Arma 3
TTS Cloak
56 Comments
Lady Inquisitor 11 Oct, 2024 @ 4:26pm 
No worries, thank you for the response.
TheTimidShade  [author] 11 Oct, 2024 @ 4:09pm 
@DeNatured MilkCom No, please don't reupload. Use Steam collections or presets.
TheTimidShade  [author] 11 Oct, 2024 @ 4:08pm 
@DocValentine2 I tested that issue and it seems to be something to do with the the cloak using setCaptive to prevent AI from shooting, it probably is interfering with the WebKnight melee logic. Not really sure how to fix this without breaking the script.
Lady Inquisitor 11 Oct, 2024 @ 6:12am 
Permission to pack this mod into a unit modpack?
doc.valentine2014 9 May, 2024 @ 9:40am 
Great mod, love it a lot, but it's got a tiny issue: It's incompatible with Webknight's Melee, which is no surprise knowing the black magic needed to get it to work. Interestingly though, if you loot specifically a corpse the camo effect stays but you can still be seen and the melee suddenly works.
TheTimidShade  [author] 15 Feb, 2024 @ 2:06pm 
@NordicSkald Unless I can reproduce it I cannot fix it. This was reported before and I investigated it and was unable to reproduce the same issue. The user that reported it told me it was resolved so I did not investigate it further. If you're still experiencing this issue file another bug report in my Discord and give me more details about the issue.
NordicSkald 12 Feb, 2024 @ 2:03am 
DO NOT USE THIS MOD'S MODULES AT ANY POINT if you want to use 3den enhanced! This will bug out the mission file PERMANENTLY and will not allow half of them to work as they once have, even after they are removed and you reload arma. Incredibly disheartening that this issue has returned after it did OCT 10th... Still no reply when the bug was reported, and when it "fixed" itself months ago it was ignored...
Lying Sack Of Fun 24 Dec, 2023 @ 9:41pm 
This will go so well with OPTRE.
ChytryGrubasZWrocławia 28 Nov, 2023 @ 3:33pm 
Is there any chance of you adding a hud like feature such as blue screen edges to indicate when you're cloaked?
Kara 23 Oct, 2023 @ 12:44pm 
So I'm running TTS cloak on a dedicated server and the Eden modules don't work. Like, local hosting it does. but when it gets to the server it just doesn't even pop up as an object, it forgets that the module is even there. Yes, TTS Cloak is in my command line and loaded/registered by the server, it just doesn't work.
TheTimidShade  [author] 30 Jun, 2023 @ 9:52pm 
@Bolt There, I updated it to be clearer
Instead of copying other people's mods into your aux mod consider using Steam collections or launcher presets
Most aux mods I see just copy paste other people's mods into their own which is against Steam TOS but it's impossible for them to enforce
Bolt ⚡ 30 Jun, 2023 @ 6:54pm 
I know, that's why I was asking for permission
TheTimidShade  [author] 30 Jun, 2023 @ 4:15pm 
@Bolt No, please read the workshop page
Bolt ⚡ 30 Jun, 2023 @ 3:20pm 
Hi @thetimidshade can we use in our aux mod to use for shadow troopers?
TheTimidShade  [author] 15 Jun, 2023 @ 10:58pm 
@Waxy The menu should appear in your ACE self interaction, but you still need to grant access to the cloak ability using the 3den Editor/Zeus modules and making sure your settings are set correctly for the unit's equipment (uniform/headgear).
Waxy 15 Jun, 2023 @ 7:52pm 
This is, confusing, I have ACE, and I don't get the Cloak Menu thing, so I'm just stuck on what to do with this, so I'm confused, as I'm trying for something to recreate Titanfall's cloaking system and this is the only mod that I have found, just looking for a quick fix!
TheTimidShade  [author] 3 May, 2023 @ 1:54am 
@Deksen You don't need the Zeus module to activate the cloak, it's activated by the action menu
As for the keybinding idk, whenever I get around to it IF I get around to it
For now if you want to use a keybinding you can see my reply to the previous comment
Deksen 2 May, 2023 @ 5:22am 
When will it be possible to bind a keybind without the Zeus module
TheTimidShade  [author] 7 Jan, 2023 @ 12:43am 
@Early Cuyler This isn't added into the mod yet but something I plan to add (hopefully soonish), for now you can add it to a keybind by adding this script to your mission:

