ARK: Survival Evolved

ARK: Survival Evolved

Mutation Control <Relocating>
73 Comments
GOLD SHIP 28 Nov, 2024 @ 9:46pm 
mod id??
Kadda1 22 Dec, 2023 @ 10:59am 
what is the mod id?
Alloyd 27 Sep, 2023 @ 8:32am 
Can you share the open source so we can develop the mod?
Driakuna 4 Sep, 2023 @ 7:28am 
The mod does not work anymore. you can get a Cataclyst but its just a tek Light you can switch on and off.
you do not get a buff from it
dinokidrock 20 Aug, 2023 @ 1:56pm 
every new generations of dinosaur requires you to break the old catalyst and make a new one for it to apply to the new generations, now that's not that bad but pretty inconvenient.
Kim Kong Koon 22 Jul, 2023 @ 3:39pm 
like rolling a dice, you might get health or you might get stamina. (a health roll vs a stamina roll)
hufatko456 19 Jul, 2023 @ 9:58am 
what exactly is meant by the rolls?
DEADPOOL2187 14 Jul, 2023 @ 5:57am 
awesome my opinion is that they need to make mutations easier
Kevin 25 May, 2023 @ 2:58pm 
How exactly do I change the files so the tek light works
Sarecho 15 Apr, 2023 @ 1:54pm 
the visible buff drops off after a minute or so but the actual buff stays on a little while, 10 or so minutes usually. lots of things reapply it with the item down and on like leaving and returning from rendering range, relogging, etc but i'd get used to just dropping it down every so often because it seems to apply the buff for inconsistent amounts of time on singleplayer at least, but overall it works just fine
Golucki 14 Apr, 2023 @ 3:42pm 
when im using the catalyst i have to keep picking it up and placing it back down, is there anyway to make it last an infinite time
Sarecho 19 Feb, 2023 @ 3:19pm 
@schwinnTropius just in case anyone else is short of a full stack, you can cryo the dino to remove the buff and it drops off naturally after like 10 mins. if you're ok using this (biggest time saver in ark), then you're ok using Dino Storage anyway
Trophy_N°1 22 Nov, 2022 @ 6:21pm 
Anyway, your mod solved my biggest headache on ARK. Thanks again :steamthumbsup:
SchwinnTropius 7 Sep, 2022 @ 11:56am 
I would love an in-game toggle for the mutation effect. There are plenty of times where I'm breeding for simply top stats of what I have or 0 stats in preparation for mutation breeding, and the only ways to disable the effect are restarting the server/single player or removing the mod entirely.
Mønârch 2 Jul, 2022 @ 4:02pm 
The INI need modify is GameUserSettings.ini
Wunschtrankk 30 Jun, 2022 @ 1:44pm 
I somehow broke the mod, but don't really know how.
i bred some Thylas and cryopodded them sometimes to relocate them. Now they won't mutate even with the chance upped to 100% and refreshing the buff?
other dinos still work tho, just not the thylas
Dibby 26 May, 2022 @ 11:38am 
is there an ini which disables mutations in vanilla ark
LocatedLeech 30 Apr, 2022 @ 7:35pm 
Ok so I have a question is there anyway to separate the adding of color mutations from stat mutations while still having a 100% mutation chance? I still want to keep my clean stats until I get finished then I'll color stats mutation them. I'm sp right now and I work a lot so don't have to many hours to sink into it. and I don't want my color mutations to mess up my counter
aReZ 5 Mar, 2022 @ 1:46pm 
If at some point I uninstall the mod, will the already mutated dinos reset their stats? Or will they remain mutated?
In which file are the configurations made? Game.ini or GameUserSettings.ini?
the text is translated by google since i don't speak english
Indian Oppressor 18 Feb, 2022 @ 8:05pm 
2 Questions:
1.What INI do I put the thing in?
2.If I want to set my mutations to 0.5% at a constant rate so even after 20 mutations it stays the same? (precisely vanilla settings besides the fact that mutation rate is 0.5% and stays like that)
Mule kick 22 Jan, 2022 @ 12:59pm 
anyway that i can change the timer of how long they will have the mutation change
Lordbufu 2 Jan, 2022 @ 1:06pm 
It's the simplicity that drew me in honestly, SP breeding is kinda mhe sometimes. If you end up fully leaving it, plz do note it in the description for reference. Although i doubt its going to break, considering Ark is sort of 'finished' atm.
prox.imity  [author] 2 Jan, 2022 @ 10:44am 
Glad people are finding use for it still! I had bigger plans than I could manage for it and ended up abandoning it (most likely)...
Lordbufu 2 Jan, 2022 @ 6:01am 
When even a mutator is starting to get to tedius, this mod is great to help you move past it.
Not only reducing the tedium, but also the size of the breeding cell required, when used properly.
Many thanks for this mod, really helps me boost my 'forgotten' projects 👍
Mangekyo 18 Dec, 2021 @ 12:49am 
What i have to do next when i plant this
Maurice 16 Nov, 2021 @ 7:47am 
@Prox. Is there any way to apply the buff to new dinos without re-placing the structure?
E.x. Breed 2 dinos and want to breed the first with new one but they dont get the buff atm
prox.imity  [author] 20 Sep, 2021 @ 9:37am 
Yes
ziv 16 Sep, 2021 @ 1:43am 
Is this the source of that "Altered Genes" that shows up when I look at my dinos with the super spy glass?
prox.imity  [author] 26 Aug, 2021 @ 12:21pm 
Paused development of this mod for much longer than I liked/planned. I'm going to start slowly improving this again soon. Otherwise I might have a branch of this mod that I would link in the description.
jarodleong08 22 Aug, 2021 @ 2:41am 
alright, thx :D
prox.imity  [author] 21 Aug, 2021 @ 9:28pm 
Correct
jarodleong08 21 Aug, 2021 @ 12:58am 
HarvestXPMultiplier=1.100000
CraftXPMultiplier=1.100000
GenericXPMultiplier=1.100000
SpecialXPMultiplier=1.100000
ResourceNoReplenishRadiusPlayers=2.000000
MatingIntervalMultiplier=0.150000
BabyMatureSpeedMultiplier=5.000000
PerLevelStatsMultiplier_DinoTamed[8]=0.200000
BabyImprintingStatScaleMultiplier=1.000000
BabyCuddleGracePeriodMultiplier=1.000000
BabyCuddleLoseImprintQualitySpeedMultiplier=1.000000
bDisableStructurePlacementCollision=False
FuelConsumptionIntervalMultiplier=1.160000

