Stormworks: Build and Rescue

Stormworks: Build and Rescue

MWS-B | ARCLM-2B 2-Shot Launcher
28 Comments
Grizzly 10 May, 2022 @ 8:14pm 
A keep active block seems to have fixed the issue with the jet not lighting off on the second stage of launch for multiplayer. I put one on the nose of each missile just above the camera.
Grizzly 9 May, 2022 @ 11:55am 
There seems to be an issue after last couple of updates. The missile after launching drops like a stone.

I have the same issue on multiplayer but it works fine solo. Does yours work in solo play?
Johnson 16 Oct, 2021 @ 2:29pm 
There seems to be an issue after last couple of updates. The missile after launching drops like a stone.
HellCat 11 Oct, 2021 @ 1:52pm 
question can this in theory be launched via VLS or will there be a VLS version in the future?
Sebastiaz | BluFFeR  [author] 6 Oct, 2021 @ 8:49am 
[UPDATED FOR DLC]
Kishin 19 Sep, 2021 @ 2:21pm 
how about adding a camera to the missiles and a display so we can know if the missiles actually reach/hit the target
Waltah 15 Sep, 2021 @ 7:09pm 
the missiles are flying into the water
mack 11 Sep, 2021 @ 11:49am 
bye bye hospital boat
Donketti902 9 Aug, 2021 @ 3:43am 
usually it just stalls right after launch but when it does sometimes work it works very well!
Hunk the alpha team leader 25 Jul, 2021 @ 9:14pm 
same also mine wont even fire
писька Бушидо Жо 10 Jul, 2021 @ 4:18pm 
My missiles fall down while flying. What should I do?
NubNub 10 Jul, 2021 @ 1:52pm 
Have you thought about making interceptor missiles? (now that you have specialized anti ship missiles)
Sebastiaz | BluFFeR  [author] 10 Jul, 2021 @ 2:38am 
Yep it will when I'm back off me holidays
Klaus Klavier 9 Jul, 2021 @ 7:23pm 
we gonna see this updated with new standard hardpoint system added in new update?
Klaus Klavier 8 Jul, 2021 @ 4:01pm 
I cant wait to see more launchers utilizing this missile, its very impressive system
(festive lad) 6 Jul, 2021 @ 10:38am 
Thanks
Sebastiaz | BluFFeR  [author] 6 Jul, 2021 @ 10:37am 
Bare minimum is the lower microcontroller & the guidance screen, range-wise bare minimum range is 8km (to pick sea skimming or top down attacks) and 2km for optical (manual guided) guidance
(festive lad) 6 Jul, 2021 @ 10:15am 
What is the bare minimum for getting these to launch and go to the coordinates? would like to put these missiles on a vertical launch system for a sub if thats okay
NubNub 5 Jul, 2021 @ 2:33pm 
Thanks :)
Sebastiaz | BluFFeR  [author] 5 Jul, 2021 @ 2:28pm 
Try 8km, it uses radar for terminal guidance
NubNub 5 Jul, 2021 @ 1:53pm 
Does it use its radar for terminal guidance or does it just go by the GPS
Corporal Simmons 5 Jul, 2021 @ 1:20pm 
ITs not firing when the waypoint is 7.6KM away and its turret is ready?
NubNub 5 Jul, 2021 @ 11:05am 
Me and the boys checking the MWS-B collection like a maniac every 12 hours to see if something new is added
Klaus Klavier 4 Jul, 2021 @ 3:12pm 
i mean the missile wont disconnect at the right time and fires its engines then falls flat to the ground. its like is sequence is off and the other barrel fires fine
Sebastiaz | BluFFeR  [author] 4 Jul, 2021 @ 3:10pm 
Sometimes happens I suppose, u should be able to modify it however to sorta make it not, I'm not too sure how rn tho without breaking aesthetics
Klaus Klavier 4 Jul, 2021 @ 3:06pm 
im actually having an issue with a missile getting stuck on one side of the launcher
GS1055 4 Jul, 2021 @ 11:59am 
nice
Klaus Klavier 4 Jul, 2021 @ 11:42am 
another fine addition to my collection......