Total War: WARHAMMER II

Total War: WARHAMMER II

More Unique Elector Units
57 Comments
el jumbo 5 Dec, 2022 @ 1:31pm 
will tis mod be in w3?
A Hobo 9 Nov, 2022 @ 1:20am 
Going to second the previous post. This mod is incredible would love to see it make into WH3 if possible.
Ultraviolet 14 Sep, 2022 @ 12:09pm 
do you plan on porting this amazing mod to WH3?
Wikist 5 May, 2022 @ 1:25pm 
My Nuln Ironsides consists of only one man with 69 hitpoints. What could have caused that bug?
ratte_is 15 Jan, 2022 @ 12:11am 
lords' unit buff skill tree doesn't apply at elector units. Imperial foot couldnt get any buff.
NRKE 3 Jan, 2022 @ 6:51pm 
This mod is awesome. Thank you for porting this over to vanilla.

I really want to use this for my campaigns but it causes some incompatibilities with some others mods. How would I go about disabling a specific unit?

Like say the Nuln Ironsides? Is it as simple as just deleting the unit table?
Lou Tibus 28 Dec, 2021 @ 4:03pm 
Hi! It seems that there is an incompatibility in the application of bonuses between your mod and "Mixu's Legendary Lords 1".
From what I got as information after passing on the modding community discord, you should add your units to this unit set "mixu_emp_spears_halberds"
Thx !
golden god 4 Dec, 2021 @ 8:28am 
ahh it was battle standard bearers by HN. which is such a shame cause theyre essential
golden god 4 Dec, 2021 @ 8:11am 
Imperial foot and the great hammer units aren't holding their weapons, anyone know why/a workaround for this?
Rim Reaper 22 Nov, 2021 @ 7:25pm 
im having a problem where some of the models are just not showing up and they are appearing as they do in vanilla
KonKonKing  [author] 16 Nov, 2021 @ 12:14am 
The steam tank can't be recruited anymore. It was replaced by the Nuln Ironsides.
Zeeperor 15 Nov, 2021 @ 9:05pm 
What about the steam tank? Legendary Unit?
ratte_is 12 Sep, 2021 @ 7:06am 
Then we can't use The Emperor's Wrath yet?
daotri93 5 Sep, 2021 @ 3:36am 
I'm sorry to ask this.
Are Sigmar's Heirs's Teutogen Guards, Wolf-kin and Knight of the White Wolf the same with this mod or are they different?
KonKonKing  [author] 31 Aug, 2021 @ 7:31am 
It would only be the same unit if this mod used the same unit keys which is pretty unlikely. Otherwise they would be different units.
Gotta_Go_Fast 31 Aug, 2021 @ 7:03am 
You mention "Wolf-Kin and Knights of the White Wolf were also added". I have those from another mod, "Knights of the White Wolf (+ Teutogen Guard)". Are these the same? Do I need to remove the other mod?
KonKonKing  [author] 18 Aug, 2021 @ 5:19am 
They benefit from all Reiksguard buffs
[GW] Darling 18 Aug, 2021 @ 2:49am 
Thanks for the mod, what skill effects the foot Reiksguard?
NoSkill 6 Aug, 2021 @ 2:41pm 
Understood, thanks for the reply :)
KonKonKing  [author] 6 Aug, 2021 @ 2:26pm 
Humans don't have the same skeleton as elves, so it would need to be rerigged. I heard that it's easier since the last asset editor update (fan made tool for models and anims), however I never used it.
NoSkill 6 Aug, 2021 @ 1:12pm 
-Good to know that the marines have aquatic, it just doesn t show in the short description/tooltip.

- Huh, so Stir river patrol would have to be changed to a bow unit to make this happen? Could the
lothern sea guard animations work ?

KonKonKing  [author] 6 Aug, 2021 @ 12:59pm 
Thanks for the feedback, however I currently don't have any time for modding. I'll do some balance testing if I have time again.
The Nordland Mariners have aquatic, only the bullet points are missing.
I think changing the Stir River Patrol is a bit difficult since there's no human animation for spear and crossbow and I don't have any model/animation knowledge.
NoSkill 6 Aug, 2021 @ 9:37am 
Awesome mod, this really makes the game a LOT more worthwhile.

Here is a few things that I found.

- Teutogen Guard could use a bit more armor, like +10

- Knights of Morr could use an anti-infantry bonus, like +8, since they don t have a big Charge.

- Nordland marines could make use of the "aquatic"-trait

- Could the Stir River patrol be made into a hybrid crossbow/halberd or spear unit?

