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Nuke Survivors is the result.
I've put up a free demo on Itch.io, if anybody wants to look. It's arcade-y and pretty straightforward at this time, but I'm open to adding more features if I'm seeing enough feedback!
- mw5_assetaccess
- MissionChoicePersistentData
Thanks!
If it is possible and easy to accomplish may I request that please.
Everything seems a bit more realistic and fair.
For example, all AIs, including the player's helpers, are penalized at point-blank ranges, simulating what happens to players at said ranges (it's hard to hit things at point-blank due to torso / body rotation speeds, essentially, but the AI ignores most of that in Vanilla).
That said, the player's helpers get a better overall curve, hitting more frequently at all ranges, than all but the most elite enemies, which is reasonable, in a game where you're frequently outnumbered by a wide margin, and by the time you're fighting elites, you should have top-tier gear, Cantina upgrades, etc., which give you a considerable total advantage, even in Vanilla (and if you play my total rebalance, Unification, it's even more interesting as you hit the top of the power curve).
Also, preliminary tests showed mechs moving more stupidly. Am enemy rifleman walked past my lance without even looking, then kinda just stood there looking at nothing until it was fired upon. An allied Centurion also managed to get stuck in a slope.
Honestly, if PGI just let us move things around in their Mod Manager UI, this would be so much more straightforward, lol. It should load before TT_RulezAI, not after.
Your mod had -99 in there. Does that mean it loads first? Shouldn't that number be bigger so that it loads AFTER ttAI mod?
Modlist.json is a text-file in C:\SteamLibrary\steamapps\common\MechWarrior 5 Mercenaries
The modlist tool on Nexus allows moving around load-orders, etc. very easily, and IIRC it handles Steam mods OK, too.
Sorry that this is kind of a PITA; I didn't design it, lol. If it was up to me, the game would rebuild the modlist on startup every time, or at least have an easy way to reset it, but nooo.
This version has a number of -99, am I correct?
Doesn't that mean that it gets loaded first instead of TTAI?
Shouldn't the load order number be higher? How does this work?
you? :) Thanks again.