Arma 3
Tanoa Flood Mod
20 Comments
SirSkully 7 Apr @ 10:35pm 
Nevermind, I'm realizing this probably runs off the borked-into-oblivion tide system
SirSkully 6 Apr @ 8:01am 
Unsure if I am doing something wrong, but the tide only seems to go up or down by a meter or so regardless of what time of day I set it as?
Enad 8 Oct, 2021 @ 11:45am 
This mod seems to cause units to instantly die when I load a mission. Any one else experience this?
Lyra Hamstrings 15 Aug, 2021 @ 2:19am 
Would it be alright if I tried to port this on my own to other maps?
Lyra Hamstrings 29 Jul, 2021 @ 10:54pm 
Nice to see one of these that works, finally. Any chance of seeing a similar one for Altis or Malden?
bijx  [author] 12 Jul, 2021 @ 6:48pm 
@Sandman Great observations 👍
Sandman 10 Jul, 2021 @ 7:25pm 
Not criticisms. Just stuff I noticed. Still hearing bird noises at 20m depth. Electricity is still on, because people left the TV's and radios on, and the streetlights are still working at night. Some buildings, like the 4-story hotel, top floors can be accessed by glitching down through the roof, and the 2-story yellow storefront building with the pass-through in the center and gated stairwell roof can be glitched through on either side of the pass-through. Also some of the shipping containers in the stacks at the port facility in Georgetown. White metal garage-type sheds. Good things to know if you are planning any PvP games on this map, because your entire cover and concealment picture is now more complicated by being in 3 dimensions instead of the usual 2. Still like the mod.
Sandman 10 Jul, 2021 @ 7:22pm 
Love the concept. Not enough chances in Arma to take advantage of the underwater game mechanics in my opinion (I'm a diver :) ). Trying to build a recovery mission around this mod. Building interior doors cannot be opened, are still accessible by shooting out the windows and glass doors. Some windows can be shot out and swum through. Others that look like you can, can't be. Trial and error. Some balconies cannot be accessed from outside.
General Shark 8 Jul, 2021 @ 7:47am 
Can this be made a module?
fowler.joshuadouglas 6 Jul, 2021 @ 3:48pm 
Now this is some true noah get the boat content right here
Redwan S. 5 Jul, 2021 @ 1:04pm 
Can you please add a key to it?
Predator14 3 Jul, 2021 @ 2:26am 
omg impressive!
Col. SmoothBore 2 Jul, 2021 @ 3:52pm 
Keeps crashing while trying to open Tanoa even when it is the only mod loaded. I tried it with CBA_A3 as well just in case and it still crashed trying to load Tanoa
Dunkersplay 2 Jul, 2021 @ 9:26am 
May you please release this as either a script or as a module for missions?
Ryan 1 Jul, 2021 @ 3:05pm 
you should do this with other maps that would be so cool
C. Eagle 1 Jul, 2021 @ 12:42pm 
Your performance issue will be to do with Tanoa itself, and not the mod.
The big coastal city is a known fps killer.
MADRAT 1 Jul, 2021 @ 12:25pm 
really great to be able to swim and go places you cant go on foot, nice immersion.
Xherdos 1 Jul, 2021 @ 5:04am 
Welcome to Dubai... uhm i mean Tanoa we have a Flood but not a Sand Covered City.
ThatGuyPeary 30 Jun, 2021 @ 2:33pm 
Commie go blub
Ariane Old 30 Jun, 2021 @ 2:20pm 
Genuinely cool to see everything submerged, gives a new perspective and fun environment for Tanoa