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Instead of copying other people's mods into your aux mod consider using Steam collections or launcher presets
Most aux mods I see just copy paste other people's mods into their own which is against Steam TOS but it's impossible for them to enforce
As for the keybinding idk, whenever I get around to it IF I get around to it
For now if you want to use a keybinding you can see my reply to the previous comment
https://gist.github.com/TheTimidShade/de866b7f94c5dcd95a1232ca2f9b46f6
This represents the visibility of the vehicle, the smaller this value is, the harder the vec is to spot. You can make active cloak modify this value.
(E.g. you can either set camouflage to say... 0.1. Or you can multiply the current camoflage value by 0.05
Then when the cloak ends, you reset the camouflage value back to what it was.)
[] spawn {
while (true) {
if (player getVariable ["tts_cloak_isCloaked", false]) then {
{
if (!isPlayer _x) then {[_x, 99999] spawn tts_cloak_fnc_cloakAI;};
} forEach (units player);
waitUntil {!player getVariable ["tts_cloak_isCloaked", false]};
{
if (!isPlayer _x && _x getVariable ["tts_cloak_isCloaked", false]) then {
_x setVariable ["tts_cloak_isCloaked", false, true];
}
} forEach (units player);
};
};
};
Don't have too good of an idea about modding and sqf to know if this is possible or not.
If you're still having trouble after that I can help out easier in my Discord (link at top of page), just drop a message in there and I'll try to respond when I'm available. :)
After I've assigned the uniform and headgear I want to cloak through Cloak Settings and assigned my player as a variable in Give Cloak, how do I toggle cloaking? I noticed in your video that you're using a menu to cloak, uncloak, and draw your weapon. How do you configure/pull that menu up?