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1.5?
If you want the Hugslib log; Here you go [gist.github.com]
Hope it helps :) FYI I'm still running Rimworld on v1.2
@Three-legged Wolf Shrines are unbuildable because psycasts aren't supposed to exist. Anima trees aren't supposed to be removed, but they're supposed to be just scenery now. Meditation is just a recreation type unless you have other mods that use it for other purposes.
If you tell me which mods break with this mod, I can possibly fix the issue.
1)Does this mod remove meditation foci? I can't seem to build any of the nature shrine thingies.
2) Is it supposed to remove Anima trees? (I still have one on my map, but I use several mods that could be forcing it to spawn. The reason I ask is because some mods related to anima trees seem to break with this mod. At least for me.).
3) I get that the mod removes Psycasts, which is awesome, but what exactly does the rest entail? If psycasts are no longer there, Is there still a use for meditation besides recreation?
thanks for taking the time to answer, the mod works smoothly on my end, I'm just a little confused.
(I use Rimworld of Magic and like to have Wizard Kings running the place without getting their ability lines bloated by psi-powers haha)
@sam1373 The anima tree currently does nothing. The Empire gives you psionics techprints when you attain specific titles, but doesn't do the research for you or give you powers directly. This could change but I haven't decided how to proceed.
@Arcanant I would consider other mods that use psycasting to be incompatible even if the game doesn't throw errors for running them simultaneously. I've tried to make it impossible to gain psylink outside dev mode, and removed infocard stats related to psycasting.
@Mcgeezax Empire pawns get PsiTech powers instead of psycasting.