[LHB]Limthir 22 Jul, 2021 @ 7:58am 
My Friend thanks for the fast reply, I did both things you suggest, didnt work, its seems that this line its share in both mods, wh2_dlc13_emp_veh_steam_tank_ror_0 in yours this line its for the Nuln Ironsiders i think that its creating the issue. What a shame, nontheless I will be patient if theres a fix you can find. Thanks again!
KonKonKing  [author] 22 Jul, 2021 @ 7:34am 
https://tw-modding.com/index.php/Tutorial:RPFM_For_Dummies
Zeldrake released a new starter guide a couple days ago, it basically explains how to set up RPFM. I think it's pretty straightforward.
Then just open my mod, click rename on the tables and add some ! in front of the original name (I think only the unit tables are relevant but it's fine to just rename every table). Tables are loaded alphabetically and ! or @ has higher priority than letters. I'm not 100% sure if that's the problem but quite likely it is.
[LHB]Limthir 22 Jul, 2021 @ 6:46am 
My friend thanks a lot for the fast answer, If your so kind to explain step by step how to fix it, I believed I could fix it.
KonKonKing  [author] 22 Jul, 2021 @ 4:12am 
I think it has something to do with table priority, it's a very simple fix however I currently can't update my mods.
Idk if you know how to use RPFM but adding some !!! in front of the table names should solve the problem.
[LHB]Limthir 21 Jul, 2021 @ 5:18pm 
My friend after all, thanks again for this amazing mod, Im just testing this with Unique Steam Tanks III, and Im having an issue, Nuln Ironsiders are replaced by The Emperor's Wrath, I just wanna be sure if this mod is compatible with Steam Tanks III, I dont understand why shouldnt be any compatible issue...
KonKonKing  [author] 21 Jul, 2021 @ 2:05am 
Looks like it's compatible since Sigmar's Heirs doesn't alter the elector units. Only Imperial Foot are replaced but Sigmar's Heirs has an own version if it so I guess that's fine. I didn't check much for balance but both are based around vanilla.
Lukasao 20 Jul, 2021 @ 2:42pm 
I don't know if someone asked this or it is somewhere in description and i'm blind but, is this compatible with Sigmar's Heirs?
KonKonKing  [author] 15 Jul, 2021 @ 3:22am 
*Middenland gets Wolf-Kin earlier
KonKonKing  [author] 14 Jul, 2021 @ 10:26pm 
Yes, they're recruitable by the landmark in middenheim. Middenheim gets Wolf-Kin a bit earlier (Shrine of Ulric) but every empire faction can recruit both.
Housie 14 Jul, 2021 @ 4:41pm 
Can you get the Knights of the white wolf and wolf kin when playing another empire faction and capturing middenheim?
Tingu 12 Jul, 2021 @ 4:39am 
amazing, thanks
Flipse 12 Jul, 2021 @ 4:00am 
"Better" i dont think removing the Steam-Tank or the Grenade-Launcher Riders elector units; the two being typicaly the most overpowered realy makes them better; they are more visualy and lorefriendly though i'll give them that.
KonKonKing  [author] 12 Jul, 2021 @ 1:28am 
They are using the correct animation, must be a mod conflict on your side. Any mod that changes their stats (attack, defence, hp, ...) won't be compatible.
Kaizen 12 Jul, 2021 @ 12:12am 
Ty so much these troops are much better than the vanila ones, though i've noticed the imperial foot (Reikland) troops still use the greatsword animations so their weapons on their backs instead of the hands which should be sword and shield.
KonKonKing  [author] 10 Jul, 2021 @ 1:21am 
Thanks for letting me know, it's fixed now
Kynigito 9 Jul, 2021 @ 7:20pm 
I'm loving this mod so far, the new units are very cool. However, when i auto-resolve with the Nuln Ironsides i always crash. any idea why?
溥天之下小灵通 9 Jul, 2021 @ 7:12pm 
cooooooool
Candyman 8 Jul, 2021 @ 1:08pm 
Thanks though
Candyman 8 Jul, 2021 @ 1:08pm 
Alright thought maybe since caps was made for boyz
KonKonKing  [author] 8 Jul, 2021 @ 12:59pm 
No, TTCaps just caps units but doesn't change their stats, boyz will be boyz changes units a lot so it would be very unbalanced
Candyman 8 Jul, 2021 @ 6:17am 
Is this also for boyz will be boyz since its compatible with TTcap?
KonKonKing  [author] 7 Jul, 2021 @ 12:01pm 
I also want to add that it should be hidden. It's still there but invisible and has no impact. Idk why you can see it.
KonKonKing  [author] 7 Jul, 2021 @ 11:58am 
Hmm, I tested it in custom battle and it works completely fine. Maybe try to reinstall it. Also check your mod list for movie mods, they're always active.
Callhub 7 Jul, 2021 @ 11:19am 
Hi can you check the Nuln gunners ability, because it's icon white for me and I crash when I want to use it.(I only used this mod to make sure).Otherwise It's a nice mod.
KonKonKing  [author] 7 Jul, 2021 @ 10:47am 
Thanks for pointing that out, it's fixed now
Housie 7 Jul, 2021 @ 6:05am 
Nice mod. but the Nordland mariners and hochland long rifles don't have unique colours but instead use the players factions colours
KonKonKing  [author] 6 Jul, 2021 @ 11:53am 
Glad you like it :)