Oxygen Not Included

Oxygen Not Included

Self-sealing Airlocks Revived
151 Comments
n3mes1s 6 Jul @ 1:04pm 
zunfinkrc that mod is awful. It takes like 5-10 seconds for a dupe to pass through the door and if there are more dupes trying to do the same.. its a frikkin chaos. Why in h3ck are you going to use a door that needs refined metal to build, needs power, takes three tiles... pointless. Just build a water lock and call it a day.
zaunfinkrc 4 Jul @ 5:55am 
this is non-functional at this time. Stephens airlock still works, but it takes three tiles, refined metal and constant power.
小六 27 Apr @ 10:04pm 
这是Chromiumboy的mod自密封气锁的更新版本,我为Harmony 2.0重新编译。我不是程序员,除了为新代码编译外,我没有对mod进行任何更改。我欢迎任何想要积极维护它的人这样做。这些模块发布在GitHub[ github.com ]上。
Appleman523 11 Jan @ 9:37am 
Love the mod but i've noticed that it stops regolith from falling through bunker doors when opened.
SqL ツ 4 Dec, 2024 @ 10:02am 
Is working just fine for me.
catsniffer9000 27 Nov, 2024 @ 10:10am 
This doesn't seem to be working for me. Is it current for late 2024? Thank you!
Boe08 15 Nov, 2024 @ 1:58am 
@Lunatic If you use the hold open action on doors it allows the gases to flow.
Lunatic 12 Nov, 2024 @ 12:21pm 
Is there a way that the self sealing airlocks could have a toggle to make them not self sealing? I am curious because this makes my gas compressors obsolete but it is useful for many other situations.
lordhorst 13 Oct, 2024 @ 11:35pm 
Works fine for me, and without local install too (I'm using Arch, btw ;) )
TechnicalBandit 20 Aug, 2024 @ 12:19pm 
Is there anyway to download a local version of this mod? I have to do local install since im using linux
Indeex 5 Aug, 2024 @ 8:21am 
Working for me :)
小樱 17 Jul, 2024 @ 4:43am 
这个mod实测有效,气动门不会阻挡气体,机械门和电动门会阻挡气体流动,隔绝气体流动是工作正常的
gbdickinson  [author] 16 Jul, 2024 @ 5:48pm 
Sorry all, life happened and I kinda let this go. I'll see if I can get it working properly again.
А ты меня вспомни 11 Jul, 2024 @ 4:36pm 
please fix the mod, this is the only decent mod in the workshop
aZa 3 Jul, 2024 @ 2:27am 
Anyone else has the issue, that the latest version of the game crashes at startup with this mod installed?
Alexey1805 24 Jun, 2024 @ 2:35pm 
Мод не работает, выдает ошибку в игре и при нажатии на кнопку "Подписаться" при попытке переподписаться по новой ничего не происходит, папка с модом не появляется в папке с контентом.
Machinery 8 Jun, 2024 @ 5:39pm 
If you have a problem with the airlock not allowing gases and liquids to pass through when open, force update the mod using Mod manager. This fixes the problem.
不过些许风霜罢了 23 Apr, 2024 @ 3:53am 
very nice mate
Akanexz 10 Apr, 2024 @ 2:28pm 
yes
MendozaX 13 Mar, 2024 @ 10:03am 
this are still working?
开心就超人 28 Jan, 2024 @ 8:36pm 
Hello, thank you very much for your MOD. I have an idea and I don’t know what to do? Because sometimes it is necessary to automate the mechanical door to allow liquid or gas to pass through, wouldn't it be better to add an option to take effect in the game?
gbdickinson  [author] 23 Dec, 2023 @ 6:28pm 
Sorry for being absent for a bit, I've had a lot going on :) I'll take a look at the code and see what optimizations can be made.
Sarah 22 Dec, 2023 @ 11:29am 
Same issue as @Firebeard. It doesn't prevent gasses from passing, only liquids. Any chance you will update this??
Grimjack Hex 28 Nov, 2023 @ 10:10am 
in my game it lets gasses through but not liquids.
XxSTOZZYxX 20 Nov, 2023 @ 5:58am 
still works fine 11/20
Bosnaa74 3 Nov, 2023 @ 1:05pm 
please update
Kupie 26 Sep, 2023 @ 10:32am 
ty so much for keeping this alive!

If this mod didn't exist I'd just be using liquid locks anyways... like why not just save myself the hassle!
mr_pan7s 9 Jul, 2023 @ 9:46am 
you know what i have not played in forever and did not realize i had to manual activate the mods in game. my lord i'm proud of myself got 500 cycles in without mods hahaha
mr_pan7s 9 Jul, 2023 @ 6:56am 
562984-5 is what i am running and it does not work. spaced out
gbdickinson  [author] 4 Jul, 2023 @ 6:37pm 
I just launched my game and the Steam version of the mod is enabled in Ony's Mod Manager, and seems to load when I open my latest savefile. Is the re a "public testing" version that I'm missing? I'm running build 562984.
mr_pan7s 1 Jul, 2023 @ 6:07pm 
that would be fantastic!
gbdickinson  [author] 30 Jun, 2023 @ 5:14pm 
OK, to be honest I haven't played ONI in a while so it probably needs a JSON file update. I'll see to it this weekend.
Macchiatto 29 Jun, 2023 @ 7:41pm 
It seems to be incompatible with the new version, and the "Mod Manager//by @ Ony" also shows that the file has expired
Debic 13 Jun, 2023 @ 8:14pm 
I want to know will it still not let air through, if rocket will be launched through it. Because theres too much Pressure In shaft to let gas go to waste.
Wright1331 3 Jun, 2023 @ 12:00pm 
Been using this mod for a few weeks now and it mostly works. I can go about 10 cycles but then something happens and air gets by the locks. I have had this happen to almost every lock I have built so it not a one off thing or the placement of said locks.

