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@blazeknave These are the original values of the things I changed:
- BASE_RATIO_CASUALTIES_CONVERSION = 0.3
- SHATTERED_RETREAT_PREFERRED_PROVINCES = 2
- SHATTERED_RETREAT_MAX_PROVINCES = 2
This is dope, appreciate your work - I'm looking through the settings - any chance in hell you have the vanilla values recorded somewhere and would add them to the comments inline the .txt for context?
First I thought that this was changing AI. It is not.
After thinking about it I have to say that it the main game already features this. It is the pursuit value. Problem is a lot of people only seem to care about damage and toughness and then wonder why the enemy can retreat. Using Units with high Pursuit values is exactly for this scenario. Also one of the reasons why Horse Archers are insanely strong. They rarely leave anyone behind after the battle.
I think it would be more beneficial to the mod if it adjusts Pursuit values of all units and kinda reblanaces them in this fashion a bit. Only 1/3 of the units even have a decent pursuit value and half of the units got 0 pursuit. Thats the origin of your described problem. Maybe most units should have atleast 5 pursuit and even levies should have a low value.
Or maybe choose to play units that have pursuit originally.
Well in the end. The choice is yours to make. Have a nice day!
Or is there another way of doing things that I'm not familiar with?