Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i loved the first part, kingslayer looks stunning, sucks i can't complete this one
ABSOLUTE CINEMA
I would like to say there was a weird bug where during the Finale something blocked me from throwing the exploding cherries at the shielded enemy (being vague as to not spoil things for someone reading this before playing) while I was holding the Blade of Independance (That isnt much of a spoiler right?)
I did manage by dodging until the enemy happened to be near one of their explosions though.
when the enemy took my items I was able to throw them though.
just thought you'd like to know.
all in all awesome work with an awesome finale!
I need suicide button or restart button or kill me instantly whenever i fell.
Because whenever i fell i need to start all over with not refreshed timer which is unavoidable fail
And why the hell chapter 2, 3, 4 need to start over whenever i die?
I mean look, this is a large and awsome mod yeah i get it.
And chapter 2, 3, 4 are huge as chapter 1.
Which is starting over middle of level feels like complete bullshit and exhausting.
But hey this mod is very cool
It's just harsh and unforgiving whenever i have some skill issue.
Like deathwish
-When you fall and go back to the beginning, you have to wait until the timer runs out because you aren't going to reach the end anyway with the little time you have, which is something that will happen often without a no bonk badge
I believe all this can be fixed in the upcoming sequel, there are some many great things about this mod and it makes me excited to wait for the next epic adventure!
-While I like that the mod has voice acting, the processing effect used for the shapeshifters can cause them to sound intelligible, I think I heard some high frequencies on it, but I still believe the distorted effect can be achieved without sacrificing the ability to understand the characters
-Some custom songs are mixed extremely loud (like in The Penultimate Moment)
-The briefing dialogue can be really long, some dialogues can also extend for a while
-Considering the mod it is more dialogue and story focused, a more interesting characterization for the shapeshifters could be given for their reasons for wanting to destroy the world
-For all the creativity this mod has to offer, the fact the last boss was very similar to Mustache Girl was slightly disappointing.
-The splits between acts is really long, while I appreciate having the mod being split in 5 acts, truth is that it could be split in 10 or even 12 acts instead, for people like me is really important because it means I have to wait for my day off and dedicate the free time of an afternoon for a 1 or 2 hour level instead of being able to play a single 20 or 30 minute level before going to work in weekdays
-Bosses also lack their own act
-Management Chamber 2 projectile and cherry mechanics are completely broken and I couldn't beat them without mods
-Management Chamber 3 can get you soft locked
Some notes I made while playing the mod:
-A few sections could have been benefited of having a marker for the finding Hat to use in case you get lost
-GamerGirl sections have a really small screen which makes them a bit of hard for to see for someone like me
-Bullet Hell sections break Assist Mode entirely
There were also several sections where you are asked to pilot hat kids spaceship, but the spaceship controls are so sluggish that it just isn't fun, this is required for the final boss of the mod which is so drawn out and unfair that it made me give up.
It makes me sad because I feel like a lot of effort was put into this mod but it really feels like it crumbles under the weight of it's own ambition.
Overall it seemed to lose that 007/MGS vibe and by the halfway point turned mostly into an annoying stealth section which I managed to break the last part of with the time stop hat so. Then came act 4, with an astonishing lack of checkpoints and a timed segment.
4/10 imo, it had a strong start and shows a remarkable amount of modding skill but I can't get around the annoying level of references, not homages and not parodies, references. I wish I could have seen what this team could have done were it not so seemingly obsessed with doing other games' concepts ala New Vegas: The Frontier. If you want to take this critique as me hating or something like that feel free to I guess
I find it disingenuous to say this mod is "Perfect" as several comments have. The first mod didn't overstay its welcome and was based pretty much around 1 joke. The sequel mod however seems to have started to take itself way too seriously. Or it doesn't and I can't tell because the tone is as focused as a grade school kid. Referential humor also isn't really my thing, so that lost something for me. It was everywhere, just to list some of the ones I remember immediately:
- Mithrix (Like... All of Mithrix, down to some of the lines outright)
- Eggman
- Taboo (From smash bros brawl but could be wrong about that one)
- Zero 2 from Kirby
- Metal gear at minimum twice
Continued
Unfortunately, there are some things which makes playing it very tedious and reduces the fun significantly. The biggest problem:
- So many softlocks. I probably got stuck in every single act. In act 3, the boss got stuck in a chase sequence which required me to play the entire act again (where are the checkpoints?) :/
I know the mod should not be easy but please put a ton of checkpoints in it. It is neccessarry if you get stuck to reset yourself!
Beyond that, this mod's been going great. The Gatekeeper Ocelot duel was a big highlight for me - I love that fight in MGS3.
However, I did enjoy the mod; I sure hope there's more coming soon! Thank you for making such a great mod (and its predecessor)!