RimWorld

RimWorld

Biomes! Oasis
134 Comments
Draegon1993  [author] 21 Jun @ 2:51pm 
@Big Head Zach It looks very simple, but nice!
Big Head Zach 19 Jun @ 5:23pm 
Thoughts on the incoming oasis for Odyssey?
striped apple 29 May @ 11:16pm 
any updates on the spawn issue? looks v pretty otherwise
Draegon1993  [author] 26 May @ 11:34am 
@SCARRIOR Ahh that might be the case. I think it's coded something along the lines of "more fertile biome, more plant spawns"
SCARRIOR 26 May @ 9:37am 
Nevermind, I noticed that there are some trees spawning, no idea if this biome is slower, but I am used to playing on tropical rainforest, I guess trees spawn faster in the tropical rainforest?
SCARRIOR 26 May @ 9:05am 
Cheers mate
Draegon1993  [author] 26 May @ 8:50am 
@SCARRIOR Weird, I had that issue before but I thought it was fixed. I'll make a note of it
SCARRIOR 26 May @ 8:07am 
I've noticed that trees and plants and such are not reseeding and regrowing in the biome, is this a common issue? Harvested some trees and they don't regrow.
Hoonteri 24 Feb @ 3:36pm 
same this is so goofy
Mortagon 25 Jan @ 11:13am 
Also having the issue of Chromatic Oasis replacing every desert tile with Regrowth Expanded World Generation (Continued) and had to disable it due to this. Hope this can get fixed as I love the mod.
Draegon1993  [author] 27 Dec, 2024 @ 6:22am 
We're looking into the oasis spawn issue
Guineatown20806 27 Dec, 2024 @ 5:00am 
@Sean I also have the issue of the Chromatic Oasis Biome replacing every desert and extrem desert. Which mod are you using for changing the biome commonality? I use "ReGrowth: Expanded World Generation (Continued)" by Mlie. I tested by lowering the biome commonality multiplier of the Chromatic Oasis from 100% (Base no changes, which then causes the issue) to 50%, this made it so the Biome didn't spawn at all (Normal generation of Dessert and Extrem Dessert). I haven't tested other numbers, but I believe changing the multiplier to anything below 100% makes it so the Biome doesn't spawn at all which kinda fixes the issue. If you are using the mod World edit 2.0 you can edit the Chromatic oasis back in. But the generation of this biome is defenetly bugged.
Sean 26 Dec, 2024 @ 8:19pm 
@Ciurrus I'm trying to use biome commonality to fix this but it doesn't have any effect. Does it work for you?
Jeremy Lin 29 Nov, 2024 @ 6:12am 
a lot of plans in this mod generated this error Tried to PlayOneShot with null SoundDef
Jeremy Lin 29 Nov, 2024 @ 6:10am 
destroying lily pad generated sound error. https://pastebin.com/ZrBEQzUs prob because it have no sounds
Draegon1993  [author] 25 Nov, 2024 @ 8:46am 
@Oldmanface Strange. I'll look into it.
Oldmanface 25 Nov, 2024 @ 8:10am 
I've noticed the Herons wont scavenge at all. I have them by a pond and a river and they starve unless i feed them.
Ciurrus 2 Nov, 2024 @ 9:22am 
+1 for all desert tiles or at least a significant portion of the map being Chromatic Oasis for a while now, I have to use Biome Commonality to reduce how many tiles this spawns, granted I have a shitton of mods but the only ones that change map tiles are your excellent series here and the Ashlands Mod.

