Sid Meier's Civilization V

Sid Meier's Civilization V

Easy Promotions
68 Comments
KakubsSVK955 21 Feb @ 8:26am 
how to make it work with VP in multyplayer?
AlanDawn 31 Dec, 2023 @ 8:42pm 
The mod doesn't seem to be working now, I can't enable it in-game
PestNerd 11 Apr, 2017 @ 9:32am 
Thanks for the reply! I will look there. I'm not much good at modding myself though so unless it's an easy XML change, I'm stuck.
Civitar  [author] 9 Apr, 2017 @ 1:34pm 
Hey Pesto

I'm not sure about the exponential thing; look around in the GlobalDefines table of the database, there should be a tag that controls the cost modifier. You would most likely want to set the tag to 0, but experiment with it to see what works; Civ5 is weird and not very intuitive with these sorts of things.

I still mod occasionally, but over the last two years real life has been a crazy rollercoaster so I haven't had a ton of time.

Cheers
PestNerd 9 Apr, 2017 @ 5:13am 
Hey, I installed this mod probably a couple years ago or so, and I've been having a load of fun with it ever since.

I've even made two personal mods of my own - "Easier Promotions" (sets the initial promotion cost to 3) and the slightly silly "Easiest Promotions" (sets it to 1 - a single melee attack will get you the first two promotions, and IIRC even just building a Barracks is enough to get March/Logistics..!).

I was wondering if you knew how to set the exponential factor, though - what I'd really like is to have units that promote at the normal rate at first, but don't require silly amounts of experience at higher levels. Even with Easy Promotions, it takes a very long time to upgrade your archers with Range and Logistics.

I guess you're probably not working on modding Civ anymore, but I'd really like to know how to set the rate so that e.g. it caps at 30 XP between promotions, or so.
Azghall 20 Sep, 2016 @ 3:28pm 
Extra barbarian spawn + Raging barbs + Shaka (25% less xp = 75% less xp with this mod) + Unlock Skill Level 4 (Promotions - exp pack, gives +100% xp, 150% with Honor) = Multiple level ups per combat O_o

I gonna try this mod, since with Promotions mod the +100% xp with Shaka + honor i was leveling up like crazy.
Maitre Supreme 7 Apr, 2016 @ 7:50pm 
Great mod - THX
Civitar  [author] 1 Apr, 2015 @ 12:55am 
I've heard the strategic bombing suggestion before - unfortunately I haven't a clue how to make it work. Forget Lua, that might take DLL modding which I'm not ready to take on now. I agree it would be awesome.
Actually, here's a compromise - bombers cannot hit empty hexes "intentionally", but they can get a promotion that damages random amounts of hexes adjacent to the target hex. So say they have Blast Radius I (you come up with a better name). Then if it bombs a city, it will also pillage one improvement adjacent to the city... and with Blast Radius II, it pillages two, and so on.
TrollofReason 31 Mar, 2015 @ 10:32am 
Ooh! Or a mod that adds pillaging to bombers like there was in Civ4. At first just one hex, and then later give it "carpet bombing" after that pillages the target hex, but also all the hexes around it. This could be offset balance-wise by giving it an anti-interception strength penalty.

Ah, musings...
Civitar  [author] 31 Mar, 2015 @ 2:46am 
I actually kind of like that idea, only I think it would take some slightly complicated Lua code. Which I can do, but have no desire to at the moment.

Actually though, you know what you made me imagine? A mod where if any units fight on a tile with an improvement, the improvement is pillaged. For extra realism, roads could avoid being pillaged or this could only kick in after the Renaissance era (when gunpowder comes into play).
TrollofReason 30 Mar, 2015 @ 6:09pm 
Is it cheating if the AI benifits as well? Really?

Honestly, if the game had something like a 1xp point gain every turn, I wouldn't be looking for something like this, but as it stands this more or less runs right up my alley. For the costs associated with their construction and maintenance, one would hope that military unit enhancing buildings would... y'know... DO MORE, but they don't because the XP curve is crud.

