Tabletop Simulator

Tabletop Simulator

Saught's Elven Assets/Models/Objects/Props
17 Comments
acottonsock 7 Jul, 2024 @ 9:31pm 
@Saught Unfortunately, for whatever reason, there's so much tension on them so when I unlock them, the physics go crazy and parts go flying everywhere. Perhaps this is because, though as you said, it's clipped inside the table? I can try again.
Saught  [author] 7 Jul, 2024 @ 9:23pm 
@acottonsock I'm not familiar with how One World works but are you not able to unlock them? Everything still has collisions despite being locked so you should be able to hover over and press L or right-click the model (or ctrl + left-click to highlight multiple). Potentially things are sunk into the table so you can try deleting/moving the table itself with the move tools so it's easier to click on.
acottonsock 7 Jul, 2024 @ 4:52pm 
Hi Saught, love your work. I was wondering if there was a way (or maybe a mod) I could export the pre-fabricated exteriors you create in your sets to One World so I can use them in my own DnD campaigns without having to reconstruct them? I can't highlight them because they're locked. Perhaps you have another method to do so?
Sleeclow 6 Oct, 2021 @ 10:36pm 
@Saught All the buildings that have the different floors laid. out. you can see thorough the walls of them. Would love to use them in a 3D city i'm making but they don't really fit with the walls, and roofs, being like that. Either way its a fantastic mod though!
Saught  [author] 2 Sep, 2021 @ 5:49am 
@Sleeclow Can you clarify? The "buildings" don't have interiors in the first place so it'd look strange regardless. (The interiors are separate prefabs towards the back of the table)
Saught  [author] 2 Sep, 2021 @ 5:41am 
@BlazePh0enix It's in the 2nd paragraph of the description but I typically just use mesh colliders (because it's less work) unless something needs adjusting. If something needs to be "flat" on the bottom to sit properly I'll use a boolean modifier with a plane extruded out to a cube to encompass the mesh & difference it out then import that "collider" into Unity to use as a separate "mesh collider" for the original one. Otherwise just using simple box colliders manually adjusted for trees/bushes/plants/paintings w/e.
BlazePh0enix 31 Aug, 2021 @ 10:03am 
Love it, thanks. I have a question. What collider do you use in Unity to port them into TTS?
Sleeclow 20 Aug, 2021 @ 5:56pm 
Love seeing ESO assests for TTS, but i was wondering if theres anyway to make the walls not see through? most of the buildings you can look right though.
Ðrim 19 Aug, 2021 @ 3:02am 
I see, that's nice. If you manage to get AC assets that would be sick! Havent played Valhalla myself but viking/saxon stuff is always welcome :)
Saught  [author] 18 Aug, 2021 @ 7:19pm 
@Ðrim There's pretty much always something, but I took a bit of a break to play New World's beta pretty hardcore. I only recently started doing modelling stuff again, but it was just more typical medieval "village" type assets that was the last thing I was messing with. I'm considering trying AC Valhalla's stuff since it'll be relevant to my own IWD campaign & I kind of want to get more snowy/winter related things before I take another break when New World launches lol. Might not though since I can just make do, so dunno yet. Might try both lol.
Ðrim 17 Aug, 2021 @ 8:34am 
You got something in the works? If you dont mind me asking :)
O Tal do Gabriel 26 Jul, 2021 @ 10:11am 
it's always great to have props like that, it's great work.
fran150695 21 Jul, 2021 @ 2:41pm 
beautiful assets! thank you so much
Studmuffin 10 Jul, 2021 @ 8:31am 
Tremendous! Thanks, I look forward to your collections!
Locky09 9 Jul, 2021 @ 4:49pm 
Thank you so much your work is appreciated always look forward to your uploads
Ðrim 9 Jul, 2021 @ 12:59pm 
Oh my this is a beautiful set. Many thanks! Keep up the great work man :D
Fire Mage 9 Jul, 2021 @ 9:41am 
Good stuff. Thanks again as always for the assets. Theyre really useful for my games