Space Engineers

Space Engineers

F-Zero Race Track: Sand Ocean (Knight League)
50 Comments
Shin 23 Aug, 2014 @ 5:17pm 
I just tried two of your tracks. Really fun stuff going to some some racing with a friend later. :)
Frostbug 20 May, 2014 @ 7:08am 
For jump plates I mean
Frostbug 20 May, 2014 @ 7:07am 
You could add in gravity generators sideways that pull the ships through them, however this would require perhaps an artificial mass on the ships
Saucy Snausage  [author] 14 May, 2014 @ 7:42am 
**UPDATE**

- new track (Mute City) added to the workshop
- improvements to gravity fields on all tracks

Still working on getting jump plates to work the way I want them to before i add them to tracks. If anyone has any ideas please let me know. Thank you for all your support!
HarryHaderach 8 May, 2014 @ 6:12pm 
Now this is pod racing! (lol ok maybe not "pods") Great work man!
Dennis el Azul 7 May, 2014 @ 6:17pm 
This looks amazing!
Castr 7 May, 2014 @ 2:20pm 
awesome, I love the racing aspect of SE. Especially modifying spaceships for different tracks, I have yet to build my own track tho. :)
Saucy Snausage  [author] 7 May, 2014 @ 8:29am 
Sorry all, I just realized I had the most recent track (Big Blue) set to hidden. It has now been made public. Enjoy! :-)
jtgibson 5 May, 2014 @ 1:39pm 
3) I tried adding some non-canon jumps to the track. They work excellently, but like to smash off landing gear. To help the ramps work a little more smoothly, I installed gravity generators on the underside of the platform that apply anti-gravity only while centred the ramp space, so that when your craft enters the ramp properly it gains acceleration upward; just enough to guide it over the ramp a bit better. This also worked excellently. Of course, landing is a big problem -- the craft have no downthrust and have a tendency to crater the track when they land, and worse they tend to jump and roll upon landing. Which is also awesome. =)
jtgibson 5 May, 2014 @ 1:38pm 
2) For the stock vehicles, currently every vehicle is built in Creative mode, which is great, but there's no danger of dying in a deadly crash. However, when switching to Survival mode, all of the ships have no uranium in their reactors, and therefore no one can race. Copy-pasting in a cargo container loaded with uranium from Creative mode worked fine, by switching enabling copy-paste, removing the uranium from the pasted container, and then building a rack of cargo containers and filling them with the fuel (deleting the pasted container), but then I ran into another conceptual wall: all of the craft are built without accessible reactors. =)

Might I suggest redesigning them with exposed reactor faces? They lose the pure F-Zero feel but gain in usability for Survival gameplay.
jtgibson 5 May, 2014 @ 1:37pm 
1) I'm almost starting to think that the existing F-Zero IP is actually almost too restrictive, and that this should be expanded into its own gameplay style!

C-Class has a specific requirement of 6 thrusters on the unit, with three main thrusters (can be less, but why?), as well as mandatory safety regulations of one retro thruster and one lateral thruster on each side.

B-Class has a limit of 10 thrusters, of which no more than 4 can be reverse, with the same mandatory minimum retro and lateral thrusters.

A-Class has a limit of 14 thrusters, of which no more than 5 can be reverse, with the same mandatory minimum retro and lateral thrusters (can obviously be more).

All FormulaSpace pilots must operate their craft with inertial dampeners ON, due to significant risks of off-track or deadly crash incidents.

Any number of downforce thrusters can be added and do not count against your class. but obviously will increase mass. Lift thrusters are forbidden!
Saucy Snausage  [author] 5 May, 2014 @ 1:35pm 
**UPDATE**

- new track (Big Blue) added to the workshop
- 2 new car designs

Thank you all for the continued suggestions and support! :-)
♂Markus Herrington♂ 5 May, 2014 @ 5:56am 
whooah, remember playing this on 64
Game Over, Man 5 May, 2014 @ 3:17am 
Everyone complained that the track needed to be heavy armor.
jtgibson 5 May, 2014 @ 2:40am 
This is bloody amazing. This alone makes me hope that they add thruster noise proportional to your current forward velocity, just so it could be modded with the F-Zero engine noise. (Too bad that thrusters are on/off affairs except when controlled by the inertial dampeners -- and of course I'm aware that there will be "no sound in space" updates.)