[Breedable]
Normalize-Jerboa=True

[MutationControl]
RandomMutationRolls=1.000000
RandomMutationChance=1.000000
RandomMutationGivePoints=20.000000
like this basically?
prox.imity  [author] 20 Aug, 2021 @ 7:59pm 
@jarodleong08 no. The mod can be any order. you just need to copy and paste these INI settings into your GUS.
prox.imity  [author] 20 Aug, 2021 @ 10:05am 
@jarodleong08 sorry for the late response. A lot of default values for game settings and mod settings aren't present in GSU unless changed. This is one of those examples. Add those values in and change them however you want. After a restart they'll take effect.
jarodleong08 17 Aug, 2021 @ 5:17pm 
Prox my GameUserSettings has no
[MutationControl]
RandomMutationRolls=3
RandomMutationChance=0.025000
RandomMutationGivePoints=2.000000
idk where its supposed to be, but its not there. I use other mods too, could that be the reason?
FUGA 10 Aug, 2021 @ 2:10pm 
Prox that is honestly really hard ark 2 should probably be like this but less intense
prox.imity  [author] 10 Aug, 2021 @ 1:32pm 
@mruae6 the mutation rolls are the number of times your baby tries for a mutation based on the mutation chance. So vanilla would be .025 (2.5%) chance and 3 rolls. you're effectively getting a 7.5% chance to hit a mutation at the vanilla rate assuming that both mom and dad aren't at or above 20 mutations. Also there is a chance to get double or triple mutations per breed because they're independent rolls. Personally I keep the rolls at 3, set the chance to .35 (35%) and set the points per mutation at 5. you still get a lot of single mutations and have a decent chance at double or triple mutations. it's super duper op compared to vanilla though. I'm on a solo PvE server with nerfed tamed dinos and wild dinos have x4 dmg and 150% resistance so I still need to work pretty hard at beating bosses and shit.
Arby 10 Aug, 2021 @ 1:11pm 
Nevermind, I have confirmed that it _does_ work with dedicated server and _is_ compatible with Best Egg.

If the other parent has a higher value, best egg doesn't show the mutation. I set the mutation points to 100 for a test, and it is definitely working. :steamthumbsup:
Arby 10 Aug, 2021 @ 7:28am 
Has anyone had any luck getting this working on a dedicated server? I put the settings in the Config\LinuxServer\GameUserSettings.ini and set the rate to 100%, but they're not happening.

Also, is this compatible with Best Egg?
FUGA 10 Aug, 2021 @ 1:34am 
so there is no way to go over the limit
FUGA 10 Aug, 2021 @ 1:25am 
what is mutationrolls
prox.imity  [author] 9 Aug, 2021 @ 2:48pm 
@mruae6 I'm pretty sure that it's a general limitation of ark because it saves the data using a byte. exceeding the amount makes it roll over to 1
FUGA 9 Aug, 2021 @ 1:10pm 
yeah but is there a way that we can go past the 254 point in a single stat cap
prox.imity  [author] 9 Aug, 2021 @ 7:54am 
@mruae6 The buff goes away, but the change to the dinos chance to mutate offspring doesn't go to vanilla unless it gets cryo'd. you don't need to continuously pick up and place the catalyst.
FUGA 7 Aug, 2021 @ 1:54am 
Prox yeah it works now but there something about the catalsyt when you place it down it gives your dino a buff which is good but the buffs runs out even if you are in the arena of the catalsyt it runs out and you have to place another one which isnt very easy cause while breeding we need to leave them to keep on breeding it doesnt feel right to do it manually always picking it up and doing it over and over again
prox.imity  [author] 6 Aug, 2021 @ 11:41am 
@mruae6 it's in your gameusersettings.ini file which can be in different places depending on if you play singleplayer, hosted, dedicated, etc. Can google its location based on how you play the game pretty easily
FUGA 6 Aug, 2021 @ 5:14am 
MutationControl]
RandomMutationRolls=1.000000
RandomMutationChance=1.000000
RandomMutationGivePoints=20.000000 where do I find to put this in in which file
prox.imity  [author] 4 Aug, 2021 @ 9:46pm 
@Atlan67 The mod is kind've clunky currently because I suck at modding and don't have as much time as I would like to get everything working properly. I'm guessing what you need to do is just pick up 'The Catalyst' and put it back down so that the Argies get the buff. Once they have the buff they'll continue to use the INI mutation settings until they're cryo'd.
Atlan67 1 Aug, 2021 @ 10:39pm 
I have problems with mutations on Argentavis. The get no single mutation, and I followed your example on an GUS Ini entrance. With my Deinonychos it works.
prox.imity  [author] 19 Jul, 2021 @ 10:55am 
@digitlghost That's a super interesting idea! I'll see if there is a way to basically do gene editing on eggs