyment of the puzzle. Thumbs up.
SteemStream 27 Jun, 2021 @ 5:56pm 
Neat little map :) what I really loved was how there were little interactions you had to look out for otherwise you would have to redo stuff. like waiting for the companion cube to reach the funnel source otherwise it would fall back through the portal, or even making sure to put it on the correct side of the laser to begin with lol I managed to do the same thing as mikeastro and went up prior to realizing I should have looked at what was needed a bit better, although I found a skip by tossing the cubes through the window. The flip panel was not used. .
WH 27 Jun, 2021 @ 5:06pm 
A++
impgangboss 26 Jun, 2021 @ 11:06am 
没想到只能开一个门的谜题能做得这么有意思 excellent
quatrus 26 Jun, 2021 @ 7:32am 
Yeah - had to check to make sure the cube dropped - then back to finish play. Brilliant puzzle as usual nothing difficult but all logical. Thanks for creating.
Dark Rozen 26 Jun, 2021 @ 7:28am 
Nice
Leo 26 Jun, 2021 @ 6:18am 
Very enjoyable puzzle with a quite unique setup. It was fun!
Dolphiner 26 Jun, 2021 @ 4:11am 
Very nice! The layout was mostly readable though the same thing about the second cube happened to me as well. :steamthumbsup:
Mikeastro 26 Jun, 2021 @ 3:48am 
@Narkodes That's exactly what happened to me :P Still, if I had taken the time to examine what the laser was connected to, I would not have made that mistake, so I count that as my own fault. Though I guess it is hard to know if the second cube auto dropped or not
Narkodes 26 Jun, 2021 @ 2:58am 
Good. The visability was clear. Maybe the comment was referring to the second cube dropper's connection. Yeah, theoretically visible, but it can happen that the player doesn't realize that the cube isn't spawned initially. They can then get the first cube to the funnel button, go to the upper area and then realize that they "forgot" to spawn the second cube. Then you'd have to do everything again, just to cut the laser beam for the first time.
ĐⱤ₳Ⱡ₳₥i₳₦ 25 Jun, 2021 @ 11:45pm 
Blind playthrough https://youtu.be/xJSLCab1YnA . Nice map. There are positives and negatives of having the entrance where it is versus moving it to the ledge where the second cube is. But I think the positives of the current location slightly outweigh moving the entrance to the ledge; and therefore, no need to move it for better visibility.
Denis [Rus] 25 Jun, 2021 @ 10:41pm 
Хорошая карта! :steamsalty:
bullfrog 25 Jun, 2021 @ 10:33pm 
Nice easy one for a change, thumbs up.
jandlml 25 Jun, 2021 @ 8:20pm 
great map!!
Omega 25 Jun, 2021 @ 8:08pm 
Libbybapa 25 Jun, 2021 @ 4:12pm 
I found the layout to be plenty clear and saw no need to noclip to understand it. Fun easy map. Blind run: https://youtu.be/sn05UulQlso
Mikeastro 25 Jun, 2021 @ 2:45pm 
Cool map, I found the lay-out pretty clear. Thumbs up :D
mikatastrophe 25 Jun, 2021 @ 2:22pm 
I was scared when I had a first quick look at the layout, it seemed like it would be much more complicated than it actually ended up being. I don't know where you would have to guess about anything here like the comment below stated, I think everything was communicated well enough to understand what you have to do at any given point. Didn't take more than a few seconds to come up with the solution, but it was still pretty good. Great visuals, nice element reuse and minimal connections as expected. A nice break from your more complicated work, enjoyed it. :p2cube:
dcook 25 Jun, 2021 @ 2:05pm 
yeah, it's all very clever... but really tough when you cannot see what is going on and have to guess.... :-/ Once I noclipped around so I could actually see the map....
jgaultney 25 Jun, 2021 @ 1:39pm 
Very enjoyable, as always! :bigups:
ShaggieIII 25 Jun, 2021 @ 1:13pm 
And the hits just keep on coming. Thumbs Up.