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1) finding any affected unit (preferably any common/available to all clans Katana/Yari/Naginata samurai unit and not a clan-unique unit) when all of your usual mods are loaded.
2) Then disable all mods except of my Part 1&2 mods and then launch the game again and see if said unit still is missing their sashimono.
If the issue is fixed then you have a load order issue and some mod overwrites mine. Try setting my Part 1 mod as the top/number 1 mod in the mod list and check if the issue is fixed. Be warned doing this might cause further issues with the conflicting mod, parts of it or none at all and thus you might need to manually merge mods.
This mod should work in MP but the game requires both of you to have the exact same loaded mods + load order and else will always crash.
Regarding the Oda Nobuna clan mod, it's quite likely a weapon/armor model & texture file overwrite issue. Renaming one mod's equipment mesh & texture files would possibly resolve the issue but I already tried that once with mixed results because some files got broken for no apparent reason.
- Expanded Japan (I get the AI has some sort of conflict but they be spamming samurai units so I guess its fine)
-12 turns per year
-3 skills points for general level
-S2TW Naval Mod V.1 - Overhaul, Tweaks and Unit Pack
-Arrowcannon_sound_fix
-S2 Early Gunnery
-Naval Grapeshot and Chainshot
-Scope's Extended Ninja units for hattori and tokugawa clans
-Scope's ninja Hero MOd Version 3.0.1
-Saya and Ebira
-Nanban Trade & Christianity OPtions Unlocked for all factions
-Ninja Agent Model ( Hattori CLan comes as bonus)
-The Portuguese Tercos Unit Variety Mod
-Tokugawa Clan reworked (WIP)
-Oda Nobuna Oda Clan
-Weierstrass Units for Vanilla Tercos Units Variety Patch (optional)
-Weistrass Units for Vanilla Part 1
-Weierstrass Garrison for vanilla
-Weistrass Part 2
-S2TW Artillery Unit Pack
Just to be on the same page, I have some questions for you:
-You do use the "terco variety mod" and my "terco patch" and use the correct/given load order?
-I would assume that you also use additional mods?
-The game also crashes when using any of my Terco units in a custom battle?
Make sure to have FoTS installed and enabled (my added terco units are coded FoTS units because of the sound/voice system).
If you answered all of the above with "yes", please do the following "guide" because 99% of the posted issues are caused by mod conflicts:
1] disable ALL mods
2] enable the following mods in the exact same order and positions in the launcher
_1) terco variety mod
_2) terco patch
_3) weierstrass Part 2
_4) weierstrass Part 1
3] try loading into custom battle again
No crash = mod conflict
To solve this you would need to get into modding the game. However, I can only give you some pointers but don't expect any hand-holding/step-by-step solution from me.
Consider checking out evilspleen's unit mod and/or mods like the artillery unit pack from The_yogi. Both mods are a bit old but working and I'm using them too. Perhaps you can find what you're looking for there. I don't plan on doing any FotS mods due to existing mods already being sufficient for me.
It's Shogun 2 only. FotS already has good unit mods.
@Chester Carter Monro
Otomo Terco units are coded to be FotS units due to the voice reason. If I remember correctly not owing/activating FotS will cause them to be unrecruitable.
Do I have to uncheck all of the mods I have and then recheck each one in the order I want them to change the load order?
mod 12turnperyears_gempei_sengoku.pack;
mod 1_jupmod_nanban4all.pack;
mod 1_jupmod_pikeandshot_pants.pack;
mod additional_skillpoints_agents.pack;
mod additional_skillpoints_generals.pack;
mod ai_occupation_resistance.pack;
mod ai_town_growth.pack;
mod aorl's_region_specialty.pack;
mod artillery.pack;
mod avfarms.pack;
mod cf_projectiles_towers.pack;
mod diplomacyfix.pack;
mod fourstrider_people.pack;
mod matchlock_navy.pack;
mod new_trade_nodes.pack;
mod portfoods.pack;
mod no_unique_buildings_cap.pack;
mod unofficialpatch.pack;
mod wcampaignset.pack;
mod weierstrass_units_for_vanilla_v1.0.pack;
mod weierstrass_units_for_vanilla_v1.0_garrison.pack;
mod terco_voice-workaround.pack;
mod fourstrider_traits.pack;
mod fourstrider_retainer.pack;
mod new_improved_generals_dojo.pack;
mod weierstrass_units_for_vanilla_terco_patch.pack;
mod weierstrass_units_for_vanilla_v1.0_models.pack;
Since you use the terco patch, did you also subscribe to and check this required mod The Portuguese Tercos Unit Variety Mod ? Without this required mod the game will always crash. This mod alone should cause any crashes since it's just model files and crashes usually are caused by bad references (like missing textures, models, database entries, etc.).