I notice this mod doesn't have the same "Frequency" line as your other ones do with the "Biomes Kit" ? I may be misremembering what it says. if i can pin point the cause I'll mention it here. just crazy how much it covers and this wasn't always the case earlier this year.
Sean 11 Oct, 2024 @ 11:39pm 
Yeah for me all desert tiles are oasises lol
Draegon1993  [author] 9 Oct, 2024 @ 6:08am 
@Reigdaer That is a bug I've never heard of before hahaha. Got an error log?
Reigdaer 8 Oct, 2024 @ 6:18pm 
im getting a weird error were all the Ocean area turned into "Chromatic Oasis"when starting a new world, if i click on it the map shows nothing but sand (i have the map preview mod)
Draegon1993  [author] 26 Jul, 2024 @ 8:19am 
@Ghojo If you use a mod that adds heavy bridges, you could build a colony out on the water :D
Ghojo 26 Jul, 2024 @ 8:08am 
Sounds great, the biome itself is really good, just too large to really build a base around it. :)
Draegon1993  [author] 26 Jul, 2024 @ 8:05am 
@Ghojo When we eventually get to doing a TLC update for the mod, we'll try to add more variety :D
Ghojo 26 Jul, 2024 @ 7:21am 
It would be great if there was an option to reduce the size of the lake in the middle, because it takes up almost half of the map size.
joseasoler  [author] 16 Apr, 2024 @ 8:03am 
@madrigal Great!
madrigal 16 Apr, 2024 @ 7:49am 
@joseasoler It works now. Steam updated this morning.
joseasoler  [author] 16 Apr, 2024 @ 3:14am 
@madrigal That bug should have been fixed with the new update that was pushed 12 hours ago. Sometimes Steam fails to update mods for a while. Does it keep happening if you unsubscribe, wait for Steam to update, resubscribe, wait again, and then relaunch the game?
madrigal 15 Apr, 2024 @ 11:39pm 
This mod seems to require Biomes! Islands and it's associated Pathfinding Framework in addition to Biomes! Core. It loads fine with Royalty in my mod list, so whatever you did fixed it. Anyway, this won't load for me if I only have Biomes! Core in the list. I got log messages similar to the one Kerican posted until I added Biomes! Islands. I just wanted to comment since Islands isn't listed as a requirement in the Description.
I also have Fishing Expanded and Dubs Bad Hygiene in the list. Everything else is just the typical UI stuff. Anyway, it's a nice looking mod and I'll give it a full try once I finish with the Caverns.
Kerican 15 Apr, 2024 @ 3:59pm 
Glad to help. And I have the mod loaded so yeah!!!
Draegon1993  [author] 15 Apr, 2024 @ 2:58pm 
Load issue should be fixed now :D
joseasoler  [author] 15 Apr, 2024 @ 12:22pm 
@Kerican Thank you for the log, it has been helpful. I have found the cause of the issue, and a new Steam version will be pushed soon.
Kerican 14 Apr, 2024 @ 6:52pm 
Okay took me a few minutes to actually find the Player Log that was actually getting updated. First one I tried to post I noticed the File date was 2023. But this is one I just generated with the errors.
https://pastebin.com/kvEXL7eg Hope it helps
Kerican 14 Apr, 2024 @ 6:38pm 
But yeah I was using this Mod before 1.5 without issue. Only since 1.5
Kerican 14 Apr, 2024 @ 6:38pm 
https://pastebin.com/mykUD1EY - Posted this under the wrong mod. Ignore my reply under the Core Mod
joseasoler  [author] 14 Apr, 2024 @ 5:34pm 
@Kerican Biomes! Oasis for 1.5 was tested with Royalty. I am afraid we would need a log to see what is going on. If a Hugslib log is not possible for you, then please share a Player.log.
Kerican 14 Apr, 2024 @ 4:16pm 
Well whatever is causing the issue is a Conflict with Royalty. I removed all the Mods other than the Offical DLC of Core, Royalty, Ideology, Biotech, Anomaly and along with Biomes Core and Biomes Oasis.

Then Removed the DLC one by one until it stopped, loaded all the DLC in but Royalty and it worked. Then loaded my entire list of mods in but Royalty (and the few mods I had that required Royalty.) and it worked.

So unable to post a Hugslib log about it as Huglib won't work when the mods.
Kerican 14 Apr, 2024 @ 3:54pm 
This mod is failing to load, and when Rimworld loads up it gives an error saying that Incompatible Mods were loaded. It has then unloaded all the Mods other than the Base Mods of Core, Royalty, Ideology, Biotech, and Anomaly, unfortunately this means that Hugslib is not loaded to be able to post a log.

Going to to some test to see what is cause this impataibility
Draegon1993  [author] 13 Apr, 2024 @ 9:14am 
@Dan-geon Master A hugslib log would be lovely.
Dan-geon Master 13 Apr, 2024 @ 8:39am 
So, i'm having the same issue, but also using a ton of other mods. Would you like the crash log with my current list (its largely the hundred+ VE set and a few QOL pieces) I can get you a pastebin or something?
joseasoler  [author] 12 Apr, 2024 @ 5:52am 
@DarkPhase can you share a log? That will give us the info we need to fix the bug.
Dracula 12 Apr, 2024 @ 5:16am 
Seems like this is unfortunately causing a mod load error in 1.5
joseasoler  [author] 9 Feb, 2024 @ 2:21am 
@InVinoVeritas I assume you meant to post in Biomes! Islands instead of here.

You can use drop pods or the new Vehicles mods.
InVinoVeritas 9 Feb, 2024 @ 2:07am 
I like this mod, but how do I access the mainland from the island? Getting lots of quests, but I can't leave the island lol.
Zylleon  [author] 10 Jan, 2024 @ 11:49am 
Both normal oases (from MVB) and chromatic oases (from this mod) will spawn, but MVB's can be disabled in the mod options if you prefer
RHS0 10 Jan, 2024 @ 10:56am 
How do these oasises work with "More Vanilla Biomes"'s oasises? will there just be double the amount, but of differing generation? Will one overwrite the other? I'm just worried, and if I must, i could reduce More Vanilla Biomes' oasis spawnrate, but just thought I'd ask
ELVISLIVES 13 Aug, 2023 @ 11:28am 
@G-Fiti I spawned one on a giant river and it turned out awesome. One of my favorite maps ever. Has pools connected to the river.
Draegon1993  [author] 1 May, 2023 @ 8:01pm 
@NuclearDystopia I could have sworn we fixed that issue. I'll look into it
@G-Fiti Not a bad idea. We might do something like that for Biomes! Waterways!
@Bick Thank you, they were fun to do!
HIM🐀 1 May, 2023 @ 4:33pm 
Gem Scorpions and Sun Snakes are just beautiful, south sprites are on point
G-Fiti 30 Apr, 2023 @ 8:34am 
A river version of this would be cool. Sort of like the Nile. :)