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grenadedidn'texplodecausingmetolose/10
Bruh there is a game on Roblox called this.
Besides that good mod!
I've actually found that using cutters from the Endzone mod along with concrete parts, you can create a pretty decent entrenched tank. Maybe there could be a sort of machine gun tank, with a more powerful machine gun instead of the cannon?
And they are not ment to jump as they are purposely made to be underpowered cannon fodder.
Splat....
Into the ground sometimes...
Well, if the problem persists you can remove the tank by:
Cortex Command folder > loyalists.rte > Actors > remove the Tank file
And in the place you removed the tank file (Actor file), there should be a config folder called actors.
On the second line there should be something mentioning the loyalist tank. Remove the entire line and save the file.
I really wish I knew the cause of the tank issue. I really like the idea and am sad that it must be removed to make the mod work well. Maybe one day I'll figure out how to make it work.
https://youtu.be/7NKunHUcJ9M
Sadly the fix was to remove the MG from the tank, as that is what was crashing the game. If I begin to understand how to mod more, I could try to include the MG and not have it crash at the same time.
I currently do not have the time to test right now, and that I apoligize for. But I bet you got it right- either way, I'll test it tommorow to see if its working on my end.
Like I said, I'm gonna try to see if I can get the turrent to work. That may take awhile, or it may never work. No matter the outcome I am going to try and see if I can make it happen. If I can, I'll post about it on this comment section. I am also going to see if I can make any more weapons and/or vehicles.
And again, thank you so much for the update. The tank was a hassle for some players for a while, and I'm happy to see that it is no longer an issue. Hopefully this mod will be noticed more with this patch.
I think you'd be better off using Arkman's fix, as I haven't managed to complete my version yet. Here is a link to his comment and fix.
http://forums.datarealms.com/viewtopic.php?f=61&t=31506&p=561415&hilit=loyalists#p561415
I haven't used that fix yet, but it has been downloaded 140 times so I'm betting you it works. If it doesn't work I'll have to mess around and make my version work.
His file should replace the "Tank" file under the "Actors" file.
Had to look at user "Feels" link to see if the other user had any info.
Again, I'll upload this if anyone wants me to- infact I could contact the author of this mod and ask him if he wants to update this with the fix.
Cortex Command folder > loyalists.rte > Actors > remove the Tank file
And in the place you removed the tank file (Actor file), there should be a config folder called actors.
On the second line there should be something mentioning the loyalist tank. Remove the entire line and save the file.
I am thinking of trying to reupload the mod so people don't have to do this manually. I might even try fixing the tank, but that is if I am skilled enough to do so.
if there are no solutions, how do i delete the tank from the game?
i already tried it by deleting it from my documents, but my game crashed saying something from the loyalists was missing
http://forums.datarealms.com/viewtopic.php?f=61&t=31506&p=561415&hilit=loyalists#p561415
You seriously do need to listen to Sabaton while playing as these fuckers
I forgot how exactly to do it, but remove the folder that the tank is in. If it is the only thing in a main folder, edit the text file in the mod's main folder to not include the tank's file.
That is a rough guide on how to do it, but if you search up how to make mods/remove mods you should be able to get the hang of it pretty quick.