Killing Floor

Killing Floor

KFO - Soylent Zed
20 Comments
GunsForBucks  [author] 10 Sep, 2019 @ 6:21am 
Last update was in 2015. Are you looking for the solo version?
Страшный мужык 10 Sep, 2019 @ 6:11am 
what update?
GunsForBucks  [author] 31 Mar, 2018 @ 4:34am 
I'm glad you enjoy it.. appreciate the thanks!
Raven 621 30 Mar, 2018 @ 8:04pm 
your map lookes and feels great thank you
GunsForBucks  [author] 10 Sep, 2015 @ 3:11pm 
Map updated to work on server and multiplayer without hiccups. Fixed numerous issues and added "box" to show area for "the long road" objective
GunsForBucks  [author] 30 May, 2015 @ 5:39pm 
make sure to unweld the one under the EXIT sign, the other is an elaborate ruse
Volatile Creation 30 May, 2015 @ 5:38pm 
I was using Berserker at the time actually, just couldn't play anymore since my game was starting to lag from the amount of zeds on my screen.
GunsForBucks  [author] 30 May, 2015 @ 5:36pm 
there are a limited number of zeds for the unweld... it can be done two ways, one way is to run them around and unweld a bit at a time or use berzerker and kill them all, there are quite a few but it makes for some good money on the next part.
Volatile Creation 30 May, 2015 @ 5:18pm 
Is this map even possible on Solo? The map spawns so many that I couldn't get past the second objective. I cut open the first door to find ANOTHER door I need to unweld.
Frostbite* 14 Nov, 2014 @ 12:51pm 
tryed it on hoe yestarday,i can say it will be totally intense from the offset,u did a great update to this map,somethings in life does take time but there worth it just like this fix ty guns keep up the great work
GunsForBucks  [author] 14 Nov, 2014 @ 12:19pm 
Sorry for the late repair, but it's all fixed up now. Enjoy!
DeepSurfer 21 Jun, 2014 @ 10:49am 
thats fine..
i will wating :-)

greets
GunsForBucks  [author] 21 Jun, 2014 @ 10:41am 
I understand and yes, it needs to be fixed.. Thank you for letting me know, I will be update the map in Aug - Sept to fix and add some things.
DeepSurfer 21 Jun, 2014 @ 9:58am 
a bug or a feature ?
first section (the doors), when a teamplayer died, player must wait till next Trader <<<---- normal way i knowing.

i spectator last game i see that no respawn of dead teamplayer working (doors open, 2 trader time, after forklift no respwn working.

hope my english explain enough what i mean
greets
DeepSurfer 15 Jun, 2014 @ 11:11am 
Nice Map.... fair to play.... Please new Text for "Light fuse"
maybe "Light Dynamite inside Truck".

Because i run the green fallow to the Latern and nothing usefull about any Minutes,
only a random way let me jump into the backside of the truck.

great nice big map, nice gimmics, nice scripting (death and restart script with usefull guns)

greets
Gainwirf 3 May, 2014 @ 11:48pm 
Nice one!
GunsForBucks  [author] 3 May, 2014 @ 9:02am 
V3 Tried to add music and fix respawn before Pat wave if you die and have living team mates.
Re blocked/decorated in front of weldable doors and fixed pathing issues, changed gas light to turn off when 2 mins hit so player knows when light goes off objective is complete. Also tried to make the forklift with dynamite destroyable, it can run you over but not does not seem to get destroyed too easily. Work still in progress, unless some major issues like player spawn come up, this is going to be the version for a while until I get Nightmare Forest in the next phase.
GunsForBucks  [author] 1 May, 2014 @ 1:49pm 
Updated to V2 now gas pump needs to have someone there for 2 min.. it does drop like the crane on Frightyard... also you have a 7 min limit or the game ends in failure due to damage to the truck. Put a pad and light to show where player must be to keep timer going up.
List of fixes in discussions.
GunsForBucks  [author] 30 Apr, 2014 @ 9:57am 
I had my game music turned off ... I had no idea I had to make that work too... thanks for letting me know PinkiePie
GunsForBucks  [author] 30 Apr, 2014 @ 6:10am 
The original concept for the inside was to have repair guys fixing the doors by moving around working on different panels and such and the players would have to keep them alive, but doing that is way beyond me so it got turned into a welding objective... heck it took two solid weeks to figure out how to just make a KFO map function sort of... I never would have been able to do it myself without the help of the great people on the tripwire site, this map really is a product of everyones help... Thanks and enjoy.