Garry's Mod

Garry's Mod

Persistant Map Doors
41 則留言
ddfarmer03 6 月 16 日 下午 9:00 
been looking for something like this thanks :reheart:
Blue  [作者] 1 月 10 日 上午 8:57 
@Quintonian

you need to make another door with the same ID leading back to the first map. if thats not what your referring to then im not sure what you mean.
Quintonian 1 月 7 日 下午 5:07 
i cant go back
Blue  [作者] 2024 年 5 月 6 日 下午 7:22 
@Bill

the description is sufficient enough.
HighSpeedHobo 2024 年 1 月 11 日 上午 10:30 
cool idea, also it would be cool if there was a video showing what this is
sentry gaming 2023 年 11 月 13 日 下午 10:30 
finnaly the gmans white door expierence
ArostoN 2023 年 9 月 7 日 上午 11:03 
...How
rendann 2022 年 9 月 18 日 上午 9:44 
holy crap its rec room
aperture turret tf2 2022 年 8 月 23 日 下午 5:14 
you have to leave id without anything just empty
aperture turret tf2 2022 年 8 月 23 日 下午 5:14 
found a way to remove doors
Jacx 2022 年 8 月 13 日 上午 11:31 
@fennecai Kk, Thank you, Ill try it!
Blue  [作者] 2022 年 8 月 10 日 上午 9:19 
@BLiksem1511 idk why it might be doing that but try deleting that door's data from your data folder in the gmod install location
Jacx 2022 年 8 月 10 日 上午 5:50 
Wait im extremely stupid, But every time I remove the door it just doesnt work, It keeps persisting when i save and exit
Alexthefox133 2022 年 4 月 30 日 下午 5:13 
@Fennecai @The King of Pudding

Your load times are below an hour?
WolfBite 2022 年 4 月 23 日 下午 5:51 
@The King of Pudding Aye mate I have a 3060 RTX with a 16 core 3.8ghz processor and 32gb of ram on an SSD with 1TB of storage and depending on the entities and any scripts already placed in the map for example Gmod Flatgrass would load a lot faster than the HL2:EP2 Strider battle for white forest. But what really got me is i literally had all these random mods i never used but couldnt bring myself to get rid of so just favorite them for later when you actually want to use it. This mod literally brought my realism to a whole other levels. Just because i came back im literally giving this guy more points for still being active and awesome unlike some other mods out there which are amazing but die quickly. +REP @Fennecai
Blue  [作者] 2022 年 4 月 23 日 下午 2:03 
@The King of Pudding

*me who cant even count my addons and gets load times of 5-10 minutes per map.*

sad computer-in-need-of-upgrades-during-a-chip-shortage noises
The King of Pudding 2022 年 3 月 11 日 下午 10:00 
*me who has 1,000 Addons and gets load times of 2 minutes per map.*
WolfBite 2022 年 2 月 6 日 下午 12:22 
Bro you have no idea, what youve done for me. Like i want this mod to have my babies. Best mod since SNPC's came out.
Blue  [作者] 2022 年 2 月 6 日 上午 6:18 
@wolfbite59

...did you just give me 11 different awards? Well, thanks. ^^
WolfBite 2022 年 1 月 26 日 下午 8:15 
TAKE MY POINTS
WolfBite 2022 年 1 月 26 日 下午 7:21 
I am pretty sure this will work online as long as you use the HalfMod gamemode. The reason i say this is i recently got the BMS campaign to work and transition maps using HalfMod. However if it doesnt work ill come back and update this comment.
Bamsy 2021 年 9 月 18 日 下午 8:38 
would be cool if there was a version of this where it could either do server hopping or if a superadmin goes into it, it does like a vote or directly changes the map
Wizared 2021 年 9 月 14 日 下午 11:28 
Now i cant get rid of the door
Eike Gaming 2021 年 8 月 27 日 上午 10:55 
awesome! great work man!
wiimeiser 2021 年 8 月 10 日 上午 4:48 
Okay, so naming the door "ccc" seemed to work. I don't know why it started working right now...
wiimeiser 2021 年 8 月 10 日 上午 4:36 
It seems it's not saving the files in the data folder. It's saving the folder for each map, but they're empty. Nothing I do makes it write anything there. In fact, If I put something there then edit the folder, it wipes the folder clean. I've disabled all other Workshop addons, so I have no idea what's going on...
wiimeiser 2021 年 8 月 10 日 上午 4:07 
It doesn't seem to be saving the doors on the map for me. When I reload the map the doors are gone.
Lertas_AltShow 2021 年 8 月 6 日 上午 1:30 
it is there trust me, just i guess use the search bar?
sock 2021 年 8 月 5 日 下午 10:50 
i straight up just dont see the map door catergory in entities
Parble 2021 年 8 月 4 日 下午 8:10 
can someone tell me if props are supposed to stay in one map? if they arnet then i would like that but i dont know anything about lua so if thats not possible than thats ok, otherwise GREAT MOD
CombustibleLemon 2021 年 7 月 13 日 下午 7:15 
for me this is tied with a few other addons as BEST ADDON EVER
geissele mk16 10.5 2021 年 7 月 11 日 上午 10:57 
Врата Гунькова?
brutis500 2021 年 7 月 11 日 上午 10:06 
nice addon
zzz 2021 年 7 月 11 日 上午 3:27 
автор фурриёб
Captain Flat-Back Fro 2021 年 7 月 10 日 下午 5:28 
Hey so I read the FAQs and saw it said it doesn't work for multiplayer so I wanted to ask if you're planning updating it later or making a separate version of the mod for multiplayer?
Wes3 2021 年 7 月 10 日 下午 3:50 
It's a cool idea for a addon, just hope it sees multiplayer use at somepoint
Hugo 2021 年 7 月 10 日 上午 7:17 
Seems like the map transitioners addon but for singleplayer. Neat!
Blue  [作者] 2021 年 7 月 9 日 下午 8:42 
@Blake_Mchillian

the ID is just how you link one door to another in a different map.

for example: I place a door with the id "dog" in gm_construct, and then set it's destination to "gm_flatgrass". then, when i press E on the door, i will end up in gm_flatgrass. Next, i place another door, and put "dog" as the ID again- but this time, i set the destination to gm_construct. when i press E, i will end up at the door that i placed in gm_construct.

The ID can be anything you want, in other words. it just links the doors together across any map. dog goes to dog, football goes to football, spaghetti goes to speghetti... etc.

the way you choose what map it goes to is via the "destination"
Blake_Mchalian 2021 年 7 月 9 日 上午 10:40 
idk what a map id is lol pls help
Takeshi 2021 年 7 月 6 日 上午 8:24 
Underrated, is like the stargates addon
Lertas_AltShow 2021 年 7 月 5 日 上午 11:55 
you wont fucking believe how helpful this addon is