Stellaris

Stellaris

Endgame Expanded 4.0 v 0.9
28 kommentarer
Kubin20  [ophavsmand] 25. juni kl. 9:52 
Only Change Notes. Yes it still does not overwrites anything
eqN 25. juni kl. 5:38 
Sounds super interesting. Is there a detailed change log anywhere? Still no overwrites?
Blast Hardcheese 12. juni kl. 16:27 
It might be due to the fact that I'm also running the Gigastructural Engineering mod and there's a custom FE that's giving Cetana the most trouble. I think that mod does allow FE's to upgrade.
Kubin20  [ophavsmand] 12. juni kl. 12:56 
Intresting i did not know that fallen empires can modify their ships designs. Are you sure it is from this mod i didnt seen it while testing.
Blast Hardcheese 12. juni kl. 7:25 
Not exactly a complaint, but an interesting observation: The fallen empires use the new endgame weapons and in my current playthrough, they're keeping Cetana at bay with ease. Her fleets are getting demolished by their starbases and deep space citadels. I might have to personally intervene to progress the crisis.
Kubin20  [ophavsmand] 10. juni kl. 0:06 
Yes they do not it is not a bug
Crazylom 9. juni kl. 21:48 
MHR zones do not give jobs for Optimized cities
Kubin20  [ophavsmand] 6. juni kl. 3:33 
I think so you will just get multiple buffs
Crazylom 5. juni kl. 1:25 
does it work with mods which let you pick multiple ascention paths?
Kubin20  [ophavsmand] 28. maj kl. 12:13 
Yes it can be
Juan of the West 27. maj kl. 13:02 
Can this be added mid playthrough?
Kubin20  [ophavsmand] 26. maj kl. 4:44 
I am not sure if i made exacly what you want but the variable that determines how many buildings zone has is : leaZoneBuildings
喵小夕 · F_thx 25. maj kl. 19:51 
Please provide a scripted_variables identifier to enable compatibility with the BPV More Building Slots mod
Kubin20  [ophavsmand] 5. maj kl. 11:05 
Well yea now it at least does not cause a crash but it is still kind of bad
KombatKen 30. apr. kl. 23:19 
update?
Strife 18. mar. kl. 16:44 
kk thanks
Kubin20  [ophavsmand] 18. mar. kl. 16:13 
Not really, it should work in any order unless another mod needs to be loaded differently. It doesn't override anything so it should not be a problem.
Strife 18. mar. kl. 12:53 
any load order suggestions?
w.girl27 12. juni 2023 kl. 7:21 
thank you always love more tech for my game never mind the new PLANET TYPES which are a cheery ontop for me so thanks again.
Kubin20  [ophavsmand] 19. aug. 2022 kl. 9:12 
It doesn't replace anything
SarikOstheim 6. aug. 2022 kl. 22:29 
Does this mod replace any vanilla files, or is it generally friendly to other mods?
老啊这 2. juni 2022 kl. 8:25 
cool
Kubin20  [ophavsmand] 30. juni 2021 kl. 12:10 
Components and Districts
Bruorton 30. juni 2021 kl. 8:09 
Can you give us some idea of what the LM/Nanites uses are? Ship components, planetary buildings, etc and what they do? Thanks!
Lorusha 30. juni 2021 kl. 6:11 
I changed my mind its INSANE
Lorusha 30. juni 2021 kl. 5:57 
Sounds promising, dont stop improving it!
Kubin20  [ophavsmand] 26. juni 2021 kl. 2:57 
Nope it only adds stuff
Grendain 25. juni 2021 kl. 16:25 
This mod remove some traits or civics,origins or others things ?