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جزاكم الله خيراً
More slaves mod fixes pop check in slave ship definition instead of removing it. I want to sell people too, so More slaves doesn't suit me. Also, it touches caravans which are working on Vanilla perfectly and are used mostly in early game (so, additional slaves on this stage can heavily break the balance).
And a bit of "optimisation" (pfft who cares): my thing is a simple XML patch that runs linear and can't conflict with anything (except a specific mod like this More slaves lol). When I checked out what is More slaves mod, there was a DLL (why the fuck?) and patch operations with "*" (if I understand XML right, it searches every Def for slave stock generator to replace it with own)
Pic: prisoner is making wooden bow while mod list is (from top): Harmony, Core, Royalty, Ideology, Introducing Slavery, Prison Labor
https://imgur.com/a/dj0qd6B
But what I can say, that this mod, added after all other, can only break traders, and only and only if you have some major trade overhaul mod. Installed right after libs or somewhere there, it just can't cause problems, as it is a patch changing two variables, nothing more.
Mine is working fine. Can you explain the problem?
Yes
So yeah thanks for the mod!