My favourite tactic so far is finding ways of jumping the track. A particularly effective method is trying to roll and pitch your ship while sliding; the physics can sometimes become unstable enough to tilt you up on your side. Once you get rid of one of those pesky landing gears by smashing it off against a wall, your ship loses its stable layout -- and then it's pitch and roll heaven. =)
MarneThunder 4 May, 2014 @ 6:37pm 
Awesome work man...Love it !!
Niku 4 May, 2014 @ 6:19am 
Nice!!! Love it!
Netras 3 May, 2014 @ 3:39pm 
Didn´t know landing gear could be used like that. Was very impressed.
MDT紫 | Demicron 3 May, 2014 @ 10:19am 
big props to you for recreating the tracks ! :Dosh::Dosh::Dosh:
A Rhinolined Jeep 3 May, 2014 @ 5:52am 
i happen to have this game..F-Zero i mean, would like to see if these actually piss me off the way that game used to, still love it either way :3
[Ro.Fl.]Juli 3 May, 2014 @ 4:46am 
Good old Times <3
SayerMKII 3 May, 2014 @ 3:16am 
dude really! :D
Jedix 3 May, 2014 @ 2:24am 
Awesome !! Great job !
Nern 3 May, 2014 @ 12:47am 
That's what I was waiting for. :D
NSChris 2 May, 2014 @ 12:36pm 
that, is awesome!!!
alt 2 May, 2014 @ 12:26pm 
Dude that's so cool! Keep it up!
reklis 2 May, 2014 @ 9:28am 
I'm totally going to try doing this in Kerbal Space Program
terry309 2 May, 2014 @ 5:06am 
I could put my crazy bear on this lol
bear_9 2 May, 2014 @ 2:48am 
awesome, track is a bit too tight to make safe clean passes on though!
Cryo 2 May, 2014 @ 12:48am 
Vraiment cool, que se soit le circuit et les bolides. En multi c'est génial !
An'ggrath 1 May, 2014 @ 8:16pm 
i fucking love you i was thinking about doin this but you beat me too it and you know what ... im not even mad lol this is amazing now we need some more tracks maybe with some crazy gravity switching an we can start our own f zero cup XD
Saucy Snausage  [author] 1 May, 2014 @ 9:04am 
Wow! absolutely love it Neverathome!! great vid too :-D
Saucy Snausage  [author] 1 May, 2014 @ 8:59am 
**UPDATE**

- removed observation tower to improve performance
- added more cars to the pit
Neverathome 1 May, 2014 @ 8:57am 
I love racing why shouldnt i love this :) good job,we shoud work together and make all the fameous F1 tracks out there :),i dont know if iam allowed to put a link here,this is what i and a friend build a few weeks ago.
https://www.youtube.com/watch?v=rfxSVSW6MSU
kind regards
Saucy Snausage  [author] 1 May, 2014 @ 8:00am 
For all of you snes F-Zero fans out there, which classic track would you like to see next?
Jim 1 May, 2014 @ 12:12am 
Oh yeah, jump plates would be awesome! Some well placed grav gens would do the trick well.
Dino Brains 30 Apr, 2014 @ 10:52pm 
Very Cool Man. Very Cool
Tor 30 Apr, 2014 @ 8:12pm 
this is amazing
RandomDude 30 Apr, 2014 @ 4:13pm 
Lol I cant believe you had the same idea as me - kudos for making it first man.
Beast 30 Apr, 2014 @ 1:06pm 
Dope. +1
Da Gooze 30 Apr, 2014 @ 8:54am 
ur wellcome . and Thanx ;)
Saucy Snausage  [author] 30 Apr, 2014 @ 8:49am 
thanks Da Gooze! love your work btw :-)
Da Gooze 30 Apr, 2014 @ 8:35am 
remember that.. when i was a child. nice idea =D
Saucy Snausage  [author] 30 Apr, 2014 @ 8:17am 
Thanks for the imput jimmaahh. Yeah I would love to incorporate power recovery some how. just haven't come up with a good design yet. I'm working on jump plates as well.
Saucy Snausage  [author] 30 Apr, 2014 @ 8:14am 
**UPDATED**

- 2 new vehicles (fire stingray and blue falcon)
- better pit/vehicle parking area
Jam 30 Apr, 2014 @ 4:58am 
nice man :)

Jim 30 Apr, 2014 @ 4:53am 
You could even make the 'recover power' section work in survival by adding a collector array and a connector array connected to a uranium store on an infinite loop. Add a collector to the ship and just fly through. Probably only have to go through it every few hundred laps, but conceptually it would be awesome.
Mr Sandman 29 Apr, 2014 @ 3:02pm 
It's great
Saucy Snausage  [author] 28 Apr, 2014 @ 12:08pm 
Thank you! :-)
Hans Woofington 28 Apr, 2014 @ 11:36am 
Really nice map!
The usage of Artificial masses and landing gear is really nifty