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However, I think the AI has also removed the 'num_of_relation_ward' restriction, so it takes a while to bring up the ward selection window in the late games.
So AGoT won't be compatible until it gets a compatch.
It's also overriding how this mod makes determinations for guardians. What you can do is delete the π_00_education_interactions.txt from FF as I believe the only reason it exists for compatibility with a mod that edits the ward limit which might be deprecated or at least you don't need it if you're wanting to use this mod.
- Unofficial Patch
- Patrum Scuta
- Multilingual Education
- Clear Notifications
- Councilor’s Experience Trait
- Raised Army CoA
- Social Relations Expanded (SRE)
- Inhertiable Relations
- Rescue & Vengence
- Knights Manager Continued
- Better Battles Updated
- The Headhunter
- Flavor and Immersion Event Mod
- Historic Invasion
- Foundational Framework
- Nameplates
- Extended Outliner
- Medieval Arts
- Cities of Wonder 3
- Succession Expanded
- RICE
- CFP
- EPE
- CFP+EPE Patch
- Culture Expanded
- RICE+EPE Patch
- Unit Packs Expanded
- Brighter Text Colors
- Better Barbershop
- Better Camera Zoom
- Dark Theme
- Customizable GUI
- Interface is King
- Young and Beautiful
- YAB + EPE Patch
- Hair Colors Fix
- Fair Lords Expanded
- Fair Ladies Expanded
- Beautiful Portraits
- Beautiful females
- Better AI Education + Wards
- All Potraits are animated
- CompTch for the above mod
I thought I should tell you that I found a conflict with Foundational Framework
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2975079361
Specifically, I noticed the infinite wards doesn't work with that mod enabled. This may make other conflicts with a few mods that rely on Foundational Framework and mods that in turn rely on those mods (like gamerule gadget and knight manager continued). Just thought I should let you know.