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New priority is updating everything for 1.3
Next priority is sorting which is which, mostly happy they are working xD
Maybe if you swap the EEye_south and WEye_south texture files for all the other eyes it will fix the problem?
Also, is there a way you can make the ears for the other renewed races hide behind hair when facing north or south but go over a pawn's hair when they look east or west?
You can make your own adaptation if you like and even use what I've done as a framework. Humans currently have 5 sets of eyes and one set for the bionic hediff. It adds a lot of variety to humans generated and makes me very happy. As I said in the title, if you don't like it don't feel obligated to use it.
I don't use Gloomy Faces, but I don't think it would be compatible since they do similar things.