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I don't know if it's related to your mod but I have a wierd bug on my HE campaign : the noble hero is bugged aka its has no trait and no skill :(
I suppose it's better to do a few turn and then activate this mod.
Thanks anyway for your work !
With very long games (and with spooky's recruitment refresh mod), the game eventually starts missing agent names. They'll appear in the events as a blank or just as a comma. Portraits also start mismatching.
My theory is that after so long, the game runs out of agent names and ID's to use, and starts to bug. My mod makes this happen sooner, because it cycles the possible names and ID's faster.
We can send it to the Community bug fix mod and perhaps they can implement it as a fix in their mod plus forward it to CA as a suggested fix.
I agree it's a CA bug. I recall this occurring in games that went over 300 turns. But the problem is that this mod guarantees it occurring, unless you get blown up early and lose. Perhaps you can contact CA about it?
The bug isn't with my mod, it's a CA bug, but my mod makes it happen much earlier in the game.
I'm experiencing the same bugs, like agent names appearing as blank with missing portraits and deafeated lord with the wrong portrait and faction on the Event recap UI. A wounded hero "Back for Duty" alert as Beastmen, but showing a High Elf, etc.
Seems to happen after around turn 50 or so. I'm not sure what faction you're playing as matters, as it happened in both my Beastman Campaign and now, Vampire Coast.
Here is a picture of some examples. https://i.imgur.com/NdRjV8H.png
Maybe extend the name list by x times proportional to the refresh speed up (if possible, not a modder myself).
I'm trying to dig into this issue. I don't think this mod causes it, but I think it makes this bug come up sooner in your game.. Would be interested to hear your experiences regarding this.
Wogrim, this should work with lords are well.
Or maybe someone knows of a similar mode or one with more lords?