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If this mod didn't exist I'd just be using liquid locks anyways... like why not just save myself the hassle!
Would love to have this work 100% so that I dont have to make the stupid liquid traps, let me know if there is any info I could give that would help solve the issue.... and thanks for the work
"Mod Updater" automatically checks if your mods have been updated since last time. (It verifies if your mods are actually up to date so you don't have to worry about Workshop not updating them when it should.) Perhaps gbdickinson should also make "Mod Updater" a requirement to use this mod?
@AxeHunter you could probably recompile it prior to my commit if you want the old behavior but the benefits of allowing them to pass are greater than not like being able to have a door at the bottom of your base tied to a sensor looking for CO2 which is why I looked into patching it, also gives me the ability to manually do stuff when combined with the mod that doesn't need dupes to flip switchs.