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2. Right click the model in the animation set viewer again, hover your mouse over "Show in Element Viewer", and select "Model".
3. Open up the materials list, and then expand the attributes list of the eyeball that you want to apply the textures to. (Simply double click materials and eyeball, or click on the bubble with the + in it)
4. Right click the eyeball material, hover your mouse over "Add Attribute", and select "string".
5. In the text box, type in "$iris". Then confirm.
6. The attribute should show up in the material for the eyeball, and the eyeball on your model should turn into a purple checkerboard.
7. Type in the location of the eye texture you want to use in the textbox next to the new attribute (Or, copy and paste from the list of included textures above. Don't rely on this as some pack pages do not provide all textures in the description.).