RimWorld

RimWorld

Minecarts - Get Haul'n Update
41 Comments
Halicade 5 Mar @ 11:40am 
1.5 when para??
kredrok 31 Jul, 2023 @ 2:10am 
1,4 please
Mlie 2 Jul, 2023 @ 11:36am 
jtseyman 27 Feb, 2023 @ 4:29pm 
1.4?
g3 22 Oct, 2022 @ 4:15pm 
plans for 1.4
Lemon caro 4 Sep, 2022 @ 1:30am 
can the minecarts be turned into shot guns like in dorfortres?
Galzein 27 Mar, 2022 @ 6:40pm 
hello iam playing a medieval run, and i would like to have a feature, that the boost does not require electricity, for compensation the cart and the boost could have less speed, maybe a configuration setting?

anyway ill try to patch the mod, thanks
Cugitay 21 Jan, 2022 @ 6:04am 
how this is work i didnt get it
AngleWyrm 6 Jan, 2022 @ 9:51am 
Could you please add a discussion section that describes the automatic pickup/dropoff aspect of this mod? I tried making a rail from a mine to a storage palette but it just asked me to provide a list of currently existing items. I want to make a miner drop stuff and the cart carry it to a storage item -- can this mod do that?
Asiltic 18 Sep, 2021 @ 8:36am 
I would like to try this mod, but others said below it seems somewhat difficult to get to work. SO before that, it would be nice if you update the description, pictures and add a video
Arcanant 18 Sep, 2021 @ 7:18am 
An in-wall option(or underground) would be amazing if it could be added.
sitechaos 15 Sep, 2021 @ 9:26am 
this mod sounds like itll be cool after some more dev time but one suggestion is a walk through of how to set up and use the carts in the description or even better a video
AllyJamy 6 Sep, 2021 @ 11:54am 
Repeating what McDuff said. But you can only launch minecarts in devmode. Would be great if this could be fixed in the next patch. Thanks!
Xyllisa Meem Paradox Station  [author] 13 Aug, 2021 @ 8:50am 
just a heads up, rail textures have been added
Slimez 29 Jul, 2021 @ 1:12pm 
I am not quite certain how to get the minecart to go in a loop from 1 stock pile to another and move the items to the second stock pile. (Chunks are the cargo btw). Any advice?
FrostHFz 28 Jul, 2021 @ 1:37pm 
next add forklift or pickup car (looks like the code is same with this mod)
Two Broken Legs 28 Jul, 2021 @ 2:20am 
Just tired this out, really good fun and useful, my top wish is a door that the rail can go through. So I can deliver goods to the freezer. The other would be a door with a rail that cannot be used by pawns, for my indebted population.
McDuff 19 Jul, 2021 @ 5:18am 
Aha. I see now. The option to change the dumping spot to "load mode" wasn't clear in the description.
D9sinc 18 Jul, 2021 @ 2:06pm 
So it's a bit annoying, but you need to set down the dumping spot on a stockpile where they are going to get materials from, if you then set the dumping spot to pick up, the minecart will pick it up automatically when it goes over the terrain, then when it circles back to the other dumping spot it will just drop it on the ground, if you build power lines around it, you can build sections of rail boost intermittently to help keep the minecart going on an automatic level.
McDuff 17 Jul, 2021 @ 5:26am 
I don't know if this isn't working for me or if I just don't know how to use it. The minecarts just act like transport pods and the "launch" button only appears in dev mode.
Xyllisa Meem Paradox Station  [author] 16 Jul, 2021 @ 12:41pm 
uncertain at this moment.
Rampager 16 Jul, 2021 @ 12:21pm 
armoured train in the future? that acts like a movable turret if there is a pawn in it?
or is it just gonna be limited to minecarts?
TrahsPanda 15 Jul, 2021 @ 4:51pm 
Making a rail dump drops my FPS at 3x speed from 60 to around 44 with RocketMan.
Xyllisa Meem Paradox Station  [author] 14 Jul, 2021 @ 5:24am 
hasn't been added/tested yet
nhatanh0475 14 Jul, 2021 @ 5:21am 
Why 1.0, 1.1, 1.3 and not 1.2?
nhatanh0475 14 Jul, 2021 @ 5:08am 
Now I/we just need train for the whole world maps.
nhatanh0475 14 Jul, 2021 @ 5:07am 
@Sumatris Dev mode/God mode.
jaeger972 14 Jul, 2021 @ 1:07am 
all of it is visible so probably manually placed in dev mode
Sumatris 13 Jul, 2021 @ 9:46pm 
How the hell did you spawn an entire mountainside of gold ore?
Xyllisa Meem Paradox Station  [author] 13 Jul, 2021 @ 7:59am 
should work with existing saves
SucháVoda 13 Jul, 2021 @ 2:05am 
would be good if there was a trailer video on the top
󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡 12 Jul, 2021 @ 11:11am 
Is this compatible with existing saves?
Zirconium Pants 11 Jul, 2021 @ 7:38pm 
Now all we need is the ability to go stark raving mad and cheese.
High Jarl Egil Styrbjorn 11 Jul, 2021 @ 3:39pm 
Love the idea of Carts, fits really well in a dwarf mining style base!
Prosp3t 10 Jul, 2021 @ 4:22pm 
now i can make vorkuta in rimworld
Xyllisa Meem Paradox Station  [author] 10 Jul, 2021 @ 9:32am 
are you sure you are clicking the cart and not the rail?
That1Dude 10 Jul, 2021 @ 7:39am 
Great idea, but I cannot get it to work. I loaded a pawn into a cart, but there's no launch button and nothing happens when I right click it with a pawn. Do I have to build it on a switch to get it to run?
Xyllisa Meem Paradox Station  [author] 9 Jul, 2021 @ 12:25am 
mod should work on 1.2, rimworld will just complain about it being 1.1
なの〈Nano〉 8 Jul, 2021 @ 7:06am 
This is really nice!.. I'm still playing the 1.2 though, guess I will just subscribe it first
Xyllisa Meem Paradox Station  [author] 8 Jul, 2021 @ 5:51am 
the carts must be right clicked and a menu will drop down, can be prioritized like a job
carts all hold 80
Jäger 8 Jul, 2021 @ 5:33am 
Do pawns have to push the carts or are they self-propelled? How much do they hold?