XCOM 2
Melee Weapons of the Old Republic [WOTC]
34 Comments
Azure_Vanir 21 Apr @ 11:47pm 
So does this reskin standard vanilla secondary weapons too
Deadweight 28 Nov, 2024 @ 8:11pm 
Figured it out; If you use the weapons as they are, they'll use Sword Animations, if you use it them as a Skin you should get the right animations.
Deadweight 15 Nov, 2024 @ 7:47pm 
Not sure if it's just the version I'm using, but at one time I was able to get the spears to use different animations, now they're just stacking with the swords- gonna do some investigating to figure out but leaving this here in case someone already knows wtfgo
Eevee[303rd] 1 May, 2024 @ 12:05am 
Is there a way/Mod That'll let the Model hold the Saber Staffs correctly? I can't have them arm themselves with it without filling the other hand.

I apologize for the extra trouble, and thank you for all the help.
MostlyHarmless  [author] 22 Apr, 2024 @ 4:58am 
It has been a long time since some of these questions were asked but I’ll answer anyway in the event readers still happen to be curious.

@Deamon: Most of my melee weapon mods unlock with Assault Rifle schematics because the autopsies required to upgrade vanilla melee weapons are too haphazard for my liking.

@NOOB: Yes. Larger weapons being primary only is intended.

@FlamingFeather: Thanks for reporting this.

@Farris20: I don't have any plans to make one.

@Eevee: The double bladed swords should be usable by any character who can wield melee weapons in the primary slot. May not work if adding the mod midgame though.
Eevee[303rd] 12 Apr, 2024 @ 6:04pm 
How do I use the Double bladed Swords, it asking for a "missing Class"?

Also is there a way to get the secondary weapons to upgrade late campaign?
Farris20 28 Sep, 2023 @ 1:33am 
could we get a weapons of the old republic?
FlamingFeather 7 May, 2023 @ 11:07pm 
Alright, looking at the config files, I don't really have anywhere to point ya. I mean the Mando Glaive doesn't have the right header, but that's behind a comment comma, so it shouldn't matter. I also see it gains a stun chance on the magnetic level, that it then loses on the beam level. But again that wouldn't be the cause of the damage issue.

The stats in the config files looks right, and those are the numbers displayed on the in game stat block during loadout changes. However when it comes to the attack, different numbers seems to be rolled. Maybe the system that checks the weapon during a mission load, is referencing the wrong weapon??? That's my best guess, I tried to help.
FlamingFeather 7 May, 2023 @ 10:23pm 
Thank you for the mod, I've been using this to do a magic/melee run with the Drauger skin, and it's been a ton of fun. In truth my entire squad running in with the line up of your weapons is the only reason I noticed the damage difference at all.
FlamingFeather 7 May, 2023 @ 10:23pm 
The Mandalorian Glaive doesn't seem to do the damage advertised. The stat block says it does between 4 and 7 damage, however I'm consistently scoring 2 to 4 damage with it equipped. When it crits it does jump up to 8 or 9 damage just fine. But that might just be my crit bonuses getting it there I'm not sure.

I'll poke through the config files and see if I see anything.

On another note, I would strongly suggest the Gamorrean Axe get a buff. It seems to be trying to be a heavy hitting 1 handed weapon, which I guess could be good with the dual wielding mod. However the spears can be 1 handed to. When compared to the spears, the axe is similar damage with lower stat bonuses. Might I suggest some kind of aid for berserkers, like getting a shield point for a kill. Giving the weapon it's own niche in the melee roster.
N00B 22 Mar, 2023 @ 6:51pm 
I have a question. Is it intentional that the larger weapons, spears and double edged blade fitting in the primary slot, but being unequippable in a Ranger's melee slot?
Deamon 5 Feb, 2023 @ 3:15pm 
They upgrade with the rifle?
Bit odd but that means getting access to it faster so all's fine by me
Tahanok2 12 Apr, 2022 @ 11:43am 
Thanks for the spear/glaive.
nerddroidcav 10 Apr, 2022 @ 6:22pm 
thanks for the fix
MostlyHarmless  [author] 10 Apr, 2022 @ 4:09pm 
Enjoy :)
The Magic Conch 10 Apr, 2022 @ 4:00pm 
Nice, double nice on the update
MostlyHarmless  [author] 10 Apr, 2022 @ 3:41pm 
Posted an update. Details are below.

-Added Mandalorian Glaive and Beskar Spear (primary only).
-Added slash abilities to primary melee weapons (for anyone whose class mods don't add this ability to primary-slotted melee weapons normally).
nerddroidcav 13 Jan, 2022 @ 11:20pm 
that souble blades sword has no native slash attack and is basically useless
Steeamtruck 7 Nov, 2021 @ 2:26pm 
Nice mod! easy to rebalance too. Is there a way to make them available for gunners (Long war class) as a secondary weapon pehaps?
SOPHIA 29 Jul, 2021 @ 3:21pm 
Nice, now to hope that we can also maybe some day get the old republic ranged weapons or armour. but that might be hoping for a bit too much lmao. very nice work Roland!
shiny9230 12 Jul, 2021 @ 4:35am 
Finally my clone officers won't look whacky running around with a DC-17 and a SWERD. I can friggin' Vibrosword that shit!
Horror_LP 2 Jul, 2021 @ 11:11am 
NICE! Now I have some additional weaponry for my next run with a rebel/resistance themed Avengers crew
Arkhangel 1 Jul, 2021 @ 11:41pm 
@Komissar: Honestly just the Sequels. Everything ELSE has been fine, mostly because Jon Favreau and Dave Filoni has overseen that. Rather than that C*** Kathleen Kennedy.
Komissar Gebet 1 Jul, 2021 @ 9:43am 
Correct description should say: "Star Wars has been pwned by Disney!" :skullomania:
MostlyHarmless  [author] 1 Jul, 2021 @ 8:08am 
The Kaleesh head is from The Old Republic. Mod-wise it is not released for XCOM yet.
tngarcia1982 1 Jul, 2021 @ 7:12am 
Awesome, I just have one question. Where did you get that model of the Kaleesh's head?
jmoren01 1 Jul, 2021 @ 6:01am 
awesome
its a separate word derived from the word beskar, insinuating the weapon is made from it
The Magic Conch 30 Jun, 2021 @ 8:42pm 
Huh... didn't know that
Just a Sith 30 Jun, 2021 @ 7:03pm 
oddly enough its actually a beskad lol thats the name of the specific weapon
The Magic Conch 30 Jun, 2021 @ 6:55pm 
Cool mod, though I do want to note that Beskad is supposed to be Beskar
White Wolf 30 Jun, 2021 @ 6:30pm 
Swag
Elster 30 Jun, 2021 @ 5:26pm 
Hell yeah, right when I was in the middle of my Mandalore vs. Empire campaign too! You never fail to put a smile on my face when you upload something new.
Nyx of the Winter Hunt 30 Jun, 2021 @ 4:51pm 
These look really pretty