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I really want to use this for my campaigns but it causes some incompatibilities with some others mods. How would I go about disabling a specific unit?
Like say the Nuln Ironsides? Is it as simple as just deleting the unit table?
From what I got as information after passing on the modding community discord, you should add your units to this unit set "mixu_emp_spears_halberds"
Thx !
Are Sigmar's Heirs's Teutogen Guards, Wolf-kin and Knight of the White Wolf the same with this mod or are they different?
- Huh, so Stir river patrol would have to be changed to a bow unit to make this happen? Could the
lothern sea guard animations work ?
The Nordland Mariners have aquatic, only the bullet points are missing.
I think changing the Stir River Patrol is a bit difficult since there's no human animation for spear and crossbow and I don't have any model/animation knowledge.
Here is a few things that I found.
- Teutogen Guard could use a bit more armor, like +10
- Knights of Morr could use an anti-infantry bonus, like +8, since they don t have a big Charge.
- Nordland marines could make use of the "aquatic"-trait
- Could the Stir River patrol be made into a hybrid crossbow/halberd or spear unit?
Zeldrake released a new starter guide a couple days ago, it basically explains how to set up RPFM. I think it's pretty straightforward.
Then just open my mod, click rename on the tables and add some ! in front of the original name (I think only the unit tables are relevant but it's fine to just rename every table). Tables are loaded alphabetically and ! or @ has higher priority than letters. I'm not 100% sure if that's the problem but quite likely it is.
Idk if you know how to use RPFM but adding some !!! in front of the table names should solve the problem.