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I will look into updating this for 1.5 and 1.6 and when 1.6 officially drops.
In temperate forest map generation when setting up camp using setup camp, i keep running into
Min possible bio age (4.506474) is greater than max possible bio age (3.455242).
Min possible bio age (1.76487) is greater than max possible bio age (0.6810484).
Min possible bio age (3.12767) is greater than max possible bio age (2.043849).
Min possible bio age (3.805478) is greater than max possible bio age (2.990623).
Min possible bio age (7.106561) is greater than max possible bio age (6.206396).
I do not know if it's the slimes generating this way, but they are a prime suspect. I'll report back after more testing if I find the true culprit.
Oh! Right I decided to leave literally every award I could put on this workshop item using steam points. Making mods for other games left me with a *lot* when a couple people did the same to me and I still haven't spent them all.
That aside, I love how cute the drawings are, whoever made them.
It's also just not efficient to keep slimes at all since even with no trainability they have 50% wildness, so your pawns have to tame them over and over again. I like the concept of the mod, but in execution I feel like these are very big flaws.
When a new slime is made it is not tamed, which if done in your pin you don't HAVE to tame them, but feels odd. If they were untamable, but could herd them that would be better.
Body parts are not properly setup. Which is weird when they get hurt, though minor perhaps.
Some of the slime plorts do not have a output or breeding recipe (rock)?
Two insect jelly slimes have no difference?
Balance on plort conversion rates needs to be reconsidered, some might be too fast, but some is so slow you would need 100 slimes which is just asking for lag.
Info cards being entirely missing.
Combat slimes do not seem worth the effort, but I did not try all.
Plorts seem to always drop as disallowed.
Sorry if any of this was a mod conflict, did not run this solo. I really would love this mod once it's complete, but it doesn't feel that way at the moment. But do keep up the good work.
I'm just gonna drop an image link (via prnt.sc because I can't think of any other way to express this) that shows what just happened. [prnt.sc]
Link to solution:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875253786
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Sound.SubSoundDef:TryPlay (Verse.Sound.SoundInfo)
Verse.Sound.SoundStarter:PlayOneShot (Verse.SoundDef,Verse.Sound.SoundInfo)
Verse.LifeStageUtility:PlayNearestLifestageSound (Verse.Pawn,System.Func`2<Verse.LifeStageAge, Verse.SoundDef>,single)
Verse.Pawn_CallTracker:DoCall ()
Verse.Pawn_CallTracker:TryDoCall ()
Verse.Pawn_CallTracker:CallTrackerTick ()
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch0 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)