Sid Meier's Civilization V

Sid Meier's Civilization V

The Empire of Russia (Peter the Great) (BNW)
222 Comments
Charlotte 12 Mar, 2022 @ 10:12pm 
comment below, wtf? lmao
cousteau123 9 Apr, 2019 @ 8:24am 
its a real pity i need the brave new world, i like russia but dont want to play a woman character
and this mod seemed so interesting
Chuva 12 Jul, 2017 @ 7:21am 
CIV 6
PureTaint 30 Aug, 2016 @ 8:50am 
I must say, this Peter the Great Mod is really well thought out. You clearly know your history, well done.
5 String Banjo 15 Aug, 2016 @ 9:57am 
is the production bounus from russia UB fixed yet?
nork 25 Jun, 2016 @ 12:58pm 
░░░░░▄▄▄░░▄██▄░░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS A SPOOKY SCARY SKELETON
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
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Coffeeccubus 2 Mar, 2016 @ 10:02pm 
as well as colonize alaska and some sutff
Coffeeccubus 2 Mar, 2016 @ 10:01pm 
Catherine was chosen namely because she did the greatest expansions n shit
shroobert 29 Feb, 2016 @ 12:27pm 
I'm surprised Peter isn't the vanilla leader of Russia.
Imperitor 12 Jan, 2016 @ 8:16am 
Author, how can I contact you? I could assist with translation into Russian.
A Servant 29 Nov, 2015 @ 1:16am 
Peter the great should have been Russias leader in Vanilla
Venusaisha 1 Nov, 2015 @ 12:17pm 
wow that weird, on wikipedia type banya garden came to chinese bay place sort. banya in russian sense is a bath house not garden. peter ruled russia before catherine.
Garuda 1 Aug, 2015 @ 5:28pm 
Huh, its not showing up in my mods list...
Venusaisha 5 Jun, 2015 @ 4:59pm 
may have to test both in game in sorrta russian civil war. will let u know what i find when i do.
pip33pen 7 Apr, 2015 @ 6:34am 
After a little more playing with Chaterina i just realized that every different strategic resource type improved by your cities before you building the Banya wont give you the 10% production. In my game the iron and horses were improved before the banya. Tried to fix it with ingame editor but it wasnt succesful. I guess its a minor bug so if you play with Chaterina you shoudnt improve these resoures before you build or get a free banya with the Hanging gardens. I hope it will be helpful for others.
pip33pen 7 Apr, 2015 @ 3:48am 
I love this mode. My only problem with Chaterine: Banya dont give me any production bonus. I also wonder is there any chance to enjoy both Peter 1 and Chaterina bonuses? That would be awsome... :)
Люблю тако 11 Mar, 2015 @ 5:51am 
А вот этому Императору-Слава!!!
alvarobuenogarcia1234 28 Feb, 2015 @ 9:48am 
I think that Peter's trait does not work quite well...
Tutter10 1 Feb, 2015 @ 6:23am 
Thank you for making this. Have you though of Sweden led by Gustav III with the Bollhuset as a unique. I Understand if you are busy, but I think it would work well. Same as Spain led by Charles III.
Faysal 1 Jan, 2015 @ 10:03pm 
Thank u for this awsome leader and civ!

It works very good on Gedemons awsome world map, better than Catherine in my opinion, cause of the starting area near water and forest/grassland (Saint Petersburg).

I have seen Russia making sense with expanding, much better than Catherine which was just popping cities up in the middle of Siberia/Central Asia.

Now Russia is a real European power, pressing Germany and the Ottomans!

Thank u again for making it TSL compatible!

Awsome!
Catology 14 Dec, 2014 @ 11:00am 
Is it me or the UU was a strelet...
leandrokikkert 28 Nov, 2014 @ 9:53am 
btw Russia is a federation !!
vlvtelvis 20 Nov, 2014 @ 6:52pm 
I had my first Diety win with this. UA might be a bit OP.
Liturgy Of The Great Cold 4 Nov, 2014 @ 3:55am 
кто-нибудь объяснит мне при чем тут чистота зубов?
Dead by drunk life 2 Nov, 2014 @ 1:20am 
Лучший!
lironi1111 15 Oct, 2014 @ 6:13pm 
Preobrazhensky Guard gains additional Defense when stationed on a Kabash,Chateau or Feitoria because they give defence bonus to
TRYPTICHA 6 Oct, 2014 @ 6:46pm 
FYI, Seems like there's some compatibility issue with this and your cultural diversity mod.

Selection screen shows "TXT_KEY_LEADER_JFD_PETER" whenever CD is active.
JFD  [author] 3 Oct, 2014 @ 11:01pm 
@HArampage If you're drunk, he might
haramesses 26 Sep, 2014 @ 4:54am 
does he speak and move??
JFD  [author] 8 Sep, 2014 @ 6:55pm 
@SGT Mcpancake Yes.
Derriphan 7 Sep, 2014 @ 5:26am 
Does the Ethnic units mod work with this?
The Questing Knight 24 Aug, 2014 @ 1:52pm 
would be cool to change streltsi to Preobrazensky guards due to reformations ;)
JFD  [author] 5 Jul, 2014 @ 4:47am 
@Octave Crymée Thank you. I endeavour to design my civs so that all unique parts work in tandem. This is sometimes contrary to the way the vanilla game has civs designed, which is why things can appear overpowered; when in fact they're often not, because they demand a specific way to play to make the most of them.

