Garry's Mod

Garry's Mod

[VALKYRIE] Star Wars Creature NPCs
53 Comments
Slig [MW] 19 May @ 8:25pm 
where a saddle for the bantha?
Siyokay 18 Dec, 2024 @ 3:26am 
It would be nice if you added a krayt dragon.
FallenLogic  [author] 4 Aug, 2024 @ 4:03pm 
@Thatonehydra You can edit the values in the Lua files. The release values were set by commissioners
Slenderman 1 Aug, 2024 @ 11:22am 
The wampa feels too rushed
FallenLogic  [author] 6 Mar, 2024 @ 7:34am 
@Stormhill They don't have physics models since the DrGBase entities use bounding boxes for collision.
Stormhill 5 Mar, 2024 @ 10:07pm 
would it be possible to release these as ragdolls?
Salty 28 Nov, 2023 @ 6:55am 
You forgot to
AddCSLuaFile()
DrGBase.AddNextbot(ENT)

on the Wampa :3
BrockKids1 21 Sep, 2023 @ 6:31pm 
so when could you make the rancor mod with the rancor that has eating animations??
BrockKids1 16 Sep, 2023 @ 1:01pm 
ok i'll wait for that mod
FallenLogic  [author] 15 Jul, 2023 @ 6:30pm 
@BrockKids1 Unfortunately only the JKA rancor models actually have mouth pieces painted to the jaw bone, which is changeable but takes time.
BrockKids1 13 Jul, 2023 @ 9:51pm 
There Should Totally Be A Side Mod To This Which It's Just The Rancor
But With Eating Animations
BrockKids1 12 Jul, 2023 @ 6:39pm 
I Sure Hope So
17th21stlancers 11 Apr, 2023 @ 3:09pm 
will the rancors get some sort of animation for the players/npcs being eaten?
The Willis Man 18 Sep, 2022 @ 3:22pm 
@ThatOneGuy i thought i tried that but thanks anyways.
Sally 11 Aug, 2022 @ 1:45am 
njnnonjon
:steamhappy:
ThatOneGuy 29 Jul, 2022 @ 9:10am 
Oh damn, nice!
FallenLogic  [author] 29 Jul, 2022 @ 8:59am 
@ThatOneGuy In the works. Will have to be map integrated, though
ThatOneGuy 4 Mar, 2022 @ 12:22pm 
Cool, all we need now is a Sarlacc. Also @The Willis Man press E.
The Willis Man 22 Jan, 2022 @ 2:34pm 
can someone please inform me what to press to "ride" the rideable creatures? i cant figure out how to do it.
[GI] PaulPanzerwerfer 18 Jan, 2022 @ 10:09am 
is it possible to disable to ride the animals
jd.games2021 13 Jan, 2022 @ 1:42pm 
I only get effects!
25waverlydrive 13 Dec, 2021 @ 5:30am 
hey could you make the Massif
FallenLogic  [author] 29 Sep, 2021 @ 6:12am 
@Cyber Racoon Just copy the control code in from another lua file. I didn't do it by default because of how the mounting system works
Bob the Xeno-Builder 29 Sep, 2021 @ 4:48am 
any way of making colicoids controlable?
Crazyy 11 Sep, 2021 @ 2:33pm 
Making the maximum life adjustable
FallenLogic  [author] 5 Sep, 2021 @ 9:57am 
@Alkyiel Update should have just been pushed, added Reeks and Tauntauns, and fixed a ton of smaller bugs!
Alkyiel 3 Sep, 2021 @ 2:05pm 
Awesome.
still a fantastic addon.
FallenLogic  [author] 3 Sep, 2021 @ 9:10am 
@Alkyiel Coming soon (along with other fixes and a few minor updates like 2 new creatures)! Been working on extracting and converting those
Alkyiel 18 Aug, 2021 @ 1:45am 
Surely give the rideable creatures idle animations for when they're not moving, because when you stop they still keep walking on the spot, tis a bit wack.
FallenLogic  [author] 24 Jul, 2021 @ 6:10am 
@Zero You can make another lua file serverside and just put in the ENT stuff from the top of the file and change ENT.RunSpeed to what you want. Though I thought I upped the cat's speed in the last update
CIA Operative 23 Jul, 2021 @ 9:07am 
Is one able to make the Nexu faster without tampering with the lua itself? It's ridiculously slow ;-;

https://youtu.be/9jBoBi8YBzg?t=187 3:07 might also be a worthwhile mechanic from a developer standpoint to add to its ability. I donno how it'd work with DrGbase but basically just a fast zombie leap with a second or two animation of it preparing to lunge.
Cpt.Dan6 20 Jul, 2021 @ 11:43pm 
If possible I would like to have a commission, when ever your free no rush
FallenLogic  [author] 20 Jul, 2021 @ 6:49pm 
@Cpt.Dan6 I mean, I do take commissions, I'm just super busy atm
Cpt.Dan6 18 Jul, 2021 @ 6:42pm 
Is there a way that I can get something added to this or even just a separate Addon created. I am trying to get some along the line of the Lothal Wolves added like the Bantha and the Nerf?
FallenLogic  [author] 11 Jul, 2021 @ 5:33am 
rp_vardos_v2, it's on my workshop page
FruitSkull 10 Jul, 2021 @ 10:01pm 
What map was used in the second to last screenshot?
FallenLogic  [author] 8 Jul, 2021 @ 6:41am 
@Brother-Librarian No ragdolls in this pack (nextbots use hitboxes for hitscan collisions, and they all have death animations), but something I might revisit at a later time. There is a ragdoll of the JK:JA rancor somewhere on the workshop, though
Mister Cthulhu 7 Jul, 2021 @ 9:13pm 
holy crap that's a lot of rancors, are there ragdolls for posing?
STierLuck.YouTube 7 Jul, 2021 @ 12:57pm 
@FallenLogic give kotor a try, first game amazing second one was rushed.
FallenLogic  [author] 7 Jul, 2021 @ 11:33am 
@Vac The Rakghouls in here are from SW:TOR, I don't even own KOTOR
Vac 7 Jul, 2021 @ 10:41am 
Were you able to pull the Rakghoul from KOTOR with anims?
FallenLogic  [author] 7 Jul, 2021 @ 7:53am 
These are from Star Wars
ПОДНИМИ ЭТУ БАНКУ 7 Jul, 2021 @ 2:33am 
Ceph crysis 2 please...
STierLuck.YouTube 6 Jul, 2021 @ 8:08pm 
ITS ABOUT TIME!
Dughoo 6 Jul, 2021 @ 7:34pm 
i can say that you did good job on it, even if script (some) is from github i don't care because you put effort into it, not just copy pasted other people's work. I really like your addon and i wish you luck in future :steamthumbsup:
RelatedTomato78 6 Jul, 2021 @ 6:23pm 
Oh I see
RelatedTomato78 6 Jul, 2021 @ 6:19pm 
Okay?
FallenLogic  [author] 6 Jul, 2021 @ 6:19pm 
@justindubreuilspe Player anims are handled via a shared mdl that would break most animation sytems if I tried to edit it. The rancor attack is technically supposed to be biting a player's head off, but spawn in a turret and see what happens when it's eaten
RelatedTomato78 6 Jul, 2021 @ 5:57pm 
Hey can you animate npcs/ players when being eaten and can you make them get shoved in the mouth and vanish after death.
Natsenko. 6 Jul, 2021 @ 10:52am 
Cool to see more people using DrGBase