STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: FotR 1.5 - Gigantic Galactic Conquest Mappack Submod (Updated May 30th)
401 Comments
Skeletor  [author] 18 Jun @ 5:58pm 
This mod is already up-to-date with 1.5. If you have a concern or suggestion you can put it in the pinned discussion above.
Cristianmrvzla 18 Jun @ 11:57am 
update pls
headdy 13 Jun @ 11:42pm 
Again, why wont the Hutts do anything on FTGU maps? They wont attack or build anything.
headdy 11 Jun @ 7:39pm 
Is there a way in the larger FTGU maps to have the Hutts well....do something? They just sit in their little sector and don't conquer any planets.
Skeletor  [author] 4 Jun @ 11:35am 
Make sure you have a ship in the square slot on the top left of the fleet before you go into the battle. That way it will deploy that ship first and you can put the rest where you like.
GentlemanFox 4 Jun @ 10:43am 
Any time I go into a space battle it auto deploys my fleets as close to the enemy as possible
Skeletor  [author] 30 May @ 9:13pm 
Which one?
Steve Gates Hawking Bill 30 May @ 9:02pm 
wait nvm it was one of the compat mods that were interfering
Steve Gates Hawking Bill 30 May @ 8:58pm 
FTGU ship building still doesnt work for me, i've already tried unsubing and resubing. I actually cant building any space buildings or ships.
Trimble ex pee 30 May @ 10:30am 
Can confirm thanks! And for anyone else still having issues remember to resubscribe to the mod first.
Skeletor  [author] 30 May @ 8:01am 
FTGU issues have been fixed.
Trimble ex pee 29 May @ 11:47pm 
The larger FTGU maps seem to be the ones having the issue of not being able to build space forces or stations or being able to move in general for me.
TheNormalGoose 28 May @ 10:16am 
Game crashes on startup, likely an isolated issue.
aarnold 27 May @ 10:49am 
I'm having a similar issue
Pokey1751 26 May @ 10:54am 
i can't build space forces or stations.
XcaliberHunter 26 May @ 10:12am 
it seems to still be doing it
Skeletor  [author] 26 May @ 8:56am 
Should be fixed now.
leunfunnydog 26 May @ 8:50am 
i can only build ground units i have no space units, no research and no space stations
XcaliberHunter 26 May @ 7:53am 
I'm getting the same issue
kieranjordan635 26 May @ 6:32am 
yeah i am having the same problems to i can only build ground units i have no space units, no research and no space stations
coleharness10 26 May @ 12:24am 
Noticing a framework crash when using this mod with the new update (on every map no matter the faction) after the first cycle. Can't recruit any non ground units or build anything after that point. Also a few of the planets are missing their space stations on game start.
Ewok116 25 May @ 10:53pm 
Willtest it out today if it works thx for the update tho, keep it up
Skeletor  [author] 25 May @ 9:38pm 
Have you tried validating your files or resubbing?
Also, not all of the compatible mods will work. I'll go through them to check for compatibility with 1.5.
leunfunnydog 21 May @ 2:35pm 
When update
aarnold 20 May @ 5:52am 
It's for the previous FotR version is why. Skeletor is working on updating it.
Ewok116 19 May @ 6:24am 
crashes the game
SpookyGhost 18 May @ 5:20pm 
Can anyone help when trying to download this mod it seems to be constantly validating and it repeats over and over again. I just want to play this cool mod and I don't know what to do.
Peta 13 May @ 11:11am 
sweet thanks skelator, excitedly waiting
Speaker Terenus 12 May @ 5:26pm 
Looking forward to it. The galactic map doesn't feel complete anymore without your additions.
Fist Full of Crimson 12 May @ 9:48am 
i summoned him. Wow!

good work tho man, cant wait
Skeletor  [author] 11 May @ 5:14pm 
I'm still working on it. All of the maps are updated, I'm mostly testing and fixing other changes before releasing the update.
Fist Full of Crimson 11 May @ 4:51pm 
i have a sneaking suspicion skeletor might be unavailable at the moment

that said, when he had updated this for 1.4 he brought a plethora of unique map changes and it could be possible he's taking the time to learn more scripting to deliver on some potentially unique campaign options or what have you, nevermind the fact that updating the submod probably isn't a matter of just porting

that said i hope it's soon:tm: that this gets updated, personally enjoy the eawx mods better with expanded GC maps
Peta 7 May @ 7:47pm 
update pls dad
doctor.molotov17 7 May @ 5:27pm 
waiting patiently for 1.5 update
lordmirau 7 May @ 3:11pm 
could you be so kind as to update this wonderful mod? I would greatly appreciate your effort. Incredible Mod.
berkut 6 May @ 1:07pm 
commander skeletor. the time has come, execute order update 1.5
Girth_Quake69 4 May @ 12:33pm 
update please
Boulder the Bolder 26 Apr @ 7:15pm 
Nevermind! it was an internet issue that was not downloading the actual files! The mod looks amazing!!! super stoked to fight a big ol war!!!
Boulder the Bolder 26 Apr @ 6:54pm 
Whenever I launch it only starts FOTR. I don't get any error messages or anything, just no additional GC's listed. is there something I need to do aside from subscribing and putting in the steammod codes?
Skeletor  [author] 26 Apr @ 7:39am 
Launch options have been fixed.
Myth-X 25 Apr @ 11:32pm 
I think the steammod id is incorrect because when i put STEAMMOD=3335473867 in my launch options, the mod doesnt load it only loads FotR.
Skeletor  [author] 24 Apr @ 9:31pm 
That's coming in the next update.
j.antonio.dvs 24 Apr @ 4:57pm 
why is not historical camaigns extended ?
cesmith9997 17 Apr @ 7:14pm 
Could you make a mod that got rid of Republic Allied forces and the CIS allied corporations?
Floppa 29 Mar @ 1:32am 
Hi, my submod for unlimited trade ports is compatible with yours, it would be cool if you add my submod to the list of compatible submods
Skeletor  [author] 10 Feb @ 7:03pm 
@Woodyjr96 1C1S won't work with this version of the mod because I edited the building text to show upkeep costs. Though you can try the Lite version of the mod which should work with 1C1S. Here's the link to that version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3335473867
Woodyjr96 18 Jan @ 5:28pm 
Hi there just wondering if this could be tailored to work with the 1 credit & 1 build time mod? I've tried using both and everything seems to be fine asides from the buildings all being set at normal costs and build speed which not sure if it be on that modders side or this side .
dernekromant 2 Jan @ 2:00pm 
I am always getting game crashes when I start the loading screen for Atzerri ground battles. I am going to try auto to see if it crashes there as well.