Wildermyth

Wildermyth

Expanded Utility: Experience
29 Comments
ZoLatKam 27 Jun, 2024 @ 9:07pm 
@BlueLightning
Yes. As of this post, 2024.06.27 @ 23:07:15, I can confirm this mod does not work in the Omenroad Legacy Challenge content - Stands to reason in regular Challenge content as well, maybe even in the Omenroad campaign.

Good news!

Seems you can simply disable it, even while already in a game and your stats will adjust as though the mod was never active in the first place!
BlueLightning 18 May, 2024 @ 5:01am 
does this break omenroad? i dont see this pop up in omenroad and im wondering if my heroes have become weaker for it since they cant level like this
August 5 Apr, 2023 @ 7:17pm 
I would love to see this be updated to the current version!

As the user below me said, both Melee and Ranged Accuracy have been merged.
Princess Skullcrusher 21 Jan, 2023 @ 5:37pm 
small bug/compatibility issue. newest update merged ranged and melee accuracy, which now is only affected by melee accuracy training, so ranged accuracy training does nothing at all.
Smoker  [author] 21 May, 2022 @ 2:14am 
Feel free to use the content of the mod anyway you like :)
Nyans 17 May, 2022 @ 5:47pm 
Hey there! I appreciate the mod, and I was curious if I can publish my tweak to steam (like a patch where they still need your file). Do I have your permission to publish (and use same preview image)?

You're also welcome to adopt any of it; I won't have to worry about maintaining it then. Just let me know, and thanks for the work!


The tweak does two to three things:
--Increased level cap from 7 to 14; essentially uncapped it while extrapolating vanilla xp growth.
--Tweaked # of stats allocated to front-load them more. I prefer this way myself to get more of a spread of abilities instead of min/maxing the same ones over and over.
5/4/4/4/3/3/3/2/2/2/2/2/2/2 is the progression I picked.
--(Optional) Adjusted quicker the xp growth of Hunter and Mystic. Initial rank 7 required warrior, hunter, and mystic to need 270, 420, & 486, respectively; adjustment made it 270, 324, & 351.

Nothing else was tweaked value wise.
Smoker  [author] 3 Feb, 2022 @ 11:27pm 
The mod is pretty straighforward, in aspects you have files named hunter, mystic and warrior. There you can add the stats from the game again to every level as in the vanilla file.

In levelUpStats you can modify the stat increase, InUsedUp the number of uses (and in the effects you have number of uses too).
NekoPanzer 3 Feb, 2022 @ 9:56pm 
Is there a way to set Health, Recovery, Armor, and Warding stats to level up in the vanilla way?

My issue is that vanilla level-ups increase 8 stats by a small amount, but this mod allows a moderate increase to only 3. I would prefer those 4 stats to auto-increase, and then choose 4 other increases from the rest.
Smoker  [author] 30 Jan, 2022 @ 4:35pm 
@PharaohoftheNine: In "assets/data/aspects" folder "levelUpStats" file you have the stats to change.

@Popeh: In "assets/data/aspects" folder "usedUp" file you can change uses.
PharaohoftheNine 30 Jan, 2022 @ 4:25pm 
is it possible to increase the amount of point per level from 3 to 5? i tried editing it myself but i cant figure it out.
Popeh 10 Jan, 2022 @ 7:45am 
what value should I change to set the max number of training per level to 2? Tried looking into it but I still get 3
Digan 19 Oct, 2021 @ 1:40pm 
Also, i been wondering, what are the numbers beside mods? in the mod list? o.o Is that their load order or something? :O
Digan 19 Oct, 2021 @ 1:34pm 
Yeah so i tried few runs, the mod just dosnt seem to want to load for me :O i use pretty much all of ur mods + some other ones :O but i dont think i have any that does anything similar, one that would maybe do something to mess with it i think, would be Higher Level Max by IntellectMaster but i dont think any other one would mess with this :O so no idea why its not popping up
Smoker  [author] 31 Jul, 2021 @ 11:14am 
Changing stats of any of my mods is very easy, just check the folder "aspects".
Smoker  [author] 30 Jul, 2021 @ 11:19pm 
You can change the stats given by the mod and "balance" it the way you like.
Alpha Titan 30 Jul, 2021 @ 12:06pm 
I would suggest .33 speed, +2 block and dodge as 1 option, not sure how to help the mystic with potency without going op, maybe set it to .33 as well but give mystics 1 extra proc on level up so picking it once is at least close? Maybe give fighter and ranger the same for damage to preserve the equity. The exact bonuses would require significant play-testing to balance, but the idea of tilting the specialization scales i really like.

Overall smaller buffs per category and the ability to make a 1 or 2 more picks would be ideal I think.
Alpha Titan 30 Jul, 2021 @ 12:06pm 
I LOVE the idea of this mod, but i feel it is implemented in a very imbalanced way. With every character only getting .2 speed normally and the ranger being capable of +1 is crazy. Same for +10 to block or dodge for the martial classes. They can easily stack to nigh un-hitable margins and break the bounded accuracy of the game. The mystic also get the worst effect because their base of .7 potency is reduced by almost 50% unless they always double up on it every level, which leaves them little else to choose, other than OP speed of course.
Digan 24 Jul, 2021 @ 6:11am 
Hmm i see, ill check it out eventually :)
Smoker  [author] 24 Jul, 2021 @ 12:52am 
Probably for some reason mod didnt load. You have to choose the character in overland to be able to select trainnings.
Digan 23 Jul, 2021 @ 8:22pm 
So far, while using the mod i actually have not noticed this at all, i dont see the options to apply stats in overland after levels ;/ i am using pretty much all of ur mods with mbe 2 or 4 exceptions :)
Smoker  [author] 21 Jul, 2021 @ 11:07am 
Update:
-Fixed trainning disapearing after chapter (shoudnt have changed anything at the last moment sorry.

Servant of CTan: I can not reproduce your issue of negative stats?
Smoker  [author] 21 Jul, 2021 @ 3:12am 
Ok don't use It until update, apologies.
Scuttlefriend 21 Jul, 2021 @ 2:23am 
From what I saw, the "training bonuses" were just randomly disappearing after combat after events.
Smoker  [author] 21 Jul, 2021 @ 2:05am 
You can remove the files inside the mod and keep playing, character stats will revert to vanilla.
Smoker  [author] 21 Jul, 2021 @ 1:52am 
Sorry guys, if you want to remove It yourself its in data/aspects i cant do it right now, the aspects that add stats have importance:-1, remove It. Either that or i fucked It up somehow in the last minut. Today will be a patch
Smoker  [author] 21 Jul, 2021 @ 1:46am 
Ok i Will check today i did add importance -1 in the last minut so stat increase dont show in characters aspects, but that shouldn do anything more than that.
Scuttlefriend 21 Jul, 2021 @ 12:10am 
I'm not sure what's causing it, but my characters seem to be loosing their stats from leveling up.
Smoker  [author] 19 Jul, 2021 @ 11:36pm 
I don't know what to tell you worked fine for me, i will check again but negative health its very weird maybe you can post or send me a screenshot im Smoker#7942 in Discord. So you level stats and then you chars have negative health? or from the very begining?
Servant of CTan 19 Jul, 2021 @ 5:24pm 
Hey really enjoying your mods but I have a question on this one. Not sure if I'm doing anything wrong but I've been noticing that my heroes are having negative health after using this mod; to where all of my formally high level characters are being one-shot by low mobs.

Any advice would help thanks