https://gist.github.com/TheTimidShade/de866b7f94c5dcd95a1232ca2f9b46f6
Cowboy 6 Jan, 2023 @ 5:32pm 
How would I bind this to a keybind?
TheTimidShade  [author] 4 Jan, 2023 @ 11:57pm 
@You The settings are set using an editor module you can place from the TTS Cloak category. There are no keybindings at the moment, the script is controlled using the action menu.
Delta 4 Jan, 2023 @ 9:48pm 
I can't even find where the settings or keybind settings are.
TheTimidShade  [author] 3 Jan, 2023 @ 11:33pm 
@Derzerk When AI or other players are cloaked they will be completely invisible (minus cloak particle effects), when you are cloaked you will still see your player character but to the AI (and other players if you're in multiplayer) you will be invisible. This is so you can't clip through structures. If you mean COMPLETELY invisible just instead of using the cloak use `player hideObjectGlobal true;` but this will make you walk through walls
Derzerk 3 Jan, 2023 @ 5:27pm 
Hi, is there a way to make yourself completely invisible, like the civilians in the demo?
TheTimidShade  [author] 22 Dec, 2022 @ 2:26pm 
@Nuclear Config files cannot be modified during a mission afaik
Grawr 22 Dec, 2022 @ 8:37am 
@TheTimidShade After some digging and thinking. I think I found what you are looking for. In each vehicle's CfgVehicle file, they have a variable called camoflage.

This represents the visibility of the vehicle, the smaller this value is, the harder the vec is to spot. You can make active cloak modify this value.

(E.g. you can either set camouflage to say... 0.1. Or you can multiply the current camoflage value by 0.05

Then when the cloak ends, you reset the camouflage value back to what it was.)
TheTimidShade  [author] 27 Nov, 2022 @ 3:57pm 
@Nuclear The vehicle cloak does not make AI ignore you like the personal cloak does, it just changes how the vehicle looks. This was because I couldn't figure out a clean way of giving it an effect that wasn't completely broken e.g. invisible vehicle completely ignored by AI, you can just drive over them all.
Grawr 27 Nov, 2022 @ 9:55am 
I tried adding active camo to a helicopter and the AI was still shooting at it. Is this intended?
TTV.NathanTheKing465™ 24 Oct, 2022 @ 11:45pm 
that's where the confusing part is for me because i typed everything correct and even copied your video to test and still nothing also for the not seeing my self i can't see my self when i do it in ZUES and everything go's fine with no walking through walls but i will keep testing things to get it working thanks for getting back to me.
TheTimidShade  [author] 24 Oct, 2022 @ 11:37pm 
@TTV.Nathantheking465 You will still be able to see yourself when cloaked (this is so you can't walk through walls). As for the actions not showing this usually happens if the settings for the headgear/uniforms are not correct so make sure you copy the classnames exactly
TTV.NathanTheKing465™ 24 Oct, 2022 @ 11:25pm 
Hey! awesome mod could you help me with something i am getting confused right now with the mod when i cloak using ACE i can still see myself AI can't but my uniform and what not does not go away unless i use ZUES and when i add the same uniform and head gear into the settings then i no longer have the option to use the cloaking in ACE is there something i am missing please help :)
TheTimidShade  [author] 3 Sep, 2022 @ 5:45am 
@CR Marki Since it uses PIP textures and there is a limit of 8 total at any time it might not always work properly if there are other PIP textures in the mission (like other cloak vehicles)
Marki 3 Sep, 2022 @ 4:55am 
Is it me, or for some reason vehicle cloak doesnt always work, its like 50/50?
TheTimidShade  [author] 2 Sep, 2022 @ 5:09pm 
@CHASCA0000000000 Steam kinda destroyed the formatting of the code, send me a message on Discord if you have problems
TheTimidShade  [author] 2 Sep, 2022 @ 5:08pm 
@CHASCA0000000000 Try adding this to your init.sqf or some other init script:
[] spawn {

while (true) {
if (player getVariable ["tts_cloak_isCloaked", false]) then {
{
if (!isPlayer _x) then {[_x, 99999] spawn tts_cloak_fnc_cloakAI;};
} forEach (units player);
waitUntil {!player getVariable ["tts_cloak_isCloaked", false]};
{
if (!isPlayer _x && _x getVariable ["tts_cloak_isCloaked", false]) then {
_x setVariable ["tts_cloak_isCloaked", false, true];
}
} forEach (units player);
};
};

