Portal 2

Portal 2

The Employee Part 1
151 Comments
Dr. Orange  [author] 12 Jul, 2017 @ 3:18am 
Hey, you're welcome :)
*Hunter* 12 Jul, 2017 @ 3:16am 
Neat, I will probably try this with some prop_dynamics or so. Thanks!
Dr. Orange  [author] 12 Jul, 2017 @ 3:15am 
Oh, it's just a bunch of "func_tracktrain"s. They are all bunched up in the same place in the editor to get the same lighting, and each have different starting points along the way up (I think it's seven or nine "path_track" entities along the shaft). The topmost path_track have it's target set to the bottommost path_track, which in turn have the "Teleport to this track" spawnflag checked, so when a panel reaches the top, it instantly teleports to the bottom, giving the illusion of an endless stream of panels heading toward places unknown.
*Hunter* 12 Jul, 2017 @ 3:11am 
I hate having to play with templates tbh...
*Hunter* 12 Jul, 2017 @ 3:11am 
Thanks! Now, can you explain how you got the respawning panels to work? If you don't mind.
Dr. Orange  [author] 12 Jul, 2017 @ 2:55am 
@*Hunter* Those lights are a special entity called "env_projectedtexture". It's used a lot through Portal 2 to give epic shadows in certain areas, but it have few limitations. You can only have one active at once (you can have multiple in your map, but only one can be enabled at any time), and they won't lit your viewmodel. Otherwise, they are a pretty good way to add some depth to a scene, especially when placed behind moving things like vines and panels :)
*Hunter* 11 Jul, 2017 @ 7:55pm 
Hey Dr Orange, how did you get the light to like, shadows basically, with the panel in the glass going up and then another would go up and the shadow, how'd you do that?
ThePortalMaster 1 Jan, 2017 @ 11:49am 
was just about to mention it reminded me of half life...
Suca3 26 Dec, 2016 @ 10:10pm 
turret is very cute.!!
Frat 3 Jan, 2016 @ 9:58am 
Love the map!
Dr. Orange  [author] 28 Oct, 2015 @ 1:19am 
@GLaDOS Answer 1: I add a keyvalue called "rendercolor" with the value of the color I want in RGB decimals with SmartEdit off. Every model entity can have this keyvalue, but it's not in the game definition for Portal 2.
Answer 2: Becuase Aperture Laboratories like to show those androids who's the boss!
ArrowFlint22 6 Jul, 2015 @ 11:56am 
cool though
Dr. Orange  [author] 6 Jul, 2015 @ 11:44am 
It's not a parody. It doesn't make fun of Half-Life in any way. Though I might have got some inspiration from Half-Life.
ArrowFlint22 6 Jul, 2015 @ 11:13am 
Half life parody
Dr. Orange  [author] 9 Jan, 2015 @ 12:59am 
Unfortunately, P-Body is in fact not a game entity. In co-op mode, P-Body is only the rendered part of the player entity. The model displayed could really be anything. ATLAS, Chell, Wheatley, a turret, even a coffee cup. In one level of the Portal 2 signle player campaign, you can see "P-Body" run to an exit door. This is however just a model set up to follow a path, and is as such not a real AI entity. The way I made the player become P-Body is by using a point_clientcommand that recievs the following input:
OutPut name ; point_clientcommand name ; Command ; setmodel players/eggbot/eggbot.mdl ; 0.10
That will give you the P-Body player model.
cheesebUrger 8 Jan, 2015 @ 2:38pm 
Could you tell me the console spawn code for the model of P-Body?
Shloomth 17 Oct, 2014 @ 12:02pm 
I LOVED the first room with the turrets arguing by the whiteboard.
also i think it should've been called, "The Aperture Science Incident.:"
ОТСОС - РЕАРМ - ОТСОС 16 Oct, 2014 @ 3:33am 
half life portal 2?
encasey 24 Sep, 2014 @ 9:36pm 
I get an error on download, anyone have an idea why?
crumb 6 Sep, 2014 @ 8:28am 
Why does this remind me of half-life
Dr. Orange  [author] 18 Aug, 2014 @ 10:53pm 
I would like to thank you all for liking my maps! Thumb up for you :)
Petutski 18 Aug, 2014 @ 7:58pm 
Awesome environment!
CDFLion 14 Jul, 2014 @ 5:15pm 
So cute
Hellraiser 9 Jul, 2014 @ 6:07pm 
LOVE THE HALF LIFE RECREATION XD
TS_Mind_Swept 24 Jun, 2014 @ 3:39pm 
a nice intro, loved the turrets that followed your movements. lol. 7.5/10
SteelHeart 22 Jun, 2014 @ 6:16pm 
it is the begining oh half life, in portal 2
FutureBoyEXE 21 Jun, 2014 @ 12:46am 
Oh I see what you did there. Nice. XD
gabeself 20 Jun, 2014 @ 4:18pm 
you cant prss the butten agin
Novva 19 Jun, 2014 @ 4:20pm 
NEVERMIND
Novva 19 Jun, 2014 @ 4:06pm 
How do i download to play its my first time?
Apex 19 Jun, 2014 @ 9:37am 
I love this map! XD