I'm glad you found no bugs - that's certainly a rare thing for a modder to hear :)
Octave Crymée 1 Jul, 2014 @ 4:55am 
The Streltsy is a veeery well balanced unit. What I love about your mods is that the units are not overpowered but strategically empowered. The defensive bonus of the Streltsy is a problem if you wanted to go offensive in the late renaissance, but with my huge empire to defend and a good network of keeps around my fronteers (I play with Forteress borders), I managed to repell two massive invasions with acceptable losses.
As a summary, a well balanced mod, absolutely no bugs (it's pleasant, I use to encounter a few troubleshootings using mods), and a cool civ. Thank you a lot for your work !
Octave Crymée 1 Jul, 2014 @ 4:55am 
Hello ! Still testing some of your mods, and I really love this one. I just went to scienfitic victory with Peter's Russia, and I loved everything about it. Well, actually, no : I hate the color, I was a big poopy stain on the map.
But the cultural balance (that has always been my struggle about choosing Liberty) makes it a Poland-like civ with more subtelty. Playing Immortal, with 12 starting cities and the largest country of all, I was still able to finish 3 trees and a half including Esthetics. Yet, I didn't find it too powerfull, as the scientific bonus, really valuable in the early peacetimes, is not that important past the industrial era. Especially as I'm playing with the tech slower Dynamic Eras.
IsrKeil 24 Jun, 2014 @ 6:28am 
Скажите, а поддержка русского языка есть ?
jccohen 21 Jun, 2014 @ 6:32am 
Well, that's true, but I think getting so many social policies let me do things real easy - I got down liberty, piety, aesthetics, and... uhhh.. the science one who's name I'm blocking on, plus unlocked honor and exploration, before I even got to my ideology, which is not usual for me. So I was just moving forward like crazy. Its still possible I just had a really great combination of factors; the game can vary a lot even when you play the same nation repeatedly because its all complex systems.

In any case, you make some great mods, thanks for all your hard work!
JFD  [author] 20 Jun, 2014 @ 9:08pm 
@jccohen Thanks for the feedback. Seeing as the Culture Victory has very little to do with Social Policies anymore, it's difficult to say if that directly contributed. But I'll keep this in mind.
jccohen 20 Jun, 2014 @ 7:27pm 
I really enjoyed this one. I won the cultural victory earlier than I ever had before, though... so it might be OP? Maybe 25% cost reduction instead of 50%? Or maybe I just had a really good game and it was coincidence. But I really enjoyed it conceptually and of course no one can complain about winning a game...

Thanks for all the great mods!
JFD  [author] 8 Jun, 2014 @ 4:16pm 
@zArkham4269 At the top of this page, there's a Change Notes tab. You can see the change notes there. Not all are filled out, but I fill out what's important.

I don't believe the game engine is able to handle that sort of thing. But it would be a nice idea.
zArkham4269 8 Jun, 2014 @ 11:12am 
Do you have a change log anywhere like maybe on Civ Fanatics? I noticed today that a lot of your mods were updated but didn't see what changed or if it would break saves.

BTW, is there a mechanism where you could start with one Civ and then as you pick different policies tracks, you could get the option of switching to another leader in that civ? Admitably this wouldn't work for every Civ but could be a way to make more Civs.

I think it would be nice to be able to start with a Civ with early UU and then switch to someone like Lenin with more late UU.
Gefilte Fish 30 May, 2014 @ 5:09pm 
Since Peter destoyed streltsy, it would make more sense to replace them with a unit that Peter created, like the preobrazhensky guards. Good mod by the way. :) :Morale:
JFD  [author] 21 May, 2014 @ 1:50am 
@benmcd170 Agreed; Ivan is a fantastic dichotomy of tragedy and horror; misappropriately labelled as a wicked villian by western histories, when really he was a man subject to serious health problems, yet still staunchly pious and an exceptionally capable as a ruler and moderniser. He is no more or less wretched than the next man to call themselves Tsar, one way or another.

Perhaps someone will get him done, just not as yet another leader of Russia, and perhaps then a certain someone will get a certain unique unit moved over ;)
benmcd170 21 May, 2014 @ 1:40am 
Fair enough, it was just a suggestion, though I hope someone eventually does him. In some ways I find Ivan more tragic than terrible, especially if you look at the famous painting of him holding his dead son.
JFD  [author] 21 May, 2014 @ 1:32am 
@benmcd170 I won't be doing Ivan for Russia, no. I'm not the only one who needs to be willing and able.
benmcd170 21 May, 2014 @ 1:20am 
I just read the reasoning (which I had kind of guessed was going to be the reason), and while it makes sense, you could use a different unit and create a mod for Ivan the Terrible, with him having the streltsy. Ivan would be an interesting addition, as you would have both a "monstrous" soviet leader with stalin and russian leader with Ivan
JFD  [author] 21 May, 2014 @ 1:11am 
@benmcd170 It only makes no sense because you don't understand the reasoning behind it, which has been discussed to death.
benmcd170 21 May, 2014 @ 1:07am 
While the abilities of Peter make sense (although I would have expected more militaristic abilities, seeing as he was a very much a wartime czar), having the streltsy be his units makes NO sense. Peter destroyed the streltsy for trying to rebel against him while his was touring western europe, although the fact that they helped his half sister Sophia take power in the moscow uprising of 1682 (which made her Peter's regent) may have also had something to do with it. Anyways, not sure if it was an intended irony or not but just saying it does seem odd. I like your other mods though, keep up the good work.
JFD  [author] 18 May, 2014 @ 9:30pm 
@The Man with the Eyebrows Nah, it's just 10% more of your science output, which should have no effect upon your actual Science Per Turn.
Song Bird 18 May, 2014 @ 7:38pm 
Thanks as always JFD. I could of sworn that your lua code for Peter worked by providing an amount of science equal to your friends science output * 10 /100 at the beginning of each turn when researching a tech which they already have. I'll just attribute it to one of civ v's random glitches.