Space Engineers

Space Engineers

Battlestar Galactica Weaponry ( Discontinued
110 Comments
Kreeg  [author] 21 Jun, 2024 @ 4:24am 
No.
But I don't stop others from doing so.
Bazil T Yat 21 Jun, 2024 @ 2:44am 
With the new owner of WC, are you interested in reviving this?
OniNoHanzo 10 Apr, 2024 @ 9:05am 
Excellent! Thank you, I will be taking a look at it starting this weekend. If I can do it, I will link of course.
Kreeg  [author] 9 Apr, 2024 @ 10:24pm 
Well their CS code is setup for WC.
The models I forget if they're custom subparts or not, so parts at the very least could be re-used.

As for restoration ; Just link back to the original, that pretty much is all my actual requirements are.
OniNoHanzo 9 Apr, 2024 @ 6:17pm 
Hey Kreeg, I love the mods that you and the others have done. Is it possible to re do these as a vanilla mod/remove the weapon-core requirements. Or would it need to be totally rewritten?

If I'd like to restore your mods and re-post them if that's okay(I have not seen an updated version of them out there...unless I am blind)
Revos Kalosa 3 Jul, 2023 @ 6:18am 
Kreeg just want to say thank you for this weapon mod and all the BS you had to go through each time you had to maintain this mod. Hope to see someone continue this mod support as I love BSG. Wish you the best.
Kreeg  [author] 18 Apr, 2023 @ 8:10pm 
Yes from me.
Just Check with Oni, but I believe they'd also say yes.
Sargonnas 18 Apr, 2023 @ 7:50pm 
Hello Kreeg. With your permission I would like to maintain this mod moving forward. I am building a large scale Battlestar Galactica server and like to use this pack. If anything could I have permission to reupload the pack if not maintain and expand on the current one.
LordZarmack 26 Feb, 2023 @ 1:42pm 
Well, seems other people asked before I did. Also everyone's mods are in the same trouble right now, i've been trying to fix some myself to not much luck. Either way, sounds like you've been through some shit man, hope your doing alright. Would drop you a message on discord but since we don't share a server- cant, but don't worry.

appreciate all the work you did regardless, I would say to focus down on the mods you value most and stick with it but we've already had this conversation before. If I don't hear back from you, take care of yourself man and thanks :steamthumbsup:
davie 8 Dec, 2022 @ 5:38am 
whats happened, ive been out of the loop?
John Enderas 4 Nov, 2022 @ 6:51pm 
It would be very cool if the mod is available without WeaponCore that might be better thanks for all your work.
Kreeg  [author] 4 Nov, 2022 @ 3:25pm 
I have 60 weapon mods, with over 350 CS files.
This mod was damaged 5 different times in critical fashion - before I could even have the time to finish the rewriting of the Animations since that got fucked.

If you want, you can revive it and reference this post.
I got insulted , mocked, and called a liar, while working my ass off, while not being able to even enjoy my own mods due to them breaking for no fault of my own.
Cipher1013 4 Nov, 2022 @ 2:57pm 
This is one of my fave Weapon Mods, please dont let it die dude!!
RazersEdge 8 Oct, 2022 @ 7:13pm 
Does the flak explode in proximity to enemies or only when at max range or when it hits?
logan862 5 Oct, 2022 @ 9:06pm 
will you ever be adding cylon weapons or say the viper mk 2s gun to the mod?
Looterich_(AUT) 6 Aug, 2022 @ 2:40am 
ok thx man
Kreeg  [author] 6 Aug, 2022 @ 2:39am 
They're usually easily reached on the Keen discord
Looterich_(AUT) 6 Aug, 2022 @ 2:27am 
ok thx for that info. how can i reach "Oni" ?
Kreeg  [author] 6 Aug, 2022 @ 2:25am 
I legally can't, since this was a commission work.
You'd have to ask Oni.
Looterich_(AUT) 6 Aug, 2022 @ 2:23am 
Hello Kreeg, first thx for that very nice mod!
I build a classic explosive flak wall mod. am i allowed to use the model of the PDT turret ?
BR
GhostTales 31 Jul, 2022 @ 8:34pm 
Ok well thanks for responding
Kreeg  [author] 27 Jul, 2022 @ 3:00am 
Animation repair, at the least.
The Nukes should be tracking types, so a fix for that as Well I guess.
Content: Not sure, I'm behind on a backlog, but perhaps.
GhostTales 27 Jul, 2022 @ 12:38am 
Will there be any updates to the mod? like better sounds, animation, target lock for nukes, maybe even more weapons?
TheWhoompy 21 Jul, 2022 @ 4:33pm 
both the main cannons and pdt didnt work i thought they would have fired but nothing
cant even control them which if i remember u used to
Kreeg  [author] 19 Jul, 2022 @ 9:18pm 
A min range means it will not fire at targets within the min range.
Max target size, means grid targets past a select size in meters will not be automatically fired upon.
It is a point-defense-turret, PDT, with a min range of 50 meters, and a max target size of 90m.
It typically is used to give starfighters and missiles.

