Stellaris

Stellaris

Endgame Expanded 4.0 v 0.9
28 Comments
Kubin20  [author] 25 Jun @ 9:52am 
Only Change Notes. Yes it still does not overwrites anything
eqN 25 Jun @ 5:38am 
Sounds super interesting. Is there a detailed change log anywhere? Still no overwrites?
Blast Hardcheese 12 Jun @ 4:27pm 
It might be due to the fact that I'm also running the Gigastructural Engineering mod and there's a custom FE that's giving Cetana the most trouble. I think that mod does allow FE's to upgrade.
Kubin20  [author] 12 Jun @ 12:56pm 
Intresting i did not know that fallen empires can modify their ships designs. Are you sure it is from this mod i didnt seen it while testing.
Blast Hardcheese 12 Jun @ 7:25am 
Not exactly a complaint, but an interesting observation: The fallen empires use the new endgame weapons and in my current playthrough, they're keeping Cetana at bay with ease. Her fleets are getting demolished by their starbases and deep space citadels. I might have to personally intervene to progress the crisis.
Kubin20  [author] 10 Jun @ 12:06am 
Yes they do not it is not a bug
Crazylom 9 Jun @ 9:48pm 
MHR zones do not give jobs for Optimized cities
Kubin20  [author] 6 Jun @ 3:33am 
I think so you will just get multiple buffs
Crazylom 5 Jun @ 1:25am 
does it work with mods which let you pick multiple ascention paths?
Kubin20  [author] 28 May @ 12:13pm 
Yes it can be
Juan of the West 27 May @ 1:02pm 
Can this be added mid playthrough?
Kubin20  [author] 26 May @ 4:44am 
I am not sure if i made exacly what you want but the variable that determines how many buildings zone has is : leaZoneBuildings
喵小夕 · F_thx 25 May @ 7:51pm 
Please provide a scripted_variables identifier to enable compatibility with the BPV More Building Slots mod
Kubin20  [author] 5 May @ 11:05am 
Well yea now it at least does not cause a crash but it is still kind of bad
KombatKen 30 Apr @ 11:19pm 
update?
Strife 18 Mar @ 4:44pm 
kk thanks
Kubin20  [author] 18 Mar @ 4:13pm 
Not really, it should work in any order unless another mod needs to be loaded differently. It doesn't override anything so it should not be a problem.
Strife 18 Mar @ 12:53pm 
any load order suggestions?
w.girl27 12 Jun, 2023 @ 7:21am 
thank you always love more tech for my game never mind the new PLANET TYPES which are a cheery ontop for me so thanks again.
Kubin20  [author] 19 Aug, 2022 @ 9:12am 
It doesn't replace anything
SarikOstheim 6 Aug, 2022 @ 10:29pm 
Does this mod replace any vanilla files, or is it generally friendly to other mods?
老啊这 2 Jun, 2022 @ 8:25am 
cool
Kubin20  [author] 30 Jun, 2021 @ 12:10pm 
Components and Districts
Bruorton 30 Jun, 2021 @ 8:09am 
Can you give us some idea of what the LM/Nanites uses are? Ship components, planetary buildings, etc and what they do? Thanks!
Lorusha 30 Jun, 2021 @ 6:11am 
I changed my mind its INSANE
Lorusha 30 Jun, 2021 @ 5:57am 
Sounds promising, dont stop improving it!
Kubin20  [author] 26 Jun, 2021 @ 2:57am 
Nope it only adds stuff
Grendain 25 Jun, 2021 @ 4:25pm 
This mod remove some traits or civics,origins or others things ?