If I was being honest, the most perfect version of this mod would be a straight-10 promotion mod. Every 10XP, a promotion is given, and with the right buildings and investments a terrifyingly effective corps can be unleashed upon the world. Then there's the horror of two evenly matched armies going at it ala WW1-2, with carnage on both sides slugging it out mile after blood-drenched mile.
Civitar  [author] 30 Nov, 2014 @ 5:40am 
Thanks!
I find it rather amusing, though, that my mini-mods adding little military buildings were not terribly popular (as you'd expect, they're crappy little things that do very small changes), but my semi-cheating tool gets 5,000+ subscribers...
Sputnik 30 Nov, 2014 @ 4:56am 
however, I do like the mod! its a great idea :)
Civitar  [author] 27 Nov, 2014 @ 12:25am 
There's always the unlimited barb XP mod... but I'm not incorporating it with this so people who don't want it aren't forced to have it.
Sputnik 26 Nov, 2014 @ 11:35am 
aha, very sad :( indeed! Fighting barbs on marathon!
Civitar  [author] 26 Nov, 2014 @ 10:57am 
it seems that you've been fighting only barbs. After a certain point you'll have to go to war for more XP.
Sputnik 26 Nov, 2014 @ 9:21am 
Not sure if its just me but my unites get stuck on level 4 30/50 XP???
Civitar  [author] 21 Nov, 2014 @ 11:41am 
True. Maybe I should delete the insta-heal promotion... or at least mod the AI to make it less geared towards it. Though since it's probably hard-coded to protect its units, that may not work as easily as I thought.
Danny 21 Nov, 2014 @ 6:46am 
The AI tends to waste promotions on healing... XD
Civitar  [author] 20 Nov, 2014 @ 10:08am 
Yeah, I can see where you're coming from.
On the other hand remember the AI will also have massively promoted units, so battles with AI players should be much more interesting as terrain, features, and who's attacking who from where all play a much bigger part.
Danny 20 Nov, 2014 @ 9:45am 
Hence I don't want it... XD
Civitar  [author] 20 Nov, 2014 @ 6:19am 
Oh, with raging barbarians enabled you'll have more promotions per unit than buildings per city in the Info era.
Danny 20 Nov, 2014 @ 5:48am 
Nah, I don't need unlimited XP from them.
That makes it too easy, even with raging Barbs on...

If you want high levelled units, you should need to go to war.
Civitar  [author] 20 Nov, 2014 @ 5:28am 
No, you'll still get only three. I highly recommend using Blejky's Unlimited XP From Barbarians mod with this one.
Danny 20 Nov, 2014 @ 4:52am 
Does this mean you can get more promotions off Barbs?
Civitar  [author] 6 Nov, 2014 @ 10:58pm 
Like with more specialized units?
Dovakim 6 Nov, 2014 @ 4:50pm 
This mod makes game more interesting
Civitar  [author] 21 Oct, 2014 @ 7:11am 
@daniel1318: Sure does!
daniel1318 20 Oct, 2014 @ 4:51pm 
does it work with the unlimited xp for barbarians
americaneric08 23 Sep, 2014 @ 10:52am 
Stay strong then okay. Always be willing to learn. You would be surprised how much more you will be called to use your mind than a weapon.
Civitar  [author] 22 Sep, 2014 @ 11:00pm 
Thanks man! I have a couple years to go before conscription starts, but my family lives literally next door to an airbase and our favorite pizza place is also the soldiers' favorite place, so I often talk to the guys serving there. That's where most of my ideas of the Swiss Army comes from, not from personal experience (yet!).
americaneric08 22 Sep, 2014 @ 5:36pm 
Ah, I am from Missouri, and before my stint in the Marine Corps began, I did learn a thing or two in the Ozarks of Missouri. The Swiss Army is probably okay. Back in 2009, we cycled through a Base that I won't name in the Mojave Desert for desert training. There is a mountain warfare training center much farther North than that, and there is also Jungle Warfare training facilities within the US sphere of influence of in the US itself that I have been too. The US can send there Combat units to these places before they intend to deploy them as well.

Thanks for the considerations man. I know not all is possible in this sphere, but people like you are mighty good at what you do. Let me know when you come out with Mods, I tend to like whta you have.
Civitar  [author] 22 Sep, 2014 @ 12:56pm 
I should mention, though, that most Swiss already have a bit of hillman in them, even the ones who live where I do with rolling hills instead of jagged mountains.
Civitar  [author] 22 Sep, 2014 @ 12:55pm 
I, personally, think the USA Military is odd. But being Swiss, what would I know about odd armies?
It is true, though, here there are many bases literally in the mountains (Moria-style, I mean), and any man spends his conscription there is going to come out with some pretty freaking good mountaineering skills.
americaneric08 22 Sep, 2014 @ 11:50am 
The US Military cycles units through such places all the time, so it is realistic. Perhaps not for the game though.
Civitar  [author] 21 Sep, 2014 @ 10:56pm 
I could do the "building gives promotion" and "building requires certain terrain" fairly easily for the same building. So a mountain city can give the Hillmen promotion to units trained in that city. However I couldn't make that happen for a unit that just happens to be stationed in the city, but that's not even that realistic.
americaneric08 21 Sep, 2014 @ 6:10pm 
Lol, think about it like this. There are terrain promotions and having a school or training base in a city to do just that might be cool. Or there is also the possibility of putting a school in a city, and sending a unit into it for a certain number of turns in order to get that promotion. For example, put that unit in this city for five turns, and then it get's the mountain crossing promotion because that city had the mountain warfare and survival school in it, whilst being next to a mountain.
Civitar  [author] 21 Sep, 2014 @ 3:47am 
I admit it would be cool to have certain buildings giving certain promotions, and it's probably easily doable as the Heroic Epic (and Statue of Zeus) does just that.
Doggone it man! Now I'll never get that idea out of my head.;)
americaneric08 20 Sep, 2014 @ 10:54am 
Cool man, just let me know. If you want some realistic military insight, let me know also and I will tell you how it could appear via game.
Civitar  [author] 20 Sep, 2014 @ 10:13am 
@americaneric08: Sorry, nope. I'm working on a huge fantasy project, so all of my existing mods are on hold and likely to remain that way until the mod (Warhammer Fantasy Battles) is stabilized.
americaneric08 20 Sep, 2014 @ 8:26am 
I was hoping on a Military building in the form of a National Wonder to add capabilities to Units via promotions. Such as woodland movement, moving over mountains, Desert capabilities ect. Do you have anything like the such?
Civitar  [author] 9 Sep, 2014 @ 4:56am 
Hard to say. Using it with Bloublou's expansion pack should make AI units more customized and more powerful as well, but yours will be just as promoted so...
MoToX 8 Sep, 2014 @ 4:39pm 
Hey. does this mod with the Bloublou's expansion pack make the ai units better\harder to play against?
Civitar  [author] 2 Sep, 2014 @ 10:56am 
You're welcome! And thanks for dropping by here.

Have fun!
Sarxis 2 Sep, 2014 @ 10:48am 
Yep, that's exactly what I've done: got both mods up and running now and am loving promotioins! Thanks for the work :)
Civitar  [author] 1 Sep, 2014 @ 11:56pm 
Well, reducing promotion costs and using Bloublou's expansion pack is the key in my opinion. But if you just want to explore the basic promotion tree, this is your mod!

That's something that often annoyed me, especially since I tend to get my units killed quickly: I rarely get to see the promotions at the end of the line. And because of the way the tree forks, I even more rarely get to see the promotions requiring a more advanced promotion that didn't strike me as useful the last time I got to promote...
Sarxis 1 Sep, 2014 @ 9:29pm 
I do kinda dislike the promotion system because it's tedious and I never really feel like I'm getting anywhere useful with them. I think maybe reducing promotion costs might be the key.. thanks for mod!
Civitar  [author] 14 Aug, 2014 @ 10:00am 
@J.Moonstorm: Have fun!
J.Moonstorm 14 Aug, 2014 @ 4:14am 
It's working now I had to clear my cache then re-subscribe
Civitar  [author] 17 May, 2014 @ 9:58am 
This mod has never been updated. I think you may be confusing mods. Also, check out the Promotions - Expansion Pack mod in the Unit Customization collection for help with that.