So, yes it is not firing on a target within 10 feet.
It is an PDT: an AMS.
A defensive weapon.
{H.K.}Warlama 19 Jul, 2022 @ 7:25pm 
i put a target 10 feet away from the PDT. and it did nothing at all, no matter what I seem to do it just wont fire at anything.
Kreeg  [author] 19 Jul, 2022 @ 4:44pm 
PDTs have a max target size, and all have a min range.
{H.K.}Warlama 19 Jul, 2022 @ 4:14pm 
so after some experimenting i have managed to get the point defense turret to fire. but only with manual control, i also noticed pressing and holding alt you can move the turret around, but it also moves your POV around.
{H.K.}Warlama 18 Jul, 2022 @ 5:59pm 
I have a question, im in creative mode. and no matter what I do I cant get these weapons to fire at enemies. is there something im missing?
Kreeg  [author] 13 Jun, 2022 @ 6:05pm 
I have an incredibly long list, but this is still on it.
Galactic Emperor Batman 3 Jun, 2022 @ 9:24pm 
Still waiting on the update.
Kreeg  [author] 10 Apr, 2022 @ 2:10pm 
Yes, Its on my list
T1meL0stArch1tect 10 Apr, 2022 @ 12:08pm 
love the mod and a big fan of BSG but i noticed that when firing the Flak turrets the barrels fly through the turrets and the ship and out into the great beyond.and also I was wondering if the mod was still be updated?
Sarge8472 22 Mar, 2022 @ 8:43am 
Love the models and the sfx/vfx! Great work! I have noticed a couple things though. The bigger flak turrets recoil animation is shoving the barrels out through the back of the turret and we’ll beyond the turret model and we cannot currently change ammunition types on the flak turrets.
CommanderChet 27 Jan, 2022 @ 10:37am 
Whats the ETA on the Rework of this mod? Because i really love the Models
blaze214263 26 Dec, 2021 @ 2:08pm 
Is the nuke launcher a manual reload device or can you hook it up to a conveyer system?
Kreeg  [author] 22 Dec, 2021 @ 10:22pm 
Animation Changes, have caused some issues.
- On my list.

--
This week, WC"s missile tracking system has had numerous issues.
Waiting for that one to be fixed myself'
Leo 22 Dec, 2021 @ 9:58pm 
- Bullet effects disappear on all weapons (as in when the gun fires there is sound but no bullet is shown, nor is there an explosion effect for flak guns). I'm not entirely sure how to recreate this, I think it was an issue with being in spectator camera too far away, however when I moved the camera and character next to the ship the problem persisted. Deleting and re-pasting the ship did not fix it. After re-loading the world the effects were working again.

- Nukes do not seem to fire all at once, often leaving one or two within the chamber/silo/tube. Also the missiles do not track targets (although I dunno if this is a bug or if they are supposed to be unguided).


i do wanna say that this mod is 10/10, absolutely love the models and I'm really excited to see them in action when they get sound updates. I
Leo 22 Dec, 2021 @ 9:58pm 
Just wanted to let you know about some bugs i've found:

- PDT do not mirror correctly

- The barrels on the heavy flak guns slowly scoot backwards eventually passing through the back of the gun and continuing with every shot (found one pair that had moved like 20 blocks away from its turret), seems like the return distance is too short when they're firing rapidly, they do not revert back to normal after the turret goes back into idle mode.
Obi™ 2 Dec, 2021 @ 1:17pm 
A part of the heavy flak gun floats backwards away from the turret every time it fires, was this caused by the newest versions of WC?
Kreeg  [author] 25 Nov, 2021 @ 11:06am 
There is a config system, that allows extending the range of the weaponry easily.
Same with the damage.
--

The PDT system in this has a max target size.
All weapons in this have an a min-range restriction as well.
^-^NaNil^-^ 25 Nov, 2021 @ 10:45am 
multiple mods (weapons mods) including this one wont auto shoot with WC mod
The Bush Wolf 12 Nov, 2021 @ 11:01am 
My main gripe really consists of a few things, other than that this mod is awesome to use and look at.

Weapon range feels way too short for these weapons, needs an increase.

Nukes don't really have any punch to them and feel under powered.

More weapons would be nice, especially small block and cylon weaponry. Battlestar Galactica Deadlock is a trove for potential new stuff.
Kreeg  [author] 25 Oct, 2021 @ 5:51pm 
Sound is an eventual.
Control Can't, since I couldn't use Vanilla Turret Structure; There is however several other methods to manually control , such as Target Painter, and "Manual" Control mode via the toolbar.
draxwing259 25 Oct, 2021 @ 5:39pm 
This mod is pretty awesome. The models are pretty solid and they seem to put out a good bit of firepower. That being said, I've noticed a few issues with it. The first one being that the sound is not what you hear from the show (I am hoping this will be changed in the future) and there is no manual control button so I can control the turret similar to vanilla weapons. Now I know its not required to have a manual control for the turrets, but I feel it would be a nice to have thing and would be awesome for video purposes if players could manual turn and fire the big guns. Other than those two things, I haven't seen much else in issues. I look forward to the updates.
domidog_games 21 Oct, 2021 @ 5:18pm 
Two words, viper cannons
MAMPF(GER) 19 Oct, 2021 @ 8:38am 
very op ^^
AkagiVoid 15 Sep, 2021 @ 8:36am 
Can support Kreegs statemnents.
All weapons that rely on weapon core mod does have a DEAD ZONE where they will not fire!
Also check the targeting ai settings and make sure its targetting subgrids to. >w>
Weapons will not fire on grids that have no power btw to. >w>
Kreeg  [author] 11 Sep, 2021 @ 2:55pm 
They are automated.
They do not require manual fire - I show that in the screen shots, as I was flinging grids around.
I have to assume, your targets are either too small, too large, or too close.