RimWorld

RimWorld

FCP Institute and Railroad Teaser
98 Comments
Sabatonchik 13 Sep, 2024 @ 9:18am 
waiting for 1.5
Laedir 8 Jun, 2024 @ 10:06am 
1.5 please! can't wait to do an institute run
BayFOX 23 Apr, 2024 @ 7:27pm 
waiting for 1.5
Venersis 19 Jul, 2023 @ 8:44pm 
Is this 1.4 compatible? If not, would it be possible to update it to make it so? Thanks.
Mua(づ ̄3 ̄)づ ❤~ 29 May, 2023 @ 9:39am 
It is not compatible with the CE patch. As much as I love the Academy Weapon, I'll have to cancel it for now
Ranger Rick  [author] 10 Oct, 2022 @ 4:17pm 
Ballistic weave is a material added for FCP Tools! Its a starting tech for the railroad and a mid industrial one for non railroad starting factions.
starlight 10 Oct, 2022 @ 1:40pm 
I love this mod but would it be possible to add ballistic weave in the future? :VBOY:
Ranger Rick  [author] 24 Jun, 2022 @ 10:38am 
nope, can use cherry picker mod though to take what you dont want out
biguan9 24 Jun, 2022 @ 7:45am 
I just wanted the armor, it's great, is there no way to just get it without the rest?
Rudi Gauss 30 May, 2022 @ 9:42am 
Oh i remember the badass Institute Powerarmor Mod for FO4. Just such a unique but fitting look.
dendroid101 19 Apr, 2022 @ 5:14pm 
You are insanely prolific, your mods are everywhere!
GAMEMASHTER 5 Mar, 2022 @ 11:42am 
Wow you have the power armor here too <3thanks
Emperor Status 2 Feb, 2022 @ 1:36pm 
nice
Ranger Rick  [author] 2 Feb, 2022 @ 1:35pm 
But there will be and yes they will be craftable
Emperor Status 2 Feb, 2022 @ 1:35pm 
i remember a time there were
Emperor Status 2 Feb, 2022 @ 1:35pm 
explain
Ranger Rick  [author] 2 Feb, 2022 @ 1:34pm 
There are no synths in this as of right now
Emperor Status 2 Feb, 2022 @ 1:30pm 
i require information are synths craftable?
Ranger Rick  [author] 15 Dec, 2021 @ 5:24pm 
sameeee working some stuff out and testing ides for unique factions
Flash 15 Dec, 2021 @ 4:53pm 
okok hoping for factions to start a new save!
Ranger Rick  [author] 15 Dec, 2021 @ 4:51pm 
nope, no FCP factions yet except red scare
Flash 15 Dec, 2021 @ 1:09pm 
this mod have a faction?
Knoxlington III 23 Nov, 2021 @ 12:38am 
10-4, makes sense. Figured I would ask!
Ranger Rick  [author] 23 Nov, 2021 @ 12:23am 
So no, I dont do ETAs and then we are adding them to the robot framework we are doing, so may be a while
Knoxlington III 23 Nov, 2021 @ 12:03am 
Is there an ETA on when the Synth stuff will be put back in the mod? The models look really good
Ranger Rick  [author] 29 Oct, 2021 @ 8:01am 
Yup Happy purging, most of the apparel is paid for in my mods. Thats how we have to get stuff done sadly. But its good art
Emperor Status 29 Oct, 2021 @ 8:00am 
wait somebody paid?
Ranger Rick  [author] 29 Oct, 2021 @ 6:40am 
No it's meant to be one piece and I have the code to do so on purpose. That's the way the person who paid for the armor wanted it and I plan to keep it that way.
Emperor Status 29 Oct, 2021 @ 3:22am 
maybe you know some mods that make armor undestructeble? becouse i dont like the armor i got at the start for my colonsists breaking
Emperor Status 29 Oct, 2021 @ 3:18am 
maybe making the institute armor 2 piece would help but then the head would be first layer so when looking at the armors back the head would look weird
Emperor Status 28 Oct, 2021 @ 11:15am 
hold up not apperal armor its acttualy Appearance clothes[1.0-1.3]
Emperor Status 28 Oct, 2021 @ 11:12am 
well i gues that the mod making the armor just look like its tere the dll does not work
Ranger Rick  [author] 28 Oct, 2021 @ 11:03am 
Interesting, I have a dll in it that should hid the head.
Emperor Status 28 Oct, 2021 @ 10:38am 
dear rick the institute power armor being one piece armor set makes the head still visible while using mods like apperal armor so yea apperal armor is a good mod bacouse i can have the looks without having the armors
Ranger Rick  [author] 27 Oct, 2021 @ 3:43pm 
Yes but that was all removed. Synths will be well synths here soon
Emperor Status 27 Oct, 2021 @ 11:19am 
so the synths how much do they eat? are they more thanky? fast slow? can synth only wear the synth armor?
Uma Musume: Pretty Derby 19 Oct, 2021 @ 11:19pm 
Nice job! :)
Ranger Rick  [author] 19 Oct, 2021 @ 10:27pm 
Updated for the time being
Ranger Rick  [author] 17 Oct, 2021 @ 1:21am 
yes
this mod is broken and wont be updated for a while as major changes are happening.
Uma Musume: Pretty Derby 17 Oct, 2021 @ 1:14am 
XML error: <hairSettings><hasHair>false</hasHair></hairSettings> doesn't correspond to any field in type AlienSettings. Context: <alienRace><generalSettings><maleGenderProbability>0.5</maleGenderProbability><humanRecipeImport>true</humanRecipeImport><allowHumanBios>true</allowHumanBios><immuneToAge>false</immuneToAge><alienPartGenerator><colorChannels><li><name>skin</name><first Class="ColorGenerator_Options"><options><li><weight>10</weight><only>RGBA(1.000, 1.000, 1.000, 1.000)</only></li></options></first></li></colorChannels><aliencrowntypes><li>Average_Normal</li></aliencrowntypes><alienbodytypes><li>Male</li></alienbodytypes>

...

<li>Apparel_Synth_T1_Armor</li><li>Apparel_Synth_Heavy_Helmet</li><li>Apparel_Synth_T2_Armor</li><li>Apparel_Synth_T3_Armor</li></apparelList><onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel></raceRestriction>

...
Ranger Rick  [author] 6 Oct, 2021 @ 1:34pm 
This mod isn't updated and won't be for a while. Most likely taking synths out
скаров 6 Oct, 2021 @ 12:26pm 
when trying to grab a Synth, it is carried to the bed and cannot be put down. It is placed next to the bed and is not captured, Fix please
Ranger Rick  [author] 29 Sep, 2021 @ 12:29am 
yup its all know
this mod is not updated what so ever for 1.3 and had some issues before that
Ranger Rick  [author] 20 Sep, 2021 @ 6:17pm 
Haha ty man, but lots of progress is being made!
Cat Kraken 20 Sep, 2021 @ 6:14pm 
well sir can wait for when it does release. best of modding luck to you!
Ranger Rick  [author] 20 Sep, 2021 @ 6:12pm 
Sorry but thats the best I can say as of now
Ranger Rick  [author] 20 Sep, 2021 @ 6:11pm 
No date sadly, but as soon as I can
Cat Kraken 20 Sep, 2021 @ 5:44pm 
uh so any date planned for the big one?
Ranger Rick  [author] 8 Sep, 2021 @ 10:25pm 
Only second. First and 3rd will be added as the large update for all FCP mods in the works