My initial reactions: Who's talking!? Oh, it's a turret. Cool.
(last chamber) Who's talking!? Intercom, Wheatley, and ME?
"NO NO NOOOOOOO" I don't see what's going on, what's wrong? Uh...
Laby 18 Jun, 2014 @ 10:39am 
Great map!
Thomas 5 Jun, 2014 @ 6:35pm 
Really liked this map. Thumbs Up!
Jeff Simulator Really Cool 4 Jun, 2014 @ 10:06am 
did you come out wih part 3 yet?
Mac N Cheese 19 May, 2014 @ 6:56pm 
nice wheres part ??
Slordar 12 May, 2014 @ 8:22pm 
I liked this map alot and it does remind me on Into The Multiverse
I think thats partly why I like it so much :D
ArrowFlint22 12 May, 2014 @ 6:48pm 
Its just like half life!
Rector 9 May, 2014 @ 10:15pm 
This is really similar to the Into the Multiverse series. Still pretty good though.
Here's my playthrough:
https://www.youtube.com/watch?v=bxJTmSghRk0

Thumbs up! Thanks for mapping!
Cheers! :)
RPro 9 May, 2014 @ 1:26pm 
Half Life is that you?
6 May, 2014 @ 2:15pm 
CamBen, this was INSPIRED by it. Don't think stuff that looks like it a blantant rip off. It's pretty good once you go into it, especially with firing that turret? Do you think you can fire anybody in Into the Multiverse? No!
Valla-Challa 4 May, 2014 @ 6:17pm 
blatant ripoff of fracture's "into the multiverse". visuals were not impressive.
TrollByte aka Radical 3 May, 2014 @ 6:50pm 
Also,I lost it when I press the button where the defective turret is near the computer.Wheatley turned off the alarm and fired defective turret at the same time.Ohoh.That is just plain :sticky:
TrollByte aka Radical 3 May, 2014 @ 6:49pm 
This part is funnier than part 2.I almost play this frequently.
Demi Fiend 3 May, 2014 @ 5:52am 
This is sooooooooooo cool
Dr. Orange  [author] 3 May, 2014 @ 4:22am 
Do you people what more I did in Portal 2 than this maps? I found the way to solve "Dual Lasers" with only TWO portals!!!
MachoDip [sd] 1 May, 2014 @ 7:41am 
you totaly ripd off half-life
じゃぁ 1 May, 2014 @ 1:00am 
part 2
★TC2 30 Apr, 2014 @ 8:24pm 
Yah I thought of the first half life too
ÜØèÐÝï 30 Apr, 2014 @ 12:44pm 
Like first half life
sarokurzmeyer 30 Apr, 2014 @ 7:23am 
luv it reminds me a bit of road to the multiverse from blappeture mesa