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From my testing all skins worked but its possible minotar might not work well everywhere, so if minotar is the cause then i may need to add a fallback at some point.
It's still possible there's cases where the skin doesn't sync correctly but from my testing there have been no issues.
There is very little i could add that this addon doesn't already have.
There is a solution which i may eventually implement just as an option but it will require modifying your skin (just the empty parts that are normally unused, similar to what some minecraft animation mods do such as ETF with Expressive Fresh Moves, probably would use that exact layout even).
Anyway, in short, its best just to disable the blinking if your skin doesn't have the eyes in the correct spot.
🟫🟫🟫🟫🟫🟫🟫🟫
🟫🟨🟨🟨🟨🟨🟨🟫
🟨🟨🟨🟨🟨🟨🟨🟨
🟨⬜🟦🟨🟨🟦⬜🟨
🟨🟨🟨🟫🟫🟨🟨🟨
🟨🟨🟫🟨🟨🟫🟨🟨 This is Steve
🟨🟨🟫🟫🟫🟫🟨🟨copy and paste him in every minecraft addon and you will get minecraft for free!
There was a lot of trial and error getting the new animations to work correctly but you can find the qc file for the default player animations online and use that as a base. There is also the easier method of just overriding specific animations and still using the default animation mdl but I wanted to ensure only my animations play (also I like to challenge myself).
Oh and also for anyone who wants to, you can also include my custom animations in your qc file if you want to use these animations on your own playermodel, I don't remember the name of the mdl but if you download and unpack my addon you can get the folder structure and file name, you will most likely need to use the proportion trick or adjust the bone rotations though.