Would love to have this work 100% so that I dont have to make the stupid liquid traps, let me know if there is any info I could give that would help solve the issue.... and thanks for the work
gavinking666 26 May, 2023 @ 6:44am 
Still needs a little tweaking. Works great 99% of the time. But I have noticed that every so often I get steam out into my battery bank right off of my geotheremal plant. This could be to me being on multiple planets and looking at another or elsewhere when it happens, but some dupe goes to pick up the rocks from the volcano and steam will leak. Still love this mod over the airlock doors because this is how they should function. I'd prefer it be 100% but that lack of 1% is still way better than the base game always leaking gases. In Base game it took 10 cycles of my glossy dreko farm going before the hydrogen needed pumping out. Now the pump runs 0% according to the properties, but I've seen it kick off maybe once in the last 500 cycles.
Mister Wulfe 28 Apr, 2023 @ 7:57pm 
this is how I thought it would work based on the description in game
Joe 19 Apr, 2023 @ 5:12am 
This is one of those mods that makes you wonder why tf it is not include in the base game. Great work mate.
BabaTamara 18 Apr, 2023 @ 3:20pm 
This is a great mod and game devs should implement this feature in the core mechanics. Thanks for bringing this mod back to life, I can't express how grateful I'm!
gbdickinson  [author] 14 Apr, 2023 @ 7:48pm 
@Thundercraft That's probably a good idea. I've used Mod Manager for like... forever so I can't speak to the Steam update process without it.
Thundercraft 13 Apr, 2023 @ 1:26pm 
I've read somewhere that there is an issue where Steam Workshop just does not want to update mods to the current version even after a mod author updates their mod and that this seems especially true with ONI mods. I have also noticed that many ONI mods put Mod Updater as a requirement to use - not because their mod actually relies on it, but because it forces players to use it and, thus, it avoids confusing headaches as described by recent comments.

"Mod Updater" automatically checks if your mods have been updated since last time. (It verifies if your mods are actually up to date so you don't have to worry about Workshop not updating them when it should.) Perhaps gbdickinson should also make "Mod Updater" a requirement to use this mod?
JohnTheJuggler 13 Apr, 2023 @ 12:55pm 
I confirm that the sequence of unsubscribe, restart, subscribe, update, restart, and activate made this mod work again. Thanks for fixing it!!!
云染墨色 13 Apr, 2023 @ 6:34am 
Surprisingly, when I uninstalled and subscribed to it again, it was enabled, which is really amazing. Thank you for the author's mod, I really like it
云染墨色 13 Apr, 2023 @ 5:35am 
I really like this mod, but it didn't take effect. I tried three different gates, but they all pass through gas. It's the latest version and it's also enabled. Can you try fixing the update?
Wesir 12 Apr, 2023 @ 7:01am 
@Eric can't say I've had that issue, I have it going into space and don't see air escaping, also there were other people stating that it's working as intended, maybe the mod got disabled for you? Another thing to check is if there are open doors when the game loads in the first time it's enabled, I want to say it only updates stuff as it's opened/closed so if you load in and they're open it's going to cause issues.
AxeHunter 11 Apr, 2023 @ 3:44pm 
@Wesir, I don't know a thing about modding or what compiling means lol. Also, it was a bug not a feature, so not a reliable behavior. Which I didn't know before posting. Vacuum can still be created by placing 2 doors with a vacuumed space in between. manual doors would be really slow for this use though.
Wesir 9 Apr, 2023 @ 8:25pm 
@gbdickinson np, seems to work but I didn't test every possible use case like the ones where people use it to control temperature (open being a vacuum that doesn't allow heat transfer and closed being the door material).

@AxeHunter you could probably recompile it prior to my commit if you want the old behavior but the benefits of allowing them to pass are greater than not like being able to have a door at the bottom of your base tied to a sensor looking for CO2 which is why I looked into patching it, also gives me the ability to manually do stuff when combined with the mod that doesn't need dupes to flip switchs.
gbdickinson  [author] 9 Apr, 2023 @ 6:20pm 
@Weslr I'm not sure if you're the one that submitted the Pull Request, but I merged it with the main branch and compiled it. It tests good so I'm about to upload the updated mod. Thank you very much, I honestly wasn't making much progress and didn't really know where to ask.
AxeHunter 9 Apr, 2023 @ 10:31am 
i actually like the no gas passing through open doors.. it creates a vacum. anyway to go back to previous version?
Thundercraft 8 Apr, 2023 @ 7:38pm 
Yes. Wesir's GitHub does seem to work for me.