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it's the concept of Ghost Templates
Ideally you want to maintain some semblance of logic behind what you reskin so making SMGs/Bullpips look like one another is fine as they're both still soldier weapons and roughly the same size, but if you can make SMGs look like SPARK cannons if you wish which results in soldiers carrying 3-4 metre long weapon placements because you told the game that's what you wanted. Nothing stopping you from doing that, however.
What's that mean? What kind of weapon does it actually belong to? Will this lead to animation problems?
and modders will have to be kinder to people.
People don't use mods for a simpler reason than you think.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2337161588
The Ignition Code is set up like that on purpose, as the base game Grenade Launchers aren't set up the same way as the game's other weapons, and i wasn't sure if Template Master could re-create that.
As for the Soujourners, it was a case of having a box not ticked in it's Projectile archetype. It's fixed now.
Ignition Code possibly isn't flagged as a Grenade Launcher as using the XSkin mod I need to turn off Category in order to have it appear.
Soujourner's Tale is still making no actual sound when firing.
Shattered Cipher sounds fine but the projectiles fired don't seem consistent with both the firing sound and similar weapons such as Farewell and Chroma Rush that both use more energy based projectiles while Shattered Cipher uses ballistics.
Me: (Desperately trying to reduce the count so I can keep up with releases while not going over the limit and preventing the game's ability to save)
THANK. YOU!