Portal 2

Portal 2

Static Pressure [Intermediate]
25 Comments
gordo 22 Jun, 2022 @ 11:34am 
Another twist on the theme. Thanks.
i, lobotomyed😂 13 May, 2022 @ 9:24pm 
help they kidnapped my children, would reccomend
Andy T 14 Nov, 2021 @ 9:56pm 
Interesting take, I think someone can get trapped in the second fling area, there's no "out" there so one misjudged move or inattention and they can get stuck there.
jandlml 10 Nov, 2021 @ 8:11pm 
excellent!
Oblivious Owl 2 Jul, 2021 @ 4:15pm 
Yup, it's fixed! :steamhappy:
Test Chamber Junkie  [author] 2 Jul, 2021 @ 4:10pm 
Thanks Crazy Attack371 I appreciate your feedback and solution video!:p2cube::p2chell:
RazorLaser 2 Jul, 2021 @ 11:50am 
My playthrough of this map and the other one with Commentary. I think it’s very clever: https://youtu.be/GIldPKqS_vo
Test Chamber Junkie  [author] 2 Jul, 2021 @ 9:27am 
Oblivious Owl, I think I finally fixed the workaround you noticed by moving the laser catcher out of sight of the first room.:steamfacepalm:
Test Chamber Junkie  [author] 2 Jul, 2021 @ 9:25am 
Thanks ₴ⱧɆɆ₱ĐØ₲ for the playthrough video! :steamhappy:
Test Chamber Junkie  [author] 2 Jul, 2021 @ 9:10am 
Thanks for the video Bullfrog!
ĐⱤ₳Ⱡ₳₥i₳₦ 2 Jul, 2021 @ 8:58am 
blind playthrough https://youtu.be/fC7VkQw3YJo Great expansion on a already great original design!
bullfrog 2 Jul, 2021 @ 1:16am 
Nice easy one, thumbs up: intended solution ?
Test Chamber Junkie  [author] 1 Jul, 2021 @ 8:19pm 
Honestly Oblivious Owl, I would be grateful to hear your ideas for a fix. I understand what your saying and I can picture it. I patched another solution that I thought you had done. Anyway, let me know what you think. :p2chell:
Awesomeness is achieved through collaboration!
Test Chamber Junkie  [author] 1 Jul, 2021 @ 8:15pm 
Thanks Crazy Attack371! I appreciate your feedback!
Oblivious Owl 1 Jul, 2021 @ 4:39pm 
Feel free to ask me to clarify anything--I know it can be difficult to decipher a solution using text alone.
Oblivious Owl 1 Jul, 2021 @ 4:34pm 
I solved it correctly this time, nice work! Now that I know the intended solution I like the main moves the player has to pull off. It is still possible to do the unintended method, though: The player can shoot a portal into the third "room" of the map from the middle room and can get to it with the cube.
RazorLaser 1 Jul, 2021 @ 2:09pm 
Yeah this map is brilliant as well it uses the same concept as the last one but it is a little different I like it. I saw you playtested with DW earlier so that did really pay off. Good work on this map. Can’t wait for expert. :steamthumbsup:
Test Chamber Junkie  [author] 1 Jul, 2021 @ 7:50am 
Thanks for playing zul33!
Test Chamber Junkie  [author] 1 Jul, 2021 @ 7:50am 
Thanks to DW for playtesting. Lots of fun watching you solve it! Thanks for you helpful feedback!
Lot's of layout changes.
zul33 1 Jul, 2021 @ 7:08am 
Nice one again! Looking forward to expert ^^
Test Chamber Junkie  [author] 30 Jun, 2021 @ 9:16pm 
Update!
>Increased map size by 6 blocks to "hopefully" stop an unintended solution *Credit Oblivious Owl* :p2cube:
>Solution remains the same, but the layout has changed
Test Chamber Junkie  [author] 30 Jun, 2021 @ 3:00pm 
Thanks Oblivious Owl! I think I know how you did it now that I think about it. I'll see what I can do to patch it. Good feedback!
Test Chamber Junkie  [author] 30 Jun, 2021 @ 2:59pm 
Thanks jgaultney
Oblivious Owl 30 Jun, 2021 @ 2:47pm 
I'm afraid your map has an exploit :steamsad: I never needed to use the two angled panels in the area with the laser. My other criticism is that this map feels a little congested due to the placements of elements/antlines. It's still a nice map though, with some nice maneuvers and logical moves.
jgaultney 30 Jun, 2021 @ 2:38pm 
Good one! :bigups: Some may argue that you've placed it in the wrong series. :))