};
CHASKOH 2 Sep, 2022 @ 1:44pm 
how would be able too cloak AI teammates as soon as you decide too cloak?
TheTimidShade  [author] 14 Apr, 2022 @ 9:26pm 
@Redwan S. I think I tried something like that pretty early on but I couldn't get it working and decided to push the script how it was, definitely still something that is on my 'experiment with' list.
Redwan S. 14 Apr, 2022 @ 8:56pm 
@TheTimidShade, roger, not sure if this is an option but would it be possible to have the mod add a unit with no modle/invisible model to the eye but is still there to "interact with"? that way that unit could get attached to the player when he gets cloacked and if it is damaged cloack disengages.

Don't have too good of an idea about modding and sqf to know if this is possible or not.
TheTimidShade  [author] 14 Apr, 2022 @ 5:56pm 
@Redwan S. If I knew how, I'd do it but as far as I know units cannot be damaged by projectiles while their models are hidden so it requires a workaround. I'm looking into maybe using a Suppressed Event Handler to disable the cloak when many projectiles fly nearby but I'm working on some other projects at the moment.
Redwan S. 14 Apr, 2022 @ 12:43pm 
Are there any plans on adding a possibility of taking bullet damage while cloaked?
Harrow Krodarius 1 Mar, 2022 @ 11:15pm 
If I can get it added to my unit modlist this mod will make Tau even more evil ;p
NightJay 14 Jan, 2022 @ 10:48am 
Great Mod thanks, probably gonna make a mission with this.
TheTimidShade  [author] 27 Jul, 2021 @ 4:04pm 
@Shagglehod This is intended behaviour for cloaked players, in first person your hands are visible regardless of your model being hidden but in third person you are not hidden to yourself to avoid ghosting through objects. Other players and AI will not be able to see you though.
Shagglehod 27 Jul, 2021 @ 9:36am 
For reference to the last, my settings are pretty much all at maximum, so I doubt it's that--especially since the effect works fine with Zeus cloak.
Shagglehod 27 Jul, 2021 @ 9:30am 
Okay so I fixed the cloaking issue but now am running into another one. While I can activate the cloak... I am very much not actually invisible. There's a distortion effect around my character, but my body is very visible, in both third and first person. This does not occur if I cloak the character with Zeus; they will appear fully invisible if I use that function.
TheTimidShade  [author] 26 Jul, 2021 @ 9:29pm 
@Shagglehod I imagine it is likely a similar problem, make sure all your settings are set up correctly in the 'Cloak Settings' module, if you do not have the correct uniform/headgear the actions will not show up. Since the disable cloak option appears normally as you say, I'd guess your uniform/headgear settings are probably the issue so double check those. The default is just the empty string (2 x " characters) which will allow any uniform/headgear to work.
Shagglehod 26 Jul, 2021 @ 8:35pm 
I'm having the same issue as Dad Breaker. Class names applied, variable name applied, I even tried syncing the Give Cloak module to the unit, but the option doesn't appear in the scroll wheel menu. Is there some UI setting that Dad Breaker is talking about which I could fiddle with? The cloak works fine if I apply it with Zeus, and the disable cloak scroll wheel option appears normally.
Dad Breaker 25 Jul, 2021 @ 8:44pm 
@TheTimidShade Gotcha, looks like I needed to double check the UI settings. Thank you!
TheTimidShade  [author] 25 Jul, 2021 @ 8:41pm 
@Dad Breaker The actions to manage the cloak are added to Arma's 'Action Menu' which you can bring up using your scroll wheel, they should appear towards the top of the list an are generally marked in different colours to the other actions. If you have set up your settings correctly in the modules you should see the action appear when you are wearing the correct uniform/headgear and assuming your variable name is assigned correctly.

If you're still having trouble after that I can help out easier in my Discord (link at top of page), just drop a message in there and I'll try to respond when I'm available. :)
Dad Breaker 25 Jul, 2021 @ 7:32pm 
This mod looks incredible, but I'm kinda in the weeds trying to set it up. Sorry for the noob question, as I'm still learning the mechanics of this game.

After I've assigned the uniform and headgear I want to cloak through Cloak Settings and assigned my player as a variable in Give Cloak, how do I toggle cloaking? I noticed in your video that you're using a menu to cloak, uncloak, and draw your weapon. How do you configure/pull that menu up?