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I'm not sure about the exponential thing; look around in the GlobalDefines table of the database, there should be a tag that controls the cost modifier. You would most likely want to set the tag to 0, but experiment with it to see what works; Civ5 is weird and not very intuitive with these sorts of things.
I still mod occasionally, but over the last two years real life has been a crazy rollercoaster so I haven't had a ton of time.
Cheers
I've even made two personal mods of my own - "Easier Promotions" (sets the initial promotion cost to 3) and the slightly silly "Easiest Promotions" (sets it to 1 - a single melee attack will get you the first two promotions, and IIRC even just building a Barracks is enough to get March/Logistics..!).
I was wondering if you knew how to set the exponential factor, though - what I'd really like is to have units that promote at the normal rate at first, but don't require silly amounts of experience at higher levels. Even with Easy Promotions, it takes a very long time to upgrade your archers with Range and Logistics.
I guess you're probably not working on modding Civ anymore, but I'd really like to know how to set the rate so that e.g. it caps at 30 XP between promotions, or so.
I gonna try this mod, since with Promotions mod the +100% xp with Shaka + honor i was leveling up like crazy.
Actually, here's a compromise - bombers cannot hit empty hexes "intentionally", but they can get a promotion that damages random amounts of hexes adjacent to the target hex. So say they have Blast Radius I (you come up with a better name). Then if it bombs a city, it will also pillage one improvement adjacent to the city... and with Blast Radius II, it pillages two, and so on.
Ah, musings...
Actually though, you know what you made me imagine? A mod where if any units fight on a tile with an improvement, the improvement is pillaged. For extra realism, roads could avoid being pillaged or this could only kick in after the Renaissance era (when gunpowder comes into play).
Honestly, if the game had something like a 1xp point gain every turn, I wouldn't be looking for something like this, but as it stands this more or less runs right up my alley. For the costs associated with their construction and maintenance, one would hope that military unit enhancing buildings would... y'know... DO MORE, but they don't because the XP curve is crud.
If I was being honest, the most perfect version of this mod would be a straight-10 promotion mod. Every 10XP, a promotion is given, and with the right buildings and investments a terrifyingly effective corps can be unleashed upon the world. Then there's the horror of two evenly matched armies going at it ala WW1-2, with carnage on both sides slugging it out mile after blood-drenched mile.
I find it rather amusing, though, that my mini-mods adding little military buildings were not terribly popular (as you'd expect, they're crappy little things that do very small changes), but my semi-cheating tool gets 5,000+ subscribers...
On the other hand remember the AI will also have massively promoted units, so battles with AI players should be much more interesting as terrain, features, and who's attacking who from where all play a much bigger part.
That makes it too easy, even with raging Barbs on...
If you want high levelled units, you should need to go to war.
Thanks for the considerations man. I know not all is possible in this sphere, but people like you are mighty good at what you do. Let me know when you come out with Mods, I tend to like whta you have.
It is true, though, here there are many bases literally in the mountains (Moria-style, I mean), and any man spends his conscription there is going to come out with some pretty freaking good mountaineering skills.
Doggone it man! Now I'll never get that idea out of my head.;)
Have fun!
That's something that often annoyed me, especially since I tend to get my units killed quickly: I rarely get to see the promotions at the end of the line. And because of the way the tree forks, I even more rarely get to see the promotions requiring a more advanced promotion that didn't strike me as useful